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Pathfinder (tabletop game)/Characters


Core Rulebook Iconics

Amiri of the Six Bears

Race: Human (Kellid)
Class: Barbarian
Alignment: Chaotic Neutral
Homeland: Realm of the Mammoth Lords

  • Action Girl: Amiri is a barbarian, and even though she came from a tribe where women Stay in the Kitchen she was the best hunter and warrior in the tribe.
  • Barbarian Heroine: From the Kellid tribe of The Six Bears.
  • Bare Your Midriff
  • The Berserker: Even for a barbarian, Amiri has anger problems.
  • BFS: A giant-sized bastard sword taken from a dead frost giant. She can only wield the thing with full effect when she's in the throes of blood rage.
  • No Guy Wants an Amazon: She is brave, brawny and independent, traits that are less than desirable in a Six Bears tribeswoman. To everyone else she's an example of a Hot Amazon.
  • Plucky Girl
  • Shout-Out: Or maybe just an obvious art reference--her main portrait, and thus elements of her costume, are obviously based on one of Yukito Kishiro's cover illustrations for Gunnm:Last Order, featuring Sechs in his/her original female body.
  • Unkempt Beauty
  • Unstoppable Rage: The only time she can utilise her BFS is when she goes berserk.
  • Weapon of Choice: A giant-sized bastard sword.
  • You Can't Go Home Again: Her slaughter of her fellow tribesmen that tried to get her killed has marked her as a kinslayer.
  • You Go, Girl!: She came from a rather sexist tribe and was aware of her status as a woman; that's why she always tried to one-up her male "comrades". They were not happy about it.

Ezren Zefiir

Race: Human (Taldan)
Class: Wizard
Alignment: Neutral Good
Homeland: Absalom

  • Clear Their Name: His father was accused of heresy. The charges were dropped, but his reputation was ruined. Ezren went through all the records trying to clear his father's name...and instead found irrefutable proof of his guilt.
  • Cool Old Guy: Didn't get started adventuring until he was in his forties and is now considerably older. Still a cool guy though, and one who gets along well with his younger companions.
    • Not to James Jacobs, the creative director: "Ezren, thanks to Josh Frost, who played him in my presence, has a loud and shrill voice that gives me a headache."
  • Hollywood Atheist: Averted. Ezren is an atheist who is good-hearted and philosophical in nature. He enjoys friendly debate with his more religious comrades.
  • Intergenerational Friendship: With all of his younger comrades.
  • Nay Theist: Ezren doesn't worship the gods, but that doesn't mean he doesn't believe they exist, he just has... philosophical differences with them.
  • The Philosopher: Ezren is always willing to discuss philosophy, especially with those who hold different points of view from him.
  • Wizard Beard: Albeit a short and neatly trimmed one.
  • Wizard Classic: Staff? Check. Wizard Robes? Check. Long white hair and beard? Check. Casts Spells like a wizard? Check. Yep, Ezren's a Wizard Classic

Harsk

Race: Dwarf
Class: Ranger
Alignment: Lawful Neutral
Homeland: Five Kings Mountains

  • Anti-Hero: Type III, Harsk is a taciturn loner who atones for his part in his brother's death by slaughtering giants and making the wilds of the world safe (typically through violence).
  • Badass Beard
  • Big Damn Heroes: Averted, HARD. Harsk tries to be this, but he only arrives after his brother's entire party has been completely slaughtered.
  • Came Back Wrong: Averted, in one of the blog posts James Jacobs mentions that Harsk has a policy against Reincarnation. Probably to avoid becoming an Inhuman Human.
  • Dead Little Sister: Dead older brother actually.
  • Hit and Run Tactics: How he avenged his brother against the giants that slew him.
  • Our Dwarves Are All the Same: Mostly averted. Harsk has the traditional dwarf beard and gruff nature, but bucks tradition by specializing in the crossbow and prefers the wilderness of the surface world to the mines of his kinsmin. He also shuns alcohol in favor of tea as it keeps his senses sharp.
  • Roaring Rampage of Revenge: Angainst the giants who killed his brother.
  • Tragic Keepsake: His brother's axe.
  • Weapon of Choice: Heavy crossbow.

Kyra Sief al Kiraan

Race: Human (Keleshite)
Class: Cleric (Sarenrae)
Alignment: Neutral Good
Homeland: Qadira

  • Action Girl: This is actually a religious requirement for Kyra since she is a Priestess of Sarenrae.
  • Church Militant: She is rarely seen in battle without both her scimitar and holy symbol in hand. Sarenrae's clerics tend to be like this.
  • Combat Medic: She is seen going toe to toe with the enemy as often as healing her companions.
  • Doomed Hometown: The village she lived in as a girl was burned to the ground by bandits while priestess of Sarenrae attempted to defend it. This inspired her to become one herself.
  • Hot Chick with a Sword: Also a Religious Requirement, Sarenrae's doctrine requires her priests to train with Scimitars.
  • Go and Sin No More: Frequently invoked, as a priestess of Sarenrae, Kyra must offer mercy to those who would change their ways and tell them to Go and Sin No More.
  • Mentor Occupational Hazard: The Priestesses of Sarenrae who inspired and defended Kyra were all killed off the battle which burned her Doomed Hometown
  • Shoot the Dog: But when the time for mercy has passed, Kyra puts villains who won't accept mercy and change their ways down like rabid dogs.
  • Weapon of Choice: Scimitar (her goddess's sacred weapon).

Lem

Race: Halfling
Class: Bard
Alignment: Chaotic Good
Homeland: Cheliax

Lini

Race: Gnome
Class: Druid
Alignment: True Neutral
Homeland: Land of the Linnorm Kings

Merisiel Sillvari

Race: Elf
Class: Rogue
Alignment: Chaotic Neutral
Homeland: Varisia

  • Action Girl
  • Aesop Amnesia: Repeatedly steals from people she probably shouldn't. As Valeros asks her, "Merisiel, do you notice certain patterns in your life?"
  • The Ditz: Apparently not he sharpest knife in the tool shed, which is why she keeps dozens of them on her person.
  • Knife Nut: "To date, Merisiel hasn't met a problem that can't, in one way or another, be solved with daggers."
  • Raised by Natives: Merisiel is a Forlorn, an elf raised among humans. Though it doesn't necessarily mean that she has no social skills.
  • Sticky Fingers: Merisiel is an impulsive thief who is constantly getting the others in trouble. After being pursued by yet another angry guardian out to reclaim its treasure, Valeros is forced to ask Merisiel if she is starting to notice "certain patterns in her life."
  • Street Urchin: She was one till she became a drifter.
  • Weapon of Choice: Daggers. Lots of them.
  • White-Haired Pretty Girl

Sajan Gadadvara

Race: Human (Vudran)
Class: Monk
Alignment: Lawful Neutral
Homeland: Vudra

Seelah

Race: Human (Garundi)
Class: Paladin (Iomedae)
Alignment: Lawful Good
Homeland: Katapesh

Seltyiel "Lirt" Bhrostra

Race: Half-elf
Class: Fighter/Wizard (evoker)/Eldritch Knight (Magus in Ultimate Magic)
Alignment: Lawful Evil
Homeland: Cheliax

Seoni

Race: Human (Varisian)
Class: Sorcerer (tattooed sorcerer archetype)
Alignment: Lawful Neutral
Homeland: Varisia

Valeros

Race: Human (Chelaxian)
Class: Fighter
Alignment: Neutral Good
Homeland: Andoran

Advanced Player's Guide Iconics

Alahazra

Race: Human (Garundi)
Class: Oracle
Alignment: Lawful Good
Homeland: Rahadoum

  • Blessed with Suck: Like all oracles, Alahazra is blessed with considerable magical power, but at considerable cost - in her case, her eyesight.
  • Blind Seer
  • Hello, Nurse!: She is described as getting this reaction quite often and is rumored to have made consorts of many powerful men.
  • Kuudere: She has a cold exterior that hides an inner rage and passion.
  • Nice Hat: A particularly impressive and possibly heavy example.
  • Prophet Eyes
  • You Can't Go Home Again: Because of her unasked-for gift of divine spellcasting, Alahazra was exiled from her native country, Rahadoum, which outlaws religion. Ironically, she herself is agnostic.

