The Sentinel (module)

The Sentinel is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in World of Greyhawk campaign setting.[1]

The Sentinel
Cover to The Sentinel
CodeUK2
TSR Product Code9101
Rules requiredAdvanced Dungeons & Dragons 1st edition
Character levels2 - 5
Campaign settingGreyhawk
AuthorsGraeme Morris
First published1983
Linked modules
UK1, UK2, UK3, UK4, UK5, UK6, UK7

Plot summary

In The Sentinel, the adventurers rid a village of a marauding skulk, which leads them into a quest to find a magical gauntlet.[2] The module details the village, and a xvart lair.[2] The player characters move through a series of linked encounter areas as they seek clues to the history of Kusnir and the ill fortune that has befallen it.[3]

Publication history

UK2 The Sentinel is a 32-page book with an outer folder published by TSR, Inc. in 1983 for the first edition of Advanced Dungeons & Dragons rules.[2] The adventure was written by Graeme Morris, and is the first of two modules in the "Adlerweg" adventure series; it was followed by UK3 The Gauntlet.[2]

Reception

Chris Hunter reviewed The Sentinel together with UK3 in Imagine magazine, giving it a positive review. Hunter initially did not like the section called "Outline of the Adventure", which seemed to dictate the sequence of the players' actions, but he later realized that things "follow a fairly natural order".[4] His only criticism was that the level requirements for the second module in the series are too high for it to be a direct follow-up, i.e. according to Hunter, there is "too big a jump between" the two.[4] However, Hunter concluded: "UK2 is good, UK3 is very good and together [...] they are excellent."[4]

Receiving 8 out of 10 overall, the module received a fairly positive review from Graham Staplehurst in issue 60 of White Dwarf magazine. Staplehurst criticised the module's cover art as "feeble", but felt that The Sentinel and The Gauntlet are "well thought out enough and certainly provide several sessions' worth of intriguing play for experienced and novice players alike."[3] Morris felt that The Sentinel was "very well presented, with excellently laid-out maps, information sheets for players to be given at various stages and a rosters of all the monsters for the DM."[3]

gollark: Not really, I just won't get one for ages.
gollark: The inconvenient thing about the internet is that there's tons of sometimes-contradictory information on everything ever, and it's hard to find out about subjects which are new for you.
gollark: Based on what happened with the people who had to selfisolate there will be actual teachers there, and we have pretty small classes so it should be okay.
gollark: My school is apparently doing two weeks or so online when it starts back up again (in a few days?).
gollark: Apparently? That doesn't mean it generalizes to other stuff and magically heals you.

References

  1. Morris, Graeme (1983). The Sentinel. Adlerweg. World of Greyhawk: TSR, Inc. p. 32. ISBN 0-88038-074-8. 9101.
  2. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 116. ISBN 0-87975-653-5.
  3. Staplehurst, Graham (December 1984). "Open Box: Dungeon Modules". White Dwarf (review). Games Workshop (60): 13. ISSN 0265-8712.
  4. Hunter, Chris (November 1984). "Game Reviews". Imagine (review). TSR Hobbies (UK), Ltd. (20): 42.


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