Electronics industry

The electronics industry emerged in the 20th century and is today one of the largest global industries. Contemporary society uses a vast array of electronic devices built in automated or semi-automated factories operated by the industry. Products are primarily assembled from metal-oxide-semiconductor (MOS) transistors and integrated circuits, the latter principally by photolithography and often on printed circuit boards.

Workers in an electronics factory in Shenzhen, China

The size of the industry and the use of toxic materials, as well as the difficulty of recycling has led to a series of problems with electronic waste. International regulation and environmental legislation has been developed in an attempt to address the issues.

The electronics industry consists of various sectors. The central driving force behind the entire electronics industry is the semiconductor industry sector,[1] which has annual sales of over $481 billion as of 2018.[2] The largest industry sector is e-commerce, which generated over $29 trillion in 2017.[3] The most widely manufactured electronic device is the metal-oxide-semiconductor field-effect transistor (MOSFET), invented in 1959, which is the "workhorse" of the electronics industry.

History

The electric power industry began in the 19th century, which led to the development of inventions such as gramaphones, radio transmitters, receivers and television. The vacuum tube was used for early electronic devices, before later being largely supplanted by semiconductor components as the fundamental technology of the industry.[4]

The first working transistor, a point-contact transistor, was invented by John Bardeen and Walter Houser Brattain at Bell Laboratories in 1947, which led to significant research in the field of solid-state semiconductors during the 1950s.[5] This led to the emergence of the home entertainment consumer electronics industry starting in the 1950s, largely due to the efforts of Tokyo Tsushin Kogyo (now Sony) in successfully commercializing transistor technology for a mass market, with affordable transistor radios and then transistorized television sets.[6]

The most widely manufactured electronic device is the metal-oxide-semiconductor field-effect transistor (MOSFET), invented by Mohamed M. Atalla and Dawon Kahng at Bell Laboratories in 1959. It is the "workhorse" of the electronics industry, with MOSFET scaling and miniaturization being the primary reason for the rapid exponential growth of electronic semiconductor technology since the 1960s.[7] The MOSFET, which accounts for 99.9% of all transistors, is the most widely manufactured device in history,[8] with an estimated total of 13 sextillion (1.3 × 1022) MOSFETs having been manufactured between 1960 and 2018.[8]

The industry employs large numbers of electronics engineers and electronics technicians to design, develop, test, manufacture, install, and repair electrical and electronic equipment such as communication equipment, medical monitoring devices, navigational equipment, and computers. Common parts manufactured are connectors, system components, cell systems, computer accessories, and these are made of alloy steel, copper, brass, stainless steel, plastic, steel tubing and other materials.[9]

Consumer electronics

Consumer electronics are products intended for everyday use, most often in entertainment, communications and office productivity. Radio broadcasting in the early 20th century brought the first major consumer product, the broadcast receiver. Later products include personal computers, telephones, MP3 players, audio equipment, televisions, calculators, GPS automotive electronics, digital cameras and players and recorders using video media such as DVDs, VCRs or camcorders. Increasingly these products have become based on digital technologies, and have largely merged with the computer industry in what is increasingly referred to as the consumerization of information technology.

The CEA (Consumer Electronics Association) projected the value of annual consumer electronics sales in the United States to be over $170 billion in 2008.[10] Global annual consumer electronic sales are expected to reach $2.9 trillion by 2020.[11]

Effects on the environment

Electrical waste contains hazardous but also valuable and scarce materials and up to 60 elements can be found in complex electronics.

The United States and China are the world leaders in producing electronic waste, each tossing away about 3 million tons each year.[12] China also remains a major e-waste dumping ground for developed countries.[12] The UNEP estimate that the amount of e-waste being produced - including mobile phones and computers - could rise by as much as 500 percent over the next decade in some developing countries, such as India.[13]

Increasing environmental awareness has led to changes in electronics design to reduce or eliminate toxic materials and to reduce energy consumption. The Restriction of Hazardous Substances Directive (RoHS) and Waste Electrical and Electronic Equipment Directive (WEEE) were released by the European Commission in 2002.