Alain Germande

Race: Human (Taldan)
Class: Cavalier
Alignment: Lawful Neutral
Homeland: Taldor

Balazar

Race: Gnome
Class: Summoner
Alignment: True Neutral
Homeland: Nex

Damiel

Race: Elf
Class: Alchemist
Alignment: Chaotic Neutral
Homeland: Kyonin

Feiya

Race: Human (Tian-Min)
Class: Witch
Alignment: Chaotic Good
Homeland: Lands of the Linnorm Kings

Imrijka

Race: Half-orc
Class: Inquisitor (Pharasma)
Alignment: Neutral Good
Homeland: Ustalav


Ultimate Combat Iconics

Hayato Nakayama

Race: Human (Tian-Min)
Class: Samurai
Alignment: Lawful Good
Homeland: Minkai

  • Honest Advisor: His lord saw that Hayato was not a yes-man even at a young age, earning his favor.
  • Samurai
  • The Stoic
  • To Be Lawful or Good: Ultimately chooses good.
  • You Can't Go Home Again: Killed the corrupt government official who goaded his lord into a fatal duel. He would have killed himself afterwards, but his lord's widowed wife told him to flee instead out of affection.

Lirianne

Race: Half-elf
Class: Gunslinger
Alignment: Chaotic Good
Homeland: Mana Wastes

  • Badass Longcoat
  • Boyish Short Hair: Cut to avoid getting it caught in her weapons.
  • Guns Akimbo
  • The Gunslinger
  • Schizo-Tech: She comes from Alkenstar, a city-state in a wasteland where magic doesn't work all that well, which is why she relies on guns. This makes her stand out in the outside world.
  • Spirited Young Lady
  • Stay in the Kitchen: Her father and his friends on the force did everything they could to keep Lirianne out of the Alkenstar shieldmarshals, and even after she proved herself beyond a shadow of the doubt, had her consigned to menial jobs.

Reiko

Race: Human (Tian-Min)
Class: Ninja
Alignment: True Neutral
Homeland: Minkai

Rise of the Runelords Characters

Aldern Foxglove, the Skinsaw Man

Race: Human (Chelaxian), later dread ghast
Class: Aristocrat/Rogue
Alignment: Chaotic Neutral, later Chaotic Evil

Ameiko Kaijutsu

Race: Human (Tian-Min)
Class: Aristocrat/Bard/Rogue
Alignment: Chaotic Good

  • Action Girl: Not in Rise of the Runelords, where she's just a Damsel in Distress despite her history. She gets to shine in Jade Regent.
  • Bare Your Midriff
  • Break the Cutie: Her half-brother Tsuto kidnaps her as a sacrifice for Nualia, has his goblin minions beat her within an inch of her life, ties her up in a basement, and kills their father before the PCs rescue her.
  • Damsel in Distress
  • Faux Action Girl: She has a history as an adventurer, but in Rise of the Runelords she doesn't do much besides get kidnapped. See Action Girl above.
  • Multicolored Hair: Her bangs are dyed white.
  • Royal Blood: As revealed in Jade Regent, Ameiko is the heir to the throne of the Minkai Empire.
  • Spirited Young Lady: She becomes an adventurer (and later, an innkeeper) against her very conservative father's wishes.

Karzoug the Claimer, Runelord of Greed

Race: Human (Azlanti)
Class: Wizard (transmuter)/Archmage
Alignment: Neutral Evil

Mokmurian

Race: Stone giant
Class: Wizard (transmuter)
Alignment: Neutral Evil

Nualia Tobyn

Race: Aasimar
Class: Fighter/Cleric
Alignment: Chaotic Evil

  • Fetus Terrible: She unknowingly conceived her child in an area desecrated by Lamashtu, the goddess of monsters. As a result, it was born stillborn and monstrously deformed. This threw her over the edge into insanity.
  • Red Right Hand: She had a literal demonic hand. Also a huge gash across her abdomen.
  • Sinister Minister: A priestess of Lamashtu.
  • Starter Villain: She and her Goblins are this for the campaign as a whole.
  • So Beautiful It's a Curse: Because of her angelic heritage, Nualia was gifted with unearthly beauty. Unfortunately, the townsfolk became obsessed with her and constantly begged her for blessings she couldn't provide. That was the start of her spiral into madness.
  • White-Haired Pretty Girl
  • Woobie, Destroyer of Worlds

Shalelu Andosana

Race: Elf
Class: Fighter/Ranger
Alignment: Chaotic Good

  • Action Girl
  • The Archer
  • The Cameo: She reappears, leveled up, as an elf captain in the Second Darkness campaign.
  • The Hunter: Goblins piss themselves when they hear her name.


Curse of the Crimson Throne Characters

Cressida Kroft

Race: Human
Class: Fighter
Alignment: Lawful Neutral

Ileosa Arabasti, Queen of Korvosa

Race: Human (Chelaxian)
Class: Aristocrat/Bard
Alignment: Lawful Evil

Jolistina Susperio

Race: Elf
Class: Rogue/Sorcerer
Alignment: Chaotic Evil

Kazavon

Race: Blue Dragon
Alignment: Lawful Evil

Laori Vaus

Race: Elf
Class: Cleric (Zon-Kuthon)
Alignment: Lawful Evil

Rolth

Race: Human
Class: Necromancer
Alignment: Chaotic Evil

Sabina Merrin

Race: Human
Class: Fighter
Alignment: Lawful Neutral

Vencarlo Orisini

Race: Human
Class: Rogue
Alignment: Chaotic Good


Second Darkness Characters

Allevrah Azrinae

Race: Drow, formerly elf
Class: Cleric/Demonic Initiate (Abraxas)
Alignment: Chaotic Evil

Saul Vancaskerkin

Race: Human (Chelaxian)
Class: Rogue
Alignment: Chaotic Evil

  • Les Collaborateurs: He wants Riddleport to burn for his misfortune, so he sides with a drow plot.
  • Red Right Hand: One of his hands was chopped off for his past crimes, so he has a stump with a large key on it (used to open a secret door) in its place.
  • Smug Snake
  • Treacherous Advisor: He plays the role of employer/mentor to the PCs before betraying them.
  • You Have Outlived Your Usefulness: If the PCs don't kill him, he's killed by his drow ally because he's no longer useful.

Telandia Edasseril, Queen of Kyonin

Race: Elf
Class: Wizard/Archmage
Alignment: Neutral Good


Legacy of Fire Characters

Grundmoch

Race: Troglodyte
Class: Cleric (Rovagug)
Alignment: Chaotic Evil

  • An Axe to Grind: Like all clerics of Rovagug he favours the greataxe as his Weapon of Choice.
  • Armour Is Useless: Averted. Grundmoch is heavily armoured, and trusts that it will protect him, wading into close combat without concern.
  • Church Militant
  • Enemy Mine: Grundmoch is a Chaotic Evil cleric in service to the setting's Ultimate Evil, yet he can still make a useful ally to the PC's, informing them of Zayifid's deception and providing them with a safe base of operations.
  • Lizard Folk: He's a troglodyte--a primitive, lizard-like, Exclusively Evil humanoid.
  • Revenge: Seeks vengeance on Zayifid, who slew and then impersonated his friend.
  • Sinister Minister: He's a cleric in service to an Omnicidal Maniac. It would be hard to get more sinister.
  • Spanner in the Works: When the jinni Zayifid killed and replaced the gnoll assassin Rokova, he didn't count on the gnoll's friendship with Grundmoch, who uncovered Zayifid's deception. If the PC's can befriend Grundmoch, the troglodyte is more than willing to share what he knows with them.
  • Villainous Friendship: With the gnoll assassin Rokova. He's also managed to befriend a gibbering mouther he calls The Gargler.

Ghartok, The Carrion King

Race: Unchosen gnoll
Class: Warrior (unholy)
Alignment: Chaotic Evil


Jhavhul

Race: Noble efreeti
Class: Fighter
Alignment: Lawful Evil

Council of Thieves Characters

Janiven

Race: Human
Class: Ranger
Alignment: Chaotic Good

  • Action Girl: Janiven leads the party on an action packed chase through an underground sewer maze, and that's just in the first act of the Adventure Path.
  • Bare Your Midriff
  • La Résistance: Against The Empire no less!

Other Characters

Baba Yaga

Race: Unknown
Class: Witch
Alignment: Neutral Evil

  • Evil Old Folks: Certainly has the look.
  • Eviler Than Thou: Has managed to make herself a very dangerous enemy in Kostchtchie, Demon Lord of cold, giants, and revenge.
  • God Save Us From the Queen: She and all of her daughters.
  • Public Domain Character: One of the Big Bads of Russian and Slavic folklore.
  • Shout-Out: To Greyhawk, where she also had a daughter (Iggwilv) who became a witch-queen. She's explicitly noted in Pathfinder to travel to many different worlds, and The Witchwar Legacy mentions a daughter of hers with a name (Tashanna) similar to Iggwilv's alias (Tasha).
  • Sorcerous Overlord: Of Irrisen, though she rarely visits.
  • Ugly Guys Hot Daughter: When you look at Baba Yaga, and then at any of her daughters, you really have to wonder how they're related.
  • Wicked Witch: Patron of them.

