Blood of the Yakuza

Blood of the Yakuza is a module in the Oriental Adventures subset of the Advanced Dungeons & Dragons Forgotten Realms product line.

Blood of the Yakuza
CodeOA4
Rules required1st ed. AD&D
Campaign settingGeneric
AuthorsDavid Cook
First published1987
Linked modules
OA1 OA2 OA3 OA4 OA5 OA6 OA7

Plot summary

Blood of the Yakuza is a campaign setting and scenario package for use with Oriental Adventures.[1] The module describes the Japanese-style island of Wa and the port of Nakamura, detailing the history, politics, districts, architecture, and important personalities of the Tokugawa-era town.[1] The module contains information on the rival Yakuza gangs and the political machinations of the important families and temples, as well as background on the major NPCs of the city, plus lists of names, occupations, and personalities for detailing minor non-player characters.[2] Narratives are provided, rather than presenting the adventures as straightforward encounter plots, and depending on their character classes and backgrounds, the player characters can interact with the stories in many different ways.[2]

As the module was based on the Kara Tur boxed set, its information is older than the information about Wa found in such product lines as the Spelljammer series.

Publication history

Blood of the Yakuza was written by David "Zeb" Cook, with a cover by Jim Holloway, and was published by TSR in 1987 as a forty-eight page book and a sixteen-page book, with a large color map and an outer folder.[1]

Reception

Jim Bambra reviewed Blood of the Yakuza for Dragon magazine No. 134.[2] Bambra felt that the island of Wa "draws its inspiration from the Tokugawa Shogunate of Japan and presents a more centralized and less war-torn period".[2] He concluded that Blood of the Yakuza is another excellent addition to the Oriental line.[2]

gollark: I mean, you're obviously sticking to rules like "writing English" to some extent so you can actually communicate with us.
gollark: You "can" break rules quite frequently. That doesn't mean it's sensible to.
gollark: Probably not people who violate ALL rules, but ones who violate *some subset* of them in interesting ways.
gollark: If you go out of your way to do exactly the opposite of what "rules" say, they have as much control over you as they do on someone who does exactly what the rules *do* say.
gollark: I'm glad you're making sure to violate norms in socially approved ways which signify you as "out there" or something.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 109. ISBN 0-87975-653-5.
  2. Bambra, Jim (June 1988). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#134): 77.

"Blood of the Yakuza". RPGnow. 2006-08-11.


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