Largest electronics industry sectors

Industry sector Annual revenue Year Ref
B2B e-commerce (business-to-business) $25,516,000,000,000 2017 [3]
Tech industry (high tech) $4,800,000,000,000 2018 [14]
Mobile technology $3,900,000,000,000 2018 [15]
B2C e-commerce (business-to-consumer) $3,851,000,000,000 2017 [3]
Consumer electronics $1,712,900,000,000 2016 [11]
Semiconductor industry $481,000,000,000 2018 [2]
Television broadcasting services $407,700,000,000 2017 [16]
Power electronics $218,000,000,000 2011 [17]
TFT liquid-crystal displays (TFT LCD) $141,000,000,000 2017 [18]
Video games $137,900,000,000 2018 [19]
Home video film industry $55,700,000,000 2018 [20]
Music streaming and music downloads $11,200,000,000 2018 [lower-alpha 1]

List of best-selling electronic devices

List of electronic devices by number of shipments (at least 1 billion manufactured units)
Electronic device Shipments
(est. billion units)
Production years included Ref Product type
MOSFET (MOS field-effect transistor) 13,000,000,000,000 19642018 [8] Semiconductor
Floating-gate MOSFET (flash memory cell) 2,321,000,000,000 19921997, 20002018 [lower-alpha 2]
MOS capacitor (DRAM memory cell) 228,000,000,000 19652007, 20092013, 2018 [lower-alpha 3]
Discrete semiconductor device 5,041 19541957, 19661971, 20022018 [lower-alpha 4]
Integrated circuit (IC) chip 4,044 19601997, 2000, 20022013, 20152018
Optoelectronic device 1,112 20022013, 2016
Discrete transistor 798 19541957, 19661971, 2011, 20132018
Analog integrated circuit chip 635 20022013, 2016
Discrete diode 593 2011, 20132015 [25]
Application-specific standard product (ASSP) 541 20022013 [lower-alpha 4]
Power transistor 363 2011, 20132018 [lower-alpha 5]
MOS memory chip 357 19921997, 20022013, 2016 [lower-alpha 4]
Logic device 250 20022013, 2016
Microprocessor (MPU) / Microcontroller (MCU) 205 19711996, 20022014, 2016
Compact disc (CD) 200 19822007 [28] Consumer
Flash memory chip 197 19872018 [lower-alpha 2] Semiconductor
Thyristor 189 20132015 [29]
System-on-a-chip (SoC) 131 19762017 [lower-alpha 6]
Sensor / Actuator 87.7 20022013, 2016 [lower-alpha 4]
Display driver chip 53.3 20032009, 20172018 [lower-alpha 7]
Light-emitting diode (LED) 50 2009 [36]
Smart card (integrated circuit card) 50 19772019 [37] Consumer
CMOS image sensor 34.5 20072018 [lower-alpha 8] Semiconductor
SIM card (universal integrated circuit card) 34.1 19912018 [lower-alpha 9] Consumer
Flat-panel display (FPD) 30.2 19992009, 20172018 [lower-alpha 10] Consumer
Audio cassette tape 30 19632019 [52]
Application-specific integrated circuit (ASIC) 25.6 20022013 [lower-alpha 4] Semiconductor
Payment card 22.1 19672018 [53] Consumer
Digital versatile disc (DVD) 20 19962012 [54]
Mobile phone 19.4 19942018 [lower-alpha 12]
Smartphone 10.1 20072018 [lower-alpha 11]
Video cassette 10 19762000 [58][59]
Hard disk drive (HDD) 9.15 19762018 [60]
EMV (Chip & PIN) smart payment card 8.2 19952019 [37]
Transistor radio 7 19542012 [61]
Personal computer (PC) 6.93 19752019 [lower-alpha 13]
NAND flash memory controller chip 5 20072017 [62] Semiconductor
RF CMOS (radio-frequency CMOS) switch 5 20002017 [63]
Flip chip 4.81 19972001 [64]
Audio codec sound chip 3.78 2013 [65]
Universal Serial Bus (USB) 3.7 2011 [31]
Video game cartridge 3.4 19832013 [lower-alpha 14] Consumer
Smart payment card 3.04 2018 [37]
Television set (TV set) 3 19362019 [lower-alpha 15]
Synchronous SRAM memory chip 2.7 19952015 [71] Semiconductor
Graphics processing unit (GPU) 2 19962014 [lower-alpha 16] Consumer
Short-range wireless IC chip 1.67 2009 [74] Semiconductor
Video game console 1.58 19762019 [lower-alpha 17] Consumer
Laptop computer 1.45 20102017 [lower-alpha 13]
DVD player 1.3 19962007 [75]
Vacuum tube 1.3 19661970 [76] Vacuum
Landline telephone 1.26 19502005 [77] Consumer
Tablet computer 1.24 20102017 [lower-alpha 13]
USB controller 1.2 19972011 [31]
Desktop computer 1.14 20102017 [lower-alpha 13]
Home video game console 1.03 19762019 [lower-alpha 17]
CD player 1 19822004 [78]
Video cassette recorder (VCR) 1 19762006 [79]
gollark: ++list_deleted
gollark: Thanks, a robotic spy!
gollark: ++delete <@630619198342823976> (anti-F# heresy)
gollark: > F# is badWHAT.
gollark: Oh, *you will*.