Channa Ti

Race: Half-elf
Class: Druid
Alignment: (unknown)

Eando Kline

Race: Human (Taldan)
Class: Rogue/Sorcerer/Bard
Alignment: Chaotic Good

Geb

Race: Human (Garundi), later ghost
Class: Wizard (necromancer)
Alignment: Lawful Evil

Radovan Virholt

Race: Tiefling
Class: Rogue
Alignment: Chaotic Good

Razmir

Race: Human
Class: Sorcerer
Alignment: Lawful Evil

Ruthazek, the Silverback King

Race: Human, later dire ape
Class: Fighter
Alignment: Chaotic Evil

Tar-Baphon, the Whispering Tyrant

Race: Human (Varisian), later lich
Class: Wizard (necromancer)
Alignment: Neutral Evil

The Tarrasque

Race: Unique monster
Alignment: True Neutral

Varian Jeggare

Race: Human (Chelaxian)
Class: Wizard
Alignment: Neutral Good


Core Gods

Abadar

Master of the First Vault
God of cities, wealth, merchants, and law
Alignment: Lawful Neutral

Asmodeus

Prince of Darkness
God of tyranny, slavery, pride, and contracts
Alignment: Lawful Evil

Calistria

The Savored Sting
Goddess of trickery, lust, and revenge
Alignment: Chaotic Neutral

Cayden Cailean

The Drunken Hero
God of freedom, ale, wine, and bravery
Alignment: Chaotic Good

Desna

Song of the Spheres
Goddess of dreams, stars, travelers, and luck
Alignment: Chaotic Good

Erastil

Old Deadeye
God of farming, hunting, trade, and family
Alignment: Lawful Good

Gorum

Our Lord in Iron
God of strength, battle, and weapons
Alignment: Chaotic Neutral

Gozreh

The Wind and the Waves
God/goddess of nature, weather, and the sea
Alignment: True Neutral

Iomedae

The Inheritor
Goddess of valor, rulership, justice, and honor
Alignment: Lawful Good

  • Action Girl
  • Ascend to a Higher Plane of Existence: She was a knight-captain who ascended to godhood by passing the Starstone test.
  • Badass: As a mortal Iomedae was a badass Action Girl who kicked a lot of ass in Aroden's name. As a god she has continued to be one.
  • Big Brother Mentor: To Milani the Everbloom.
  • Boyish Short Hair
  • Breast Plate: Minor example. She's covered completely, but the armour on her chest is more form-fitting than it needs to be.
  • Chosen One: Chosen by Aroden.
  • Church Militant: Served by several orders of them and was once a member herself.
  • Did They or Didn't They?: There are rumours that Peace Through Vigilance, a young celestial gold dragon who has sworn himself to her service, is her child by Apsu the Waybringer. The fact that Peace Through Vigilance refers to her as "Mother Iomedae" doesn't help.
  • Heroes Prefer Swords: The longsword is her weapon of choice.
  • Hot Chick with a Sword: Assuming you don't mind the Tomboy look.
  • Jeanne D'Archetype: Right down to the haircut.
  • Knight in Shining Armor
  • Knight Templar: Some of her followers can veer into this, especially in the Worldwound/Mendev.
  • Lady of War
  • Legacy Character: She's the inheritor of Aroden's responsibilities.
  • The Paladin: She was one as a human and maintains the attitude now, dedicating herself to the destruction of the Worldwound and other good causes.
  • Physical God
  • War God: Her portfolio, combined with her militaristic nature often causes people to view her as such in-universe, despite her refusal to accept the title; she is typically associated with just wars, and the necessity of fighting when all else fails.

Irori

Master of Masters
God of history, knowledge, and self-perfection
Alignment: Lawful Neutral

Lamashtu

Mother of Monsters
Goddess of madness, monsters, and nightmares
Alignment: Chaotic Evil

Nethys

The All-Seeing Eye
God of magic
Alignment: True Neutral

Norgorber

The Reaper of Reputation
God of greed, secrets, poison, and murder
Alignment: Neutral Evil

Pharasma

Lady of Graves
Goddess of fate, death, prophecy, and rebirth
Alignment: True Neutral

Rovagug

The Rough Beast
God of wrath, disasters, and destruction
Alignment: Chaotic Evil

  • Apocalypse How: Seeks to set of a Class Z.
  • Arch Enemy: Of the gods and existence itself, but especially of Sarenrae, who imprisoned him.
  • Bad Boss: Rovagug will destroy his own minions the moment he does not need them anymore. In fairness to him, he didn't ask for their help in the first place.
  • Big Bad: Of the setting as a whole, though he really isn't up to much plotting.
  • Dark Is Evil
  • The Dreaded
  • Eldritch Abomination: Rovagug crawled into existence from somewhere at the edge of reality with plans to destroy it.
  • Fighting a Shadow: Rovagug's spawn are so powerful that almost none have been permanently defeated, and yet they're still nothing to the god itself.
  • God of Evil: The worst in the pantheon, he literally represents the end of all existence.
  • The Gods Must Be Lazy: Sealing Rovagug took the cooperation of every single deity in the pantheon, which makes sense, but they haven't done much to fight the Spawn emerging from the holes in his prison.
  • Kill the God: Slew numerous other deities and seeks the destruction of the entire cosmos, gods included. Rovagug himself seems immune to this--the aforementioned destruction of the universe may well be the only way for him to die.
  • Hero-Killer: Slew countless other deities during the war against him.
  • The Juggernaut: Rovagug is this from the perspective of the other gods.
  • Kaiju: All of his offspring, including the infamous Tarrasque. Rovagug himself appears as an impossibly huge insect/arachnid/reptile monstrosity.
  • Misanthrope Supreme: Again, lots of his followers.
  • Nietzsche Wannabe: A lot of his followers fall under this.
  • Omnicidal Maniac: Wants the end of everything, universe and all. A major cause of Enemy Mines among the other gods.
  • Physical God
  • Sealed Evil in a Can: Courtesy of a joint effort by Sarenrae and Asmodeus, with the universe itself as the can.
  • Suicidal Cosmic Temper Tantrum: It's implied that Rovagug wants to die and the only way he can is by taking everyone else with him.
  • Ultimate Evil: The closest thing in the setting.
  • Wrath

Sarenrae

The Dawnflower
Goddess of the sun, redemption, honesty, and healing
Alignment: Neutral Good

Shelyn

The Eternal Rose
Goddess of beauty, art, love, and music
Alignment: Neutral Good

Torag

Father of Creation
God of the forge, protection, and strategy
Alignment: Lawful Good

Urgathoa

The Pallid Princess
Goddess of gluttony, disease, and undeath
Alignment: Neutral Evil

Zon-Kuthon

The Midnight Lord
God of envy, pain, darkness, and loss
Alignment: Lawful Evil


Other Gods

Achaekek

He Who Walks In Blood
Demigod of blood, death, and assassination
Alignment: Lawful Evil

  • Big Creepy-Crawlies: A giant preying mantis.
  • God of Evil: Demigod actually, but since evil is among his domains it still fits.
  • Kaiju: As a demigod, Achaekek is the only god so far with game stats. However, he is a 50-foot-tall praying mantis with vast supernatural powers, making him all but unbeatable except by the most powerful adventurers.
  • Mysterious Past: No one is quite sure where Achaekek came from.
  • Physical God
  • Professional Killer: God of assassins and assassination. Along with Norgorber, Nocticula, and several other archfiends, he is one of the primary deities worshipped by the profession. There's an entire cult of them, the Red Mantis, dedicated to his worship.

Apsu

The Waybringer
God of dragons, glory, leadership, and peace
Alignment: Lawful Good

  • Alternate Company Equivalent: Of Bahamut from Dungeons & Dragons, though Apsu sticks closer to the original Babylonian myths.
  • Arch Enemy: Has one in his son, Dahak, the evil dragon god.
  • Did They or Didn't They?: The goddess Iomedae is served by a celestial gold dragon named Peace Through Vigilance who refers to her as "Mother Iomedae". There are rumours that she is his mother, and that Apsu is the father.
  • God Couple: With Tiamat, prior to her siding with Dahak. And then there's the rumours about he and Iomedae, which given their overlapping portfolios, don't seem too far fetched.
  • Old Gods: One of the oldest beings around, Apsu is, if you believe the metallic dragons, one of the beings responsible for the creation of the universe.
  • Our Dragons Are Different: Takes the form of a massive metallic dragon.
  • Public Domain Character: He is based on the creator-god Abzu from Babylonian mythology.

