Vecna Lives!
Vecna Lives! is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.[1]
The cover of Vecna Lives!, with art by Jeff Easley, depicts the desiccated hand of Vecna reaching up out of a golden chalice with a ring of standing stones in the background. | |
Code | WGA4 |
---|---|
TSR Product Code | 9309 |
Rules required | Advanced Dungeons & Dragons 2nd edition |
Character levels | 12 – 15 |
Campaign setting | Greyhawk |
Authors | David "Zeb" Cook |
First published | 1990 |
Linked modules | |
WGA1, WGA2, WGA3, WGA4 |
Plot summary
The adventure concerns the lich Vecna and his disembodied hand and eye—both powerful magical artifacts.[2] The arch-lich Vecna and his cult are plotting to change Oerth forever.[3] The adventure starts with a scene in which the players play the City of Greyhawk's great Circle of Eight wizards.[3] Vecna has ascended to demigod status, and serves as the ultimate foe for the adventurers in the module. Assuming the players are successful in defeating Vecna, he is transported to and imprisoned within the Ravenloft campaign setting.
Publication history
The module bears the code WGA4 and was published by TSR, Inc. in 1990 for the second edition Advanced Dungeons & Dragons rules. The module was written by David "Zeb" Cook and edited by Mike Breault with cover art by Jeff Easley and interior art by Ken Frank.[4]
Reception
Allen Varney briefly reviewed Vecna Lives! for Dragon magazine #175 (November 1991).[3] According to Varney, this adventure is "yet another way to scare players".[3] He felt that after the first scene, the rest of the adventure is "more routine", but advised that the heroes "have many chances to mess this one up big-time, and that will transform your campaign in ways you may not want. For fans of high-level AD&D adventures, though, this is definitely worth a look."[3]
DieHard GameFan said that "Vecna Lives! is one of my favorite adventures from Second Edition Advanced Dungeons & Dragons [...] Even if you never play the adventure, you should go out of your way to read/download/borrow it just to see what an incredible example of storytelling and adventure writing it is."[5]
See also
References
- Cook, David (1990). Vecna Lives!. TSR, Inc. p. 96. ISBN 0-88038-897-8.
- Page, Christopher (1999-11-15). "Vecna Lives! (Review)". RPGnet. Retrieved 2007-12-06.
- Varney, Allen (November 1991). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#175): 85.
- "Vecna Lives! (1990)". Pen & Paper Database. Retrieved 2007-12-06.
- "Tabletop Review: Greyhawk Adventures: Vecna Lives! (Advanced Dungeons & Dragons 2nd Edition) - Diehard GameFAN 2018". Diehardgamefan.com. Retrieved 27 June 2019.