See also

Notes

  1. Digital music – $11.2 billion[21]
    • Streaming audio – $8.9 billion
    • Paid downloads – $2.3 billion
  2. See Flash memory § Shipments.
  3. MOS capacitor (dynamic RAM memory cell consists of MOSFET and MOS capacitor)
    • 1965–2007 – 1 exabyte (est.)[22] – 8 quintillion cells
    • 2009–2013 – 113.6 billion gigabits[23] – 113.6 quintillion cells
    • 2018 – 106.34 billion gigabits[24] – 106.34 quintillion cells
  4. See Semiconductor industry § Shipments.
  5. Power transistor:
    • 2011, 2013–2014 – 137 billion[25]
    • 2015 – 52 billion[26]
    • 2016–2018 – 174.3 billion[27]
  6. System-on-a-chip (SoC)
  7. Display driver chip:
    • LCD display driver (2003–2005) – 9,821,200,000[32]
    • 2006 – 5.5 billion[33]
    • 2007 – 6.9 billion[33]
    • 2008 – 6.9 billion+ (est.)
    • 2009 – 8.2 billion[34]
    • 2017–2018 – 16 billion[35]
  8. CMOS image sensor:
    • 2007–2017 – 29 million (est.)[38]
    • 2018 – 5.5 billion[39]
  9. SIM card (universal integrated circuit card)
    • 1991–2013 – 7 billion[40]
    • 2014 – 5.2 billion[41]
    • 2015 – 5.4 billion[42]
    • 2016 – 5.4 billion[43]
    • 2017–2018 – 11.07 billion[44]
  10. Flat-panel display (FPD)
    • 1999 – 2.3 billion[45]
    • 2000–2004 – 11.5 billion (est.)
    • 2005 – 3.177 billion[46]
    • 2006 – 3.5 billion[47]
    • Mobile phone (2007) – 1.15 billion[48]
    • Mobile display (2008) – 1.6 billion[49]
    • Mobile display (2009) – 1.3 billion[50]
    • Small-medium display (2017–2018) – 5,681.2 million[51]
  11. Smartphone:
    • 2007–2010 – 731 million[56]
    • 2011–2013 – 2.122 billion[56]
    • 2014–2015 – 2.69 billion[57]
    • 2016–2018 – 4.589 billion[56]
  12. Mobile phone:
  13. See Market share of personal computer vendors § Unit sales.
  14. Video game cartridge:
    • Nintendo consoles (1983–2013) – 2,910.72 million[66]
    • Sega Genesis/Mega Drive (1988–1997) – 490 million (est.)[67][68]
  15. Television set (TV set)
  16. Graphics processing unit (GPU)
  17. See List of best-selling game consoles § Total console sales by firm (est.)