Aroden

The Last Azlanti
God of human culture, innovation, and history (deceased)
Alignment: Lawful Neutral

Besmara

The Pirate Queen
Goddess of piracy, sea monsters, and strife
Alignment: Chaotic Neutral

  • Badass Longcoat
  • Cool Ship: She has two--the Seawraith, her personal ship, that sails between worlds and can turn into any kind of warship; and the Kelpie's Wrath, a sentient ghost ship that serves as her herald.
  • Elemental Embodiment: She began life as a water elemental or something similar.
  • Envy: A common motivation for her followers.
  • Good Scars, Evil Scars: She sometimes manifests terrifying scars when she wants to look intimidating.
  • Horny Vikings: Some of them worship her.
  • Pirate: She's the patron of pirates of all types, from flamboyant rogues to murderous scum.
    • Eyepatch of Power / Hook Hand: Sometimes appears with either or both, as well as sometimes a peg leg.
    • Nice Hat: She usually wears a bicorne or tricorne, but sometimes a simple bandana.
    • Pirate Booty: Pirates often drop treasure into the ocean to appease her, which she then guards with sea monsters.
    • Pirate Girl
  • Red Baron: She's known as the Pirate Queen.
  • Sea Monster: Besmara is the goddess of all kinds of sea monsters, from sea serpents and krakens to giant crabs and sharks. Unlike Lamashtu, or Dagon (arguably her Evil Counterpart) she doesn't actually create these monsters; she just bullies them into submission.
  • Tall, Dark and Bishoujo: She often chooses to appear this way.
  • Turncoat: She will turn on her allies in a moment if it gives her the upper hand, and encourages the same behavior from her worshipers.

Dahak

The False Wyrm
God of destruction, dragons, evil, and treachery
Alignment: Chaotic Evil

  • Alternate Company Equivalent: Although the goddess Tiamat exists in both D&D and Pathfinder, she is practically a non-entity so far in the world of Golarion. Dahak (her and Apsu's son in this continuity) takes her place as god of evil dragons.
  • Antagonistic Offspring: To his father, Apsu the Waybringer.
  • Arch Enemy: Of Apsu.
  • Chronic Backstabbing Disorder: Treachery is a part of his portfolio after all.
  • Dark Is Evil
  • Evil Counterpart: To his father.
  • Our Dragons Are Different: Shattered the original dragon gods into their current state and takes the form of a huge chromatic dragon.
  • Public Domain Character: He is based on the evil spirit Zahhak, also known as Azi Dahaka. In Pathfinder, "azi" is the name of a race of dragons he spawned.
  • Red Baron: The False Wyrm, Sorrowmaker, and the Endless Destruction.
  • Satan: The dragonic equivalent, being the rebellious, destructive son of their creator god who seeks to place himself above all others.
  • Turncoat: Patron god of traitors.

Ghlaunder

The Gossamer King
Demigod of parasites, infection, and stagnation
Alignment: Chaotic Evil

  • Arch Enemy: Of Desna, who accidentally released him.
  • Big Creepy-Crawlies: Takes the form of an immense mosquito.
  • The Immune: Grants those who follow him immunity to disease.
  • Insect Gender Bender: A male mosquito.
  • Luke, I Am Your Father: Rovagug's cultists claim that Ghlaunder is one of the Rough Beast's Spawn. If so he is the only one to achieve true godhood.
  • Multiple Choice Past: The game offers several possibilities for Ghlaunder's origins.
  • Plaguemaster: One of many in the setting. His cultists are frequent allies of Apollyon, Horseman of Pestilence, because of this.
  • Poisonous Person/Typhoid Mary: Turns his followers into these.
  • Red Baron: The Gossamer King.
  • The Swarm: Unleashes swarms of mosquitoes and other blood sucking insects.
  • Villain Team-Up: His followers are prone to allying with the Horsemen, and especially cultists of Apollyon, though Ghlaunder is careful--he knows the Horsemen see the universe as a zero sum game that ends in apocalypse.

Groetus

God of the End Times
Demigod of empty places, ruins, and oblivion
Alignment: Chaotic Neutral

Gyronna

The Angry Hag
Demigoddess of hatred, extortion, and spite
Alignment: Chaotic Evil

Ihys

God of creation and free will (deceased)
Alignment: Chaotic Good

  • Crystal Dragon Jesus: He's very similar to Ahura Mazda, the creator god of Zoroastrianism (and bears more than a little resemblance to the God of Abraham as well). Fittingly, his brother Asmodeus's name is a Greek corruption of Aeshma Daeva, a Zoroastrian demon (and servant of Ahura's Evil Counterpart, Angra Mainyu).
  • Devil but No God: See Asmodeus above.
  • God: Not quite in the Abrahamic sense, because he coexisted with Asmodeus since the beginning and did not create everything by himself. However, Ihys was the first to create speech and life and is indirectly responsible for the creation of all mortals.
  • Good Counterpart: To Asmodeus.
  • My Death Is Just the Beginning: Although Ihys was killed by Asmodeus, the trauma of killing him led Asmodeus to allow mortals free will (see below), if only to prove Ihys wrong.
  • Order Versus Chaos: The original conflict between the gods was between the forces of Law, led by Asmodeus, who believed that mortals should be no more than tools for the gods; and the forces of Chaos, led by Ihys, who believed that mortals should have free will.
  • Posthumous Character
  • Physical God

Kurgess

The Strong Man
Demigod of bravery, competition, and sport
Alignment: Neutral Good

Milani

The Everbloom
Demigoddess of devotion, hope, and uprisings
Alignment: Chaotic Good

Ydersius

The Headless King
Demigod of serpentfolk, immortality, and poison
Alignment: Chaotic Evil

Zyphus

The Grim Harvestman
Demigod of accidental death, graveyards, and tragedy
Alignment: Neutral Evil

  • Arch Enemy: The closest thing Pharasma has to one.
  • Black Cloak
  • Dark Is Evil
  • Dropped a Bridge on Him: This happened to Zyphus when he was a mortal, and it is the reason why he rejected Pharasma's judgement. Those who fear this happening to them often serve him, and he may steal the souls of those who die in this fashion.
  • Enemies with Death: With both the concept and Pharasma herself, although he keeps things fairly civil.
  • Friendly Enemies: Zyphus hates Pharasma, but is smart enough to understand his limits, and therefore keeps things civil between the two of them, even as his cultists plot against hers.
  • The Grim Reaper: He resembles the classic archetype, though he wields a pick instead of a scythe.
  • Kill the God: His ultimate objective/
  • Make It Look Like an Accident: Helps his followers to do this.
  • Nietzsche Wannabe: Of a different flavour from the followers of Rovagug (who think that all his meaningless before the tide of destruction) and the Horsemen (who think that the meaninglessness of the universe renders existence itself a curse). Instead, Zyphus and his followers take issue with the random pointlessness that governs the world, and take it to mean that the gods are not doing their jobs, and the universe needs fixing.
  • Powerful Pick: Favours the heavy pick as his Weapon of Choice.
  • Rage Against the Heavens: Zyphus hates the gods and attracts followers with a similar outlook on life.
  • Red Baron: Grim Harvestman.
  • The Undead: Was the first being to die an accidental death and refuse to accept Pharasma's judgement, returning to life and ascending to demigod status. Since he was already dead, he's essentially an ascended ghost rather than an ascended mortal.
  • Villain Team-Up: As a Neutral Evil deity residing in Abaddon, and an enemy of the very idea of both the gods and there being such a thing as an appropriate death, Zyphus' cultists are among the most frequent allies of the Four Horsemen. Zyphus himself seems to view the Horsemen as natural allies, though he deals with them with care, and he is the only god whose followers regularly summon daemons, particularly those related to accidental death.

Archfiends

A general term for demon lords, archdevils, archdaemons, and other fiendish demigods. Most notable amongst them are the Demon Lords of the Abyss, The Four Horsemen who rule Abbadon, and the lords of the nine layers of Hell. See also Asmodeus and Lamashtu above, who are counted as both true gods and a devil and demon, respectively.

Abraxas

Master of the Final Incantation
Demon Lord of forbidden lore, magic, and snakes
Alignment: Chaotic Evil

Ahriman

The Lord of the Divs
Demigod of divs, genies, oblivion, and subversion
Alignment: Neutral Evil

  • Body Horror: Living snakes crawl in and out of his skin.
  • Chain Pain: Huge chains are embedded in his flesh.
  • Demon Lords and Archdevils: He is the ruler of the divs, a minor race of fiends formed from corrupted genies, and the only one of divine status.
  • Eviler Than Thou: Ahriman is an ascended Neutral Evil archfiend with a portfolio involving oblvion who resides in Abaddon, so one could be forgiven for thinking that he and the daemons would get along. They do not, and he and his divs regularly go to war with the agents of the Horsemen.
  • Good Wings, Evil Wings: Evil wings.
  • Just Eat Him: Ahriman can swallow people whole. Those swallowed by him fall into a Bottomless Pit for eternity.
  • Large and In Charge
  • Necromancer: He created the undead genies known as ghuls, and those killed by him rise as undead.
  • Omnicidal Maniac: Ahriman is the embodiment of entropy and oblivion. Creation is anathema to him.
  • Panthera Awesome: His appearance definitely resembles some sort of big cat.
  • Public Domain Character: Based on the Persian devil-figure, also known as Angra Mainyu.

Aldinach

She of the Six Venoms
Demon Lord of sand, scorpions, and thirst
Alignment: Chaotic Evil

  • Big Creepy-Crawlies: She takes the form of a human-faced, giant golden scorpion.
  • Parental Neglect: Since her mother, Lamashtu, ascended to godhood, they have had little to do with each other.
  • Pyramid Power: Many of her temples are, appropriately, pyramids.
  • Shifting Sand Land: Her realm, the Sea of Whispering Sands, which she stole from her sister, Areshkagal.
  • Sibling Rivalry: She is constantly defending her realm from her invasions by her sister's minions.
  • The Swarm: Has a swarm of scorpions perpetually inhabiting her back. She can control them with her mind.

Andirifkhu

The Razor Princess
Demon Lord of illusions, traps, and knives
Alignment: Chaotic Evil

  • Cold-Blooded Torture: She loves torture and sadistic inventions, and is a patron to torturers.
  • Fate Worse Than Death: Those who make it to the center of her maze (where she resides) are so traumatized by all the traps that they have no choice but to become her favored slaves.
  • Hot Amazon: Appears as a "towering, beautiful woman" with green, scaled skin and long, crimson hair.
  • Knife Nut
  • Kukris Are Kool: Her favored weapon.
  • Lizard Folk: She has scaled skin and reptilian eyes.
  • Multi-Armed and Dangerous: Has six of them.
  • The Maze: Her realm is The Vault of Ten Thousand Deaths. Which is a trap-filled maze the size of a continent. Making this equal parts this and Temple of Doom.

Angazhan

The Ravenous King
Demon Lord of apes, jungles, and brutal tyrants
Alignment: Chaotic Evil

  • Color-Coded for Your Convenience: Why yes, the giant red ape is aggressive. Why do you ask?
  • Darkest Africa: His worship is the strongest in the least civilized areas of the Mwangi Expanse.
  • Demon Lord
  • Drugs Are Bad: His worship involves the consumption of mind-altering jungle plants.
  • Evil Overlord: Jungle warlords are numbered among his favoured worshippers and servants.
  • Evil Tower of Ominousness: Inhabits a massive black ziggurat that straddles several rifts in the Abyss.
  • Frazetta Man: The charau-ka, a species of tree-climbing apemen from Mwangi who serve him almost exclusively.
  • Horned Humanoid: Horned ape actually, but you get the idea.
  • Human Sacrifice: Demands that the Spawn of Angazhan sacrifice human captives to him.
  • Hungry Jungle: Lord of it.
  • Killer Gorilla: The high girallons and awakened dire apes who worship Angazhan fall into this category, as do the fiendish apes, fiendish dire apes, and fiendish girallons who serve as his minions; the Gorilla King, who represents him in on Golarion; and the demon lord himself. (He also has various chimpanzee- and baboon-like minions, but gorillas are his favorite.)
  • Jungle Drums: The apemen, girallons, and local natives all use drums in their worship of Angazhan.
  • Large and In Charge: Takes the form of a huge, red, six-fingered gorilla.
  • Maniac Monkeys: He takes the form of a colossal red ape, is worshipped by the charau-ka and the high girallons, and is served by fiendish dire apes, girallons, and other jungle monsters.
  • Summon Magic: Grants his followers the ability to summon fiendish apes, dire apes, and girallons.

Apollyon

The Prince of Plagues
Horseman of Pestilence
Alignment: Neutral Evil

  • The Archer: He carries a scythe, but is rather fond of the bow as well, keeping his image in-synch with that of Conquest/Pestilence in the Book of Revelations.
  • Archdaemon: One of the Four archdaemons who rule Abbadon in concert.
  • Artifact of Doom: Creates artifacts and unholy weapons that he than turns loose on the Material Plane to corrupt those mortals who find them.
  • Asskicking Equals Authority: When his predecessor, Yrsinius vanished, Apollyon defeated all-comers to become the new Horseman of Pestilence. Daemon society in general is also structured this way.
  • Big Bad Duumvirate: Rules the daemons alongside the other Four.
  • Blow You Away: Air is one of his domains, presumably to better carry his plagues.
  • Evilutionary Biologist
  • Flaying Alive: Wears the hides of the angels who failed to slay him as a cloak.
  • Genius Loci: His fortress is cut into the still living body of an immense being.
  • Genuine Human Hide: Worse. He wears a cloak made of the hides of a dozen angels, stitched together.
  • Grim Reaper: Shares the archetype with Charon. Apollyon has the Skull for a Head and Sinister Scythe aspects of the Reaper, Charon has the black robe and dominion over death.
  • Hellish Horse: Septisaeus, a diseased nightmare wearing a golden crown with a neck pierced by dozens of barbed arrows.
  • Horned Humanoid
  • Horsemen of the Apocalypse
  • Misanthrope Supreme: All daemons hold that mortality is a torment and that the entire universe has to be scoured of life, despite the fact that they themselves were once mortal.
  • Nietzsche Wannabe: Daemons know that everything eventually dies. They, and their cultists, tend towards this attitude, believing that if nothing truly matters they may as well end the world.
  • Nonhuman Humanoid Hybrid
  • Omnicidal Maniac: All daemons are nihilists, who seek to feed on the flood of souls at the end of creation. The Horsemen are the worst of the lot. Apollyon seeks to cause it through the spreading of diseases that slaughter planets and warp reality itself.
  • The Plague: Other gods like Ghlaunder and Urgathoa have a stake in disease as well, but only Apollyon symbolizes sickness on this scale.
    • Mystical Plague: How he creates them, going for maximum virulence. Some of his diseases even attack the fabric of reality itself.
  • Plaguemaster: Where other gods might represent various diseases, or forms of infection, Apollyon represents fullscale pandemics.
  • Poisonous Person: Is one and can transform his followers into them as well.
  • Public Domain Character: Apollyon was originally the Greek name of the Hebrew Abaddon, alternately the "king of tormenting locusts" and "angel of the bottomless pit" or the place of the dead. Pathfinder uses the Greek name for the Horseman and the Hebrew name for the plane he co-rules.
  • Sinister Scythe: Carries one as his Weapon of Choice.
  • Skull for a Head: A naked ram's skull to be precise.
  • Synthetic Plague: He's manufactured a lot, through alchemical, biological, and magical means.
  • Typhoid Mary: Has manufactured and manipulated more than a few of them.
  • Villain Team-Up: His cultists often ally with followers of Rovagug, Urgathoa and especially fellow Plaguemaster Ghlaunder, whose portfolio of parasites, infection, and stagnation nicely complements Apollyon's love of pandemics.
  • You Dirty Rat: Counts many wererats among his most fervent worshippers. He's also served by giant plague rats and other vermin.
  • Your Soul Is Mine: Daemons are all soul thieves, and the Horsemen are more powerful than most. They can also grant their worshippers the power to become Soul-Drinkers, who ape the daemons by feeding on innocent souls.

Areshkagal

The Faceless Sphinx
Demon Lord of greed, magical and mundane portals, and riddles
Alignment: Chaotic Evil

  • Blood Is Squicker in Water: Her current realm, The Blood Clefts, is a region of crimson, stony hills and gulches teeming with rivers of blood.
  • Go Mad from the Revelation: What happens to those who see her face, unless of course they just die from the sight instead.
  • Pyramid Power: Like her sister, uses pyramids as temples.
  • Riddling Sphinx: A particularly unfair and sadistic version. Different from other sphinxes in that she has dragon wings and a riddle-whispering viper for a tail.
  • Sibling Rivalry: With her sister, Aldinach. Which, logically, makes Lamashtu her mother.
  • The Exile: Her sister, Aldinach, kicked her out of her former realm, The Sea of Whispering Sands.
  • The Faceless: Appears as such. Although she does have one, but you don't want to see it. See Go Mad from the Revelation above.