References

  1. "Annual Semiconductor Sales Increase 21.6 Percent, Top $400 Billion for First Time". Semiconductor Industry Association. 5 February 2018. Retrieved 11 October 2019.
  2. "Semiconductors – the Next Wave" (PDF). Deloitte. April 2019. Retrieved 11 October 2019.
  3. "Global e-Commerce sales surged to $29 trillion". United Nations Conference on Trade and Development. 29 March 2019. Retrieved 13 October 2019.
  4. International Directory of Company Histories. Vol. 14. St. James Press. 1996 via FundingUniverse.
  5. Manuel, Castells (1996). The information age : economy, society and culture. Oxford: Blackwell. ISBN 978-0631215943. OCLC 43092627.
  6. Hagiwara, Yoshiaki (2001). "Microelectronics for Home Entertainment". In Oklobdzija, Vojin G. (ed.). The Computer Engineering Handbook. CRC Press. p. 41-1. ISBN 978-0-8493-0885-7.
  7. Lamba, V.; Engles, D.; Malik, S. S.; Verma, M. (2009). "Quantum transport in silicon double-gate MOSFET". 2009 2nd International Workshop on Electron Devices and Semiconductor Technology: 1–4. doi:10.1109/EDST.2009.5166116.
  8. "13 Sextillion & Counting: The Long & Winding Road to the Most Frequently Manufactured Human Artifact in History". Computer History Museum. April 2, 2018. Retrieved 28 July 2019.
  9. "Industries and Markets", Bracalente Manufacturing Group, Retrieved April 26, 2016.
  10. CEA: Industry Statistics, archived from the original on 2009-04-21
  11. "Global Consumer Electronics Market to Reach US$ 2.9 Trillion by 2020 - Persistence Market Research". PR Newswire. Persistence Market Research. 3 January 2017. Retrieved 11 October 2019.
  12. "Urgent need to prepare developing countries for surges in E-Waste".
  13. Section, United Nations News Service (2010-02-22). "As e-waste mountains soar, UN urges smart technologies to protect health". United Nations-DPI/NMD - UN News Service Section. Retrieved 2012-03-12.
  14. "IT Industry Outlook 2019". CompTIA. January 2019. Retrieved 11 October 2019.
  15. "The Mobile Economy". GSMA Intelligence. 2019. Retrieved 14 October 2019.
  16. "Global Television Broadcasting Services Market Worth US$ 753.1 Billion With Key Industry Players A&E Television, BBC, CBS Interactive, CANAL+, AT&T, Channel 4, RTL Group, CenturyLink, 21st Century Fox". MarketWatch. February 14, 2019. Retrieved 14 October 2019.
  17. "Power Electronics: A Strategy for Success" (PDF). Government of the United Kingdom. Department for Business, Innovation and Skills. October 2011. Retrieved 11 October 2019. Power Electronics is a £135 billion direct global market
  18. "TFT-LCD Market Size, Share, Growth and Global Forecast to 2023". Research Cosmos. BIS Report Consulting. December 2017. Retrieved 15 October 2019.
  19. "Global Games Market Revenues 2018". Newzoo. 30 April 2019. Retrieved 14 October 2019.
  20. America, Motion Picture Association of (March 21, 2019). "New Report: Global Theatrical and Home Entertainment Market Reached $96.8 Billion in 2018". PR Newswire. Retrieved 14 October 2019.
  21. "IFPI Global Music Report 2019". International Federation of the Phonographic Industry. 2 April 2019. Retrieved 15 October 2019.
  22. Lai, Stefan (December 2008). "Non-volatile memory technologies: The quest for ever lower cost" (PDF). 2008 IEEE International Electron Devices Meeting: 1–6. doi:10.1109/IEDM.2008.4796601.
  23. "Global DRAM market unit shipments 2009-2017". Statista. January 9, 2014. Retrieved 15 October 2019.
  24. "Unit shipments of 1Gb equivalent DRAM modules worldwide from 2018 to 2023 (in billions)". Statista. Retrieved 17 October 2019.
  25. "Global discrete semiconductor shipments by type 2011-2020". Statista. Retrieved 15 October 2019.