Baalzebul

The Lord of the Flies
Lord of the Seventh Hell, archdevil of arrogance, flies, and lies
Alignment: Lawful Evil

  • Archdevil
  • Break the Haughty: Not that he's ever learned anything from it. Both envy and arrogance are part of his portfolio after all.
  • Broken Angel: When Baalzebul demanded too much from Asmodeus, the god shattered his body and remade it from thousands of biting flies.
  • The Corrupter: Needs everyone to be as broken and hateful as he is.
  • Driven by Envy: Of Mephistopholes and anything beautiful.
  • Fallen Angel: Was once an angel with the title of the Lord of All That Flies.
  • Green-Eyed Monster: Towards all the Lords of Hell and Mephistopholes in particular. To a lesser degree he's like this towards those angels that retain their form, and creation in general.
  • Public Domain Character: His name is a corruption of "Beelzeboul", the Greek name of Beelzebub. Baal, an ancient Mesopotamian god turned demon by the Church may also be invoked by it.
  • Pyrrhic Victory: Baalzebul revels in empty victories, not least because they're the only kind he ever has.
  • Red Baron: The White Son, The Lord of the Flies
  • The Starscream: Towards Asmodeus; see "Well Done, Son" Guy for how complicated this is.
  • The Unfavourite: Regards himself as this, with Mephistopholes as The Favourite.
  • "Well Done, Son" Guy: Desperately wants Asmodeus' approval, as much or more than he wants his throne.
  • Winged Humanoid
  • The Worm That Walks: His body is composed of millions of flies.

Baphomet

Lord of the Minotaurs
Demon Lord of beasts, labyrinths, and minotaurs
Alignment: Chaotic Evil

Barbatos

The Bearded Lord
Lord of the First Hell, demigod of animals, corruption, and gateways
Alignment: Lawful Evil

Belial

The Pale Kiss
Lord of the Fourth Hell, archdevil of adultery, deception, and desire
Alignment: Lawful Evil

Charon

The Boatman
Horseman of Death[1]
Alignment: Neutral Evil

  • Archdaemon: One of the Four archdaemons who rule Abbadon in concert.
  • Asskicking Equals Authority
  • Beware the Quiet Ones: Charon is easily the quietest, subtlest, and least overtly antagonistic of the Four. He's also the most patient, underhanded, and dangerous.
  • Big Bad Duumvirate: With the other Four, though he's the closest to being first among equals, due to his status as the only one of the original Horsemen left. He rules the largest domain as well.
  • Black Cloak
  • The Chessmaster: Charon plays the longest game of Four, and is willing to wait eons for his plans to come to fruition.
  • Co-Dragons: Was once Co Dragons to the Oinodaemon alongside the rest of the original Four.
  • Cool Boat: His skiff, which can travel anywhere in the cosmos.
  • Deal with the Devil: The most likely of the Four to make a deal with a human and honour it (at least on the surface).
  • Dem Bones: Under his boatman's cloak Charon is nothing but a skeleton.
  • Evil Is Deathly Cold: From the waters of the Styx to his gaze to the daemon himself, everything about Charon is cold.
  • Evil Old Folks: The oldest and likely the most powerful of the Four, he's the only one of the original Horsemen left.
  • Evil Virtues: Patience. Unlike some of his more impetuous kin, Charon knows that he can afford to wait a long, long time.
  • Eyes of Gold: Sickly yellow actually.
  • The Faceless
  • The Ferry Man: His nickname is the Boatman for a reason--Charon typically appears as a ragged, cloaked figure on a skiff, fishing the River Styx for souls. His thanadaemons affect the same look.
  • Grim Reaper: Of evil souls. They all eventually come to the Styx. Appearance wise, he's got the Black Cloak and the personality, while Apollyon has the scythe and Skull for a Head.
  • Hellish Horse: Chloros, a mummified nightmare whose touch leeches life.
  • Horsemen of the Apocalypse
  • King Mook: Looks exactly like his thanadaemons, or them like him.
  • Klingon Promotion: While Charon did not slay his predecessor, he did participate in the chaining of the Oinodaemon, elevating himself to the position of one of the rulers of Abbadon instead of merely The Dragon.
  • Making a Splash: Water is one of his domains, and he makes his home in the Drowning Court beneath the River Styx.
  • Misanthrope Supreme
  • Nice Hat: Wears a broadbrimmed boatman's hat over his head.
  • Nietzsche Wannabe: In addition to being a daemon, Charon is fully aware that time will eventually destroy everything. Empires fall, stars burn out, universes collapse, nothing endures. Nothing save perhaps the Boatman himself.
  • Omnicidal Maniac: Charon is willing to wait a long time for his goals to be achieved, but like the other Horsemen, his objective is to usher in the End Times.
  • Overnight Age-Up: Can inflict this upon those who see him or his steed.
  • Pragmatic Villainy: Charon will do exactly what he has to in order to get results, no more, no less.
  • Public Domain Character: He's based on Charon, the Underworld boatman from Classical Mythology.
  • Simple Staff: The quarterstaff (or more accurately a boater's pole) is his Weapon of Choice and he is rarely pictured without one.
  • Teleporters and Transporters: Charon and his ferrymen can take anybody anywhere on any of the planes.
  • Stronger with Age: He's probably the most powerful Horseman and is so old that he predates the evolution of the humanoid form.
  • The Undead: Frequently aids in the creation of liches, vampires, and other undead, knowing that these creatures will spread horrific levels of death wherever they go--and that in the end, they themselves will most likely be slain and end up in Abaddon.
  • Vampiric Draining: One of his Hellish Horse's talents.
  • Villain Team-Up: He's the one who offered Urgathoa and Zyphus land in Abaddon, and his cultists frequently ally with Zyphus'. Charon and Zyphus themselves seem to be on relatively amicable terms as well, or as amicable as two Neutral Evil deities can be.
  • Weapons of Mass Destruction: The Dustbringer, an engine of war created by Charon with the help of two other (long dead Horsemen) and powered by the soul of a third. It is currently trapped in Caina (one of the levels of Hell) after a clash with Asmodeus himself.
  • Who Wants to Live Forever?: As the agent of Death by Old Age, Charon actively opposes those who would extend their lifespans via magic or any other means.
  • Xanatos Gambit: Charon is a master of these, frequently cutting deals that either end with mass deaths on a tremendous scale, or the supplicant's soul ending up in the Drowning Court. Either way, Charon wins.
  • Your Soul Is Mine

Cyth V'sug

Prince of the Blasted Heath
Demon Lord of disease, fungus, and parasites
Alignment: Chaotic Evil

Dagon

The Shadow in the Sea
Demon Lord of deformity, the sea, and sea monsters
Alignment: Chaotic Evil

  • Anything That Moves: Dagon will sleep with everything and anything, though it's for the purposes of breeding, not enjoyment.
  • Combat Tentacles
  • Demon Lord
  • Eldritch Abomination: Dagon's a former Qlippoth Lord and it shows. Both his size and shape are near impossible to describe.
  • Everything's Squishier with Cephalopods: The krakens and devilfish who serve him, and arguably Dagon himself.
  • Evil Eye: His symbol is a single octopus eye.
  • Fish People: His followers can easily degenerate into this, becoming twisted deep ones.
  • Kraken and Leviathan: Dwarfs all other sea monsters, and demon lords for that matter. He also commands the alleigance of many of these beasts.
  • Large and In Charge: The largest demon lord in existence.
  • Making a Splash
  • Multi-Armed and Dangerous
  • Prongs of Poseidon: Has the trident as a favoured weapon.
  • Public Domain Character: Based on an ancient fertility god worshiped in the Near East, as well as the ruler of the deep ones in the Cthulhu Mythos.
  • The Rival: To Gozreh and Besmara for control over the oceans and the monsters within it. It's worth noting that many of the evil beasts of the deep choose to worship Dagon, likely because he's the option who matches their attitudes best.
  • Sea Monster: Dagon is not fully fish, octopus, or eel, but he is utterly horrific. He is also followed by many sea monsters, including devilfish, krakens, and other acquatic horrors.
  • Swamps Are Evil: Marsh giants are among Dagon's most fervent followers, and areas where his worship is prevalent seem to degenerate into this sort of territory very swiftly.

Deskari

Lord of the Locust Host
Demon Lord of chasms, infestation, and locusts
Alignment: Chaotic Evil

  • Arch Enemy: Of the nation of Mendev in the present, and the nation of Sarkorsis, and the god Aroden in the backstory.
  • Bigger Bad: Of essentially any campaign taking place in Mendev or the Worldwound, or involving the latter's Demons.
  • Big Creepy-Crawlies: Resembles a human/locust hybrid, and is served by various giant insects and vermleks.
  • Centauroid Form: Human(ish) from the waist up, locust from the waist down.
  • Demon Lord
  • Good Wings, Evil Wings
    • The Worm That Walks: His wings are made out of thousands of buzzing insects. He also counts many Worms That Walk among his worshippers.
  • In the Blood
  • Overlord, Jr..: If the stories about his being Pazuzu's son are true.
  • Red Baron: In addition to the title of "Lord of the Locust Host," his role in the destruction of Sarkorsis, and the emergence of the Worldwound has earned him the moniker of "Usher of the Apocalypse."
  • Sorcerous Overlord: The true ruler of the Worldwound.
  • The Swarm: Part of his portfolio are swarms of locusts.
  • Take Over the World: Seeks to conquer the entire world through the rent his cultists have opened in the Worldwound.
  • We Have Reserves
  • Winged Humanoid: Though of a very different sort from his father.
  • Zerg Rush: Deskari's followers understand that they are weak as individuals, but that together, they are strong, and rush into battle as a single-minded horde.