  26. "Power Transistors To See Less Volatility In Second Half of This Decade". IC Insights. June 22, 2016. Retrieved 15 October 2019.
  27. "Power Transistors to Hit Another Sales Record After Growth Bubble Ends". IC Insights. May 14, 2019. Retrieved 15 October 2019.
  28. "Compact disc hits 25th birthday". BBC News. BBC. 17 August 2007. Retrieved 15 October 2019.
  29. "Industry Overview" (PDF). Hong Kong Exchanges and Clearing. 2016-03-30. Retrieved 15 October 2019.
  30. "Q2 2018 Roadshow Slides" (PDF). ARM Holdings. SoftBank Group. 2018.
  31. "2011 Annual Report". Cypress Semiconductor. 2012. Retrieved 16 October 2019.
  32. Tbd: Trends and Forecasts, 2006 Edition. Fuji Chimera Research Institute, InterLingua Publishing. 2006. pp. 161–2. ISBN 9781884730382.
  33. "Display Driver Chip Market Heads to Mature Stage, Says iSuppli". Nikkei XTECH. Nikkei Business Publications. June 3, 2008. Retrieved 15 October 2019.
  34. Lawson, Randy (December 1, 2010). "Display Driver Integrated Circuit Market Peaks in 2010". IHS Technology. IHS Markit. Retrieved 15 October 2019.
  35. Chen, Vicki (April 29, 2019). "Unit demand for display drivers will rise again in 2022, but lower prices mean sluggish revenue growth will continue". IHS Technology. IHS Markit. Retrieved 15 October 2019.
  36. Minerals Yearbook. United States Bureau of Mines. 2009. p. 27.4.
  37. "A short review of smart cards (2019 update)". Gemalto. 7 October 2019. Retrieved 27 October 2019.
  38. "CMOS Image Sensor Sales Stay on Record-Breaking Pace". IC Insights. May 8, 2018. Retrieved 6 October 2019.
  39. "CMOS Image Sensors Stay on Stairway to Record Revenues". IC Insights. August 27, 2019. Retrieved 15 October 2019.
  40. Anthony, Sebastian (July 22, 2013). "The humble SIM card has finally been hacked: Billions of phones at risk of data theft, premium rate scams". ExtremeTech. Retrieved 27 October 2019.
  41. "Global SIM Card Market Reaches 5.2 Billion Units in 2014—LTE, NFC, M2M Gaining Momentum". ABI Research. 15 January 2015. Retrieved 27 October 2019.
  42. "SIM Card Shipments to Reach 5.6 Billion Units by 2020, IHS Says". IHS Markit. April 13, 2016. Retrieved 27 October 2019.
  43. Sword, Alex (4 May 2017). "eSIMs to approach one billion shipments by 2021, report claims". Mobile Europe.
  44. Sealy, Phil (October 17, 2019). "Traditional SIM Cards Giving Way to eSIM". ABI Research. Retrieved 27 October 2019.
  45. Information Technology Outlook 2000 ICTs, E-commerce and the Information Economy: ICTs, E-commerce and the Information Economy. OECD Publishing. 2000. ISBN 9789264181038. Retrieved 15 October 2019.
  46. Barker, Dennis (February 6, 2008). "Flat-panel displays to account for more than 99-percent of all sales by 2015, says DisplaySearch". EDN Network. Retrieved 15 October 2019.
  47. Ogg, Erica (October 5, 2006). "Getting the skinny on mobile displays". ZDNet. Retrieved 15 October 2019.
  48. "Over a Billion Mobile Phones Sold in 2007". TechCrunch. February 27, 2008. Retrieved 15 October 2019.
  49. "Mobile Handset Display Market to Contract in 2009". IHS Technology. IHS Markit. February 16, 2009. Retrieved 15 October 2019.
  50. "OLED Shortages Cause Concerns in Smart Phone Market". IHS Technology. IHS Markit. July 8, 2010. Retrieved 15 October 2019.
  51. Hayase, Hiroshi (October 11, 2019). "Small Medium Display Market Tracker - Q2 2019". IHS Technology. IHS Markit. Retrieved 16 October 2019.
  52. "Stock Video of Angled view of Compact cassette tape in use playing back in a deck player". Adobe Stock. Adobe Inc. Retrieved 25 October 2019.
  53. "Card and Mobile Payment Industry Statistics". The Nilson Report. Retrieved 27 October 2019.
  54. Pan, Joann (March 7, 2012). "Warner Bros. Offers In-Store DVD-to-Cloud Service [VIDEO]". Mashable. Retrieved 15 October 2019.
  55. "Over 5 billion mobiles worldwide". BBC News. BBC. 9 July 2010. Retrieved 15 October 2019.
  56. "Cell phone sales worldwide 2007-2018". Statista. Retrieved 15 October 2019.
  57. "7 of the Top 10 Smartphone Suppliers Headquartered in China". IC Insights. June 15, 2017. Retrieved 25 October 2019.
  58. Schildgen, Bob (17 August 2018). "What Do I Do With Old VCR Tapes?". Sierra Club. Retrieved 15 October 2019.
  59. Lyman, Peter; Varian, Hal R.; Dunn, James; Strygin, Aleksey; Swearingen, Kirsten (October 18, 2000). "Magnetic". How Much Information? 2000. University of California, Berkeley School of Information. Retrieved 15 October 2019.
  60. "Global shipments hard disk drives (HDD) 1976-2022". Statista. February 2019. Retrieved 22 October 2019.
  61. Skrabec, Quentin R. (2012). The 100 Most Significant Events in American Business: An Encyclopedia. ABC-CLIO. p. 197. ISBN 9780313398636.
  62. "CFMS 2017: an event beyond expectations for the storage industry". Markets Insider. Insider Inc. September 11, 2017. Retrieved 17 October 2019.
  63. "Infineon Hits Bulk-CMOS RF Switch Milestone". EE Times. 20 November 2018. Retrieved 26 October 2019.
  64. Lee, Ning-Cheng (2002). Reflow Soldering Processes. Elsevier. pp. 16–7. ISBN 9780080492247.
  65. "Cirrus to take half audio codec and hub IC market, says report". eeNews Analog. European Business Press SA. 26 June 2014. Retrieved 25 October 2019.
  66. "Consolidated Sales Transition by Region" (PDF). Nintendo. Archived from the original (PDF) on 20 December 2013. Retrieved 20 December 2013.
  67. Zackariasson, Peter; Wilson, Timothy L.; Ernkvist, Mirko (2012). "Console Hardware: The Development of Nintendo Wii". The Video Game Industry: Formation, Present State, and Future. Routledge. p. 158. ISBN 978-1-138-80383-1.
  68. "Sega Lowers Price on Hardware, Software". Sega Online: Buzz (Press Releases). Sega. June 4, 1997. Archived from the original on June 30, 1997. Retrieved October 22, 2018.
  69. Goldstein, Ben; Jones, Ceri (2015). Uncover Level 2 Student's Book. Cambridge University Press. p. 72. ISBN 9781107493209.
  70. "MediaTek Introduces Highly Integrated Chipset for Feature-Rich 4K UHD Smart TVs". MediaTek. 25 September 2019. Retrieved 15 October 2019.
  71. "Synchronous SRAM". Cypress Semiconductor. Archived from the original on 13 November 2015. Retrieved 16 October 2019.
  72. "Over 1 billion units shipped by Imagination partners". Imagination Technologies. 11 January 2001. Retrieved 15 October 2019.
  73. True, Thomas (February 27, 2014). "GPUs in Media and Entertainment". Society of Motion Picture & Television Engineers. Retrieved 15 October 2019.
  74. Happich, Julien (24 February 2010). "Global shipments of short range wireless ICs to exceed 2 billion units in 2010". EE Times. Retrieved 25 October 2019.
  75. "DVD format war to continue". The Seattle Times. 1 October 2007. Retrieved 15 October 2019.
  76. Electronic receiving tubes and transistors production and maintenance workers at RCA Corporation plant. United States Tariff Commission. 1971. p. A-12.
  77. "World". The World Factbook. Central Intelligence Agency. Archived from the original on 27 December 2006. Retrieved 27 December 2006.
  78. "Super Audio CD Player". Philips. October 2004. Retrieved 15 October 2019.
  79. "JVC: The Perfect Experience". Superbrands. 2: 72–3. 5 April 2006.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.