Dispater

The Father of Dis
Lord of the Second Hell, archdevil of cities, prisons, and rulership
Alignment: Lawful Evil

Flauros

The Burning Maw
Demon Lord of fire, salamanders, and volcanoes
Alignment: Chaotic Evil

  • Arch Enemy: Of one of the fire elementals, who battles him for the loyalty of the salamanders. So far, Flauros is winning.
  • Blade on a Stick: Carries a spear in his preferred form.
  • Demon Lord
  • Everyone Can See It: He and Fhengasma are a villainous example. Flauros has never commented one way or another, but let's put it this way--she roosts at the foot of the volcano he lives in, she's been there as long as anyone can remember, and there seem to be a lot of half-fiend/half-red dragon offspring hanging around Flauros' lair.
  • Large and In Charge: He is described as "immense" and wields a sixty-foot spear.
  • Lethal Lava Land: His home plane.
  • Magma Man: Amphibian anyway.
  • Our Dragons Are Different: Counts a sizeable number of red dragons among his worshippers, is served by half-fiend red dragons, and is likely in a relationship with one.
  • Playing with Fire: Can grant this power to his followers.
  • Pyromaniac: His worshippers includes many arsonists among their number.
  • Unholy Matrimony: Rumoured to be in a longterm relationship with a red dragon named Fhengasma.
  • Volcano Lair: Makes his home in the midst of one.

Geryon

The Source of Lies
Lord of the Fifth Hell, archdevil of forbidden knowledge, heresy, and snakes
Alignment: Lawful Evil

  • Archdevil
  • Consummate Liar: Geryon is The Source of Lies. With every lie spoken on the Material Plane, a drop of poison floods his realm. It is not surprising therefore, that he is a very good liar.
  • The Corrupter
  • Epic Flail
  • Genius Bruiser: He may look like some sort of monstrous animal, but Geryon is actually very intelligent and has many of the secrets of the multiverse at his disposal.
  • I Gave My Word: It doesn't happen often, but if Geryon actually gives his word, he keeps it, understanding that without truth there can be no lies.
  • Large and In Charge: Geryon is the largest of the archdevils, and looks more like a guardian monster than one of the smartest beings in Hell.
  • Manipulative Bastard: Offers secrets and forbidden knowledge in order to tempt those who speak to him into heresy.
  • Multiple Head Case: Geryon has three heads.
  • Public Domain Character: He is based on two serpentine creatures named Geryon, one from Classical Mythology (who battled Herakles) and one from The Divine Comedy (who was an actual demon).
  • Red Baron: The Serpent, The Source of Lies, The Wild Beast
  • Snake People: Has the lower body of a monstrous serpent and three seperate upper bodies.
  • Snakes Are Evil

Gogunta

Song of the Swamp
Demon Lord of amphibians, boggards, and swamps
Alignment: Chaotic Evil

  • Ascend to a Higher Plane of Existence: One possible origin story for Gogunta is that she was a mobogo (a monstrous boggard) that ascended to demonhood. That or she was a hezrou in service to Dagon.
  • Frogs and Toads: She's a giant multi-headed frog.
  • Multiple Head Case: Has many heads, and even more eyes and tongues.
  • Swamps Are Evil: Her abyssal realm is the salt marsh of Mephizim, but it actually floats on top of Dagon's oceanic realm Ishiar. Dagon doesn't seem to mind, however, and the two lords' cults mingle freely.
  • Whip It Good: Her favored weapon is a whip.

Haagenti

The Whispers Within
Demon Lord of alchemy, invention, and transformation
Alignment: Chaotic Evil

  • Alchemy: Uses it for evil.
  • A Load of Bull: His true form is said to be that of a demonic winged bull.
  • An Axe to Grind: His favored weapon is a battleaxe.
  • Beware the Quiet Ones: Often presumed to be among the least destructive and most reasonable demon lords. This is a ruse to get society to invent destructive weapons.
  • Mad Scientist Laboratory: His abyssal realm, Cerebulim, is essentially an immense interlinked collection of laboratories, libraries, torture chambers, and bestiaries that he can shift around at will.
  • Philosopher's Stone: Taught mortals how to turn lead into gold using one.
  • Voluntary Shapeshifting: Prefers to appear as a member of the same race he is interacting with.

Jezelda

Mistress of the Hungry Moon
Demon Lord of desolation, the moon, and werewolves
Alignment: Chaotic Evil

Jubilex

The Faceless Lord
Demon Lord of ooze, poison, and sloth
Alignment: Chaotic Evil

  • Absurdly Spacious Sewer: His realm resembles one.
  • The Alcoholic: He counts many drug addicts, alcoholics, and other substance abusers among his followers.
  • Blob Monster: Appears as a gelatinous blob of protoplasm and is served by a variety of ooze monsters including his favoured servants, the omoxes, living waves of slime given sentience.
  • Demon Lords
  • Extra Eyes/Eyes Do Not Belong There/Red Eyes, Take Warning: His blobby body is covered in thousands of red eyes the size of a man's head.
  • The Gods Must Be Lazy: Whether Jubilex even realises he has worshippers is a matter of some debate.
  • I'm a Humanitarian: Enjoys absorbing mortals into his protoplasmic bulk when he runs into one.
  • Lazy Bum: Not only in he the patron of sloth, but he suffers from it too. Unless you accidentally run into him, Jubilex poses essentially no threat to you.
  • Muck Monster: The omoxes, which are essentially filthy water and rotting detritus given horrifying life.
  • Not So Harmless: He's a joke as a deity, but Jubilex still has stats of well over CR 35, meaning that if you encounter him, you are just as dead as if it were any other Demon Lord.
  • Orcus on His Throne: Jubilex spends most of his time wandering through the Abyss, bothering no one.
  • Poisonous Person: Grants his followers the power to poison their targets.

Kostchtchie

The Deathless Frost
Demon Lord of cold, giants, and revenge
Alignment: Chaotic Evil

Mammon

The Argent Prince
Lord of the Third Hell, archdevil of avarice, watchfulness, and wealth
Alignment: Lawful Evil

  • Archdevil
  • Artifact of Doom: Any treasure from Erebus has the potential to be one.
  • Bigger Bad: In the Council of Thieves Adventure Path, where his bastard son, Eccardian is The Big Bad.
  • Broken Angel: Mammon was ambushed by the celestials and his body destroyed; he now uses a bejewelled form designed to resemble his original one.
  • The Corrupter
  • Demonic Possession: Can do this to those who hold, or worse still, swallow, a coin from Erebus.
  • Fallen Angel: He's the remnants of a fallen angel spread through all the treasures of Hell.
  • Genius Loci: Mammon is the treasury of Erebus; every piece of treasure contains a part of his soul.
  • Greed: He's Hell's treasurer and never lets a single piece get away; nothing claimed by Mammon or the realm of Erebus truly escapes.
  • Heart Trauma: The gem that forms his heart is missing.
  • Horned Humanoid: On his Argent Prince form.
  • Public Domain Character: "Mammon" is a general term for the evil influence of wealth, personified as a fallen angel in Paradise Lost.
  • Red Baron: The Countless, The Grasping One, The Open Palm, The Argent Prince
  • Treasure Room: He is one, possessing the entire Vault of Erebus.

Mephistopheles

The Merchant of Souls
Lord of the Eighth Hell, archdevil of contracts and secrets
Alignment: Lawful Evil

Moloch

The General of Hell
Lord of the Sixth Hell, archdevil of fire, obedience, and war
Alignment: Lawful Evil

Nocticula

Our Lady in Shadow
Demon Lord of assassins, darkness, and lust
Alignment: Chaotic Evil

Nurgal

The Shining Scourge
Demon Lord of the deserts, the sun, and senseless warfare
Alignment: Chaotic Evil

  • A God Am I: Was worshipped in ancient Azlanti as a the sun god Nu'ruu'gaal and played a direct role in the downfall of that empire.
  • Arch Enemy: Of Socothbenoth.
  • Cain and Abel: Is said to be the half-brother of Nocticula and Socothbenoth. He has been at war with both of them for eons.
  • Centauroid Form: Has a lion's lower body, a man's torso, and a lion's head.
  • Eviler Than Thou: With the misotheistic aboleths, who destroyed Azlanti rather than let Nurgal have it for himself, and the demon lord Socothbenoth.
  • Light Is Not Good: The posterboy, having the form of a lion, being associated with the sun, having light leak off of his body, and being completely and totally evil.
  • Panthera Awesome: Served by many lions and leonine creatures. Nurgal himself has the lower body and head of a lion.
  • Playing with Fire
  • The Power of the Sun: Represents all the negative aspects of the sun--drought, scorching heat, dehydration, etc.
  • Sealed Evil in a Can: Not Nurgal himself, but his mortal aspect of Nu'ruu'gaal is trapped in the remnants of an Azlanti city.
  • Thirsty Desert: Is most frequently worshipped in regions like this, and makes his Abyssal realm resemble one.
  • War God: Represents wars that never should have been fought in the first place, and takes delight in sparking senseless conflicts.

The Oinodaemon

The First Daemon
Alignment: Neutral Evil

  • Archdaemon: Was once the archdaemon in the way that Asmodeus is the archdevil.
  • Cessation of Existence: What happens to those that he and his progeny feed upon.
  • Evil Eye
  • Evil Tower of Ominousness: The Ruined Spire, open to the sky wherein the Oinodaemon is trapped.
  • Faceless Eye: Currently takes the form of a single, red eye hanging over Abaddon.
  • Fate Worse Than Death: Bound and preyed upon by all the Horsemen.
  • Genius Loci: His blood has infused itself into Abaddon, meaning that he can never truly be eradicated.
  • Involuntary Shapeshifter: His imprisoned body changes shape constantly and randomly.
  • Irony: An Omnicidal Maniac and Misanthrope Supreme whose legacy has involved the creation of the entire daemonic race, the demons, and the urdefans.
  • Mad Oracle: Since his imprisonment the Oinodaemon has gone completely mad. He has also, however, begun to make unerringly accurate prophecies. It's one of the reasons (beyond sadism and a desire for power) that the Horsemen keep him around.
  • Misanthrope Supreme: The daemonic hatred of mortality--including their own--originates with this guy.
  • Monster Progenitor: He was the first soul to end up in Abaddon, and, infused with the plane's evil, became the original daemon. He later created the astradaemons to serve as his personal Elite Mooks. His descendants have continued this trend, producing the demons (by fusing sinful human souls with qlippoth) and the urdefans, a bizarre form of undead.
  • Nietzsche Wannabe: The very first being to express the daemons' belief in all life being inherently worthless, he regarded mortality as a curse.
  • No Biological Sex: The Horsemen use him and her interchangeably when talking about the Oinodaemon.
  • Omnicidal Maniac: He is the Pathfinder verse's original nihilistic whack-job.
  • The Omniscient: His omnipotence is gone, but within Abaddon his omniscience and omnipresence remains.
  • Physical God: Close enough.
  • The Power of Hate: When the flood of souls reached Abbadon, the reason that he alone survived was because his hatred, rage, and self-loathing was so much stronger than that of his brethren that he was able to catalyze into a unique being and consume all the others.
  • Red Baron: The Lord of the Forsaken, The Bound Prince.
  • Red Eyes, Take Warning
  • Sealed Evil in a Can: The Four sealed him within his spire in the centre of Abbadon, that they might forever feed on his power.
  • That's No Moon: The moon that hangs over Abaddon? If you look up from the Oinodaemon's spire you'll realise that it's really his eye.
  • Your Soul Is Mine: Started the Abaddon soul trade.

Pazuzu

King of the Wind Demons
Demon Lord of the sky, temptation, and winged creatures
Alignment: Chaotic Evil

  • A God Am I: Desperately wants to be a Physical God.
  • Ambition Is Evil: Arguably the most ambitious demon in the Abyss, which is truly saying something.
  • Arch Enemy: Of Lamashtu
  • Beware My Stinger Tail: He has the tail of a scorpion on a body that is otherwise equal parts bird and human.
  • Biological Mashup: Appears as a human/bird mix with the tail of a scorpion and a snake in place of his genitals.
  • Blade on a Stick: His favoured weapon may be the longsword, but Pazuzu is usually depicted in art carrying a spear.
  • The Chessmaster: One of the few demon lords smart enough to plan for the future.
  • The Corrupter: A notorious recruiter of antipaladins, Pazuzu enjoys creating fallen heroes.
  • Demonic Possession: Grants this power to his followers.
  • Driven by Envy: His enmity for Lamashtu stems from the fact that she achieved godhood and he did not.
  • Eviler Than Thou: With Lamashtu.
  • Evil Genius: Pazuzu is one of the smartest demons in the Abyss. It's why he's able to vex someone as powerful as Lamashtu.
  • The Final Temptation: Can grant this power to his worshippers. He's also rather fond of doing it himself.
  • Green-Eyed Monster: Towards the real gods. See Driven by Envy above.
  • Kill the God: He and Lamashtu lured one of the gods into the Abyss and murdered him. Since Lamashtu was the one to deliver the killing blow she ascended and Pazuzu did not; Pazuzu's goal is now to kill Lamashtu and take her place in the pantheon.
  • Klingon Promotion: Seeks to gain one by murdering Lamashtu.
  • Lean and Mean: In sharp contrast to the perpetually pregnant Lamashtu.
  • Parental Favouritism: Pazuzu has many offspring, demonic, half-fiend, and tiefling, yet the Demon Lord Deskari remains both the most powerful, and his father's favourite.
  • Public Domain Character: Like Lamashtu, he is a demon from Mesopotamian mythology.
  • Shout-Out: His penchant for Demonic Possession is inspired by his role in the classic movie The Exorcist.
  • Snakes Are Evil: Has one in place of his genetalia.
  • Truly Single Parent: Is said to have created the Demon Lord Deskari with the first breath he exhaled on the mortal plane.
  • Villain Teleportation: His headquarters teleports from plane to plane within the Abyss, making it almost impossible for the likes of Lamashtu to get a fix on him.
  • Winged Humanoid

Sifkesh

The Sacred Whore
Demon Lord of hopeless despair, heresy, and suicide
Alignment: Chaotic Evil

Socothbenoth

The Silken Sin
Demon Lord of perversion, pride, and taboos
Alignment: Chaotic Evil

Szuriel

The Angel of Desolation
Horseman of War
Alignment: Neutral Evil

Treerazer

Lord of the Blasted Tarn
Nascent demon lord of pollution and the corruption of nature
Alignment: Chaotic Evil

  • An Axe to Grind: The imaginitively named Blackaxe which oozes acid. His favoured weapon is the battleaxe, and it is weilded by his few clerics.
  • Arch Enemy: Of the Elves of Kyonin. Not only did he destroy their sacred forest, and take it as his own, he remains the one enemy whom the Elves cannot outwait.
  • Demon Lord: Technically a nascent demon lord, which means he can be killed by non-epic mortals, but still has worshipers and can grant spells to his followers.
  • Fertile Feet: Inverted. Mushrooms and mold sprout wherever he walks.
  • Good Wings, Evil Wings: Evil batlike wings.
  • Green Thumb: Horribly inverted.
  • Large and In Charge
  • Mordor: Turned the Fierani Forest into a barren, twisted wasteland known as the Tanglebriar.
  • The Starscream: His former master, Cyth V'sug, exiled him to Golarion for attempting a coup.
  • Unwitting Pawn: His betrayal and exile may be all part of a plan by Cyth V'sug to establish a foothold on Golarion, much like that held by Deskari in the Worldwound.
  • Walking Wasteland

Trelmarixian the Black

The Lysogenic Prince
Horseman of Famine
Alignment: Neutral Evil

Urxehl

Trollfather
Demon Lord of natural disasters, storms, and trolls
Alignment: Chaotic Evil

Xoveron

The Horned Prince
Demon Lord of gargoyles, gluttony, and ruins
Alignment: Chaotic Evil

Zevgavizeb

The God of the Troglodytes
Demon Lord of vast caverns, reptiles, and troglodytes
Alignment: Chaotic Evil

  • A God Am I: Nice title Zevgavizeb.
  • Beneath the Earth: The troglodytes and morlocks make their homes here, as does Zevgavizeb himself. His portfolio includes most of the world's vast underground caverns.
  • Combat Tentacles: Appears as some sort of combination of dinosaur, dragon, worm, and tentacled monster.
  • Demon Lord
  • Everything's Better with Dinosaurs: Is served by fiendish dinosaurs, and allows his worshippers to call them forth for aid.
  • Large and In Charge
  • Lizard Folk: God of the troglodytes, the Exclusively Evil primitive predcessors of the lizard people. Evil lizardfolk have also been known to worship him.
  • Lost World: His Abyssal realm closely resembles one, and his worship is strong in the lost worlds below Golarion, including dinosaur-infested Orv.
  • Order Versus Chaos: More than any other demon lord, Zevgavizeb has no time for civilization. All of his worshippers (troglodytes, morlocks, lizardfolk) are primitive, often dwelling in caverns.

Zura

The Vampire Queen
Demon Lord of blood, cannibalism, and vampires
Alignment: Chaotic Evil


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  1. specifically, the inevitable death of old age
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