Realms of Horror

Realms of Horror is a "supermodule" compiled from the S–series of Dungeons & Dragons modules, which were four distinct Advanced Dungeons & Dragons 1st edition adventure modules, designed for use by Dungeon Masters as pre-made scenarios that are ready to be played with minimal preparation.

Realms of Horror
CodeS1-4
TSR Product Code9209
AuthorsGary Gygax and Lawrence Schick with Wm. John Wheeler
First published1987
Linked modules
S1 S2 S3 S4

Plot summary

Realms of Horror contains four scenarios compiled from modules S1 through S4, which have been slightly revised to form a connected campaign.[1]

Publication history

The "S," standing for "Special,"[2] in the series' name is the first part of the alphanumeric code used to indicate related modules. The four S–series modules were released over the four-year period between 1978 and 1982.

S1-4 Realms of Horror was written by Gary Gygax and Lawrence Schick with Wm. John Wheeler, with a cover by Larry Elmore, and was published by TSR in 1987 as an 80-page book, a 48-page art booklet, a 16-page map booklet, and an outer folder.[1]

Module Code Authors Release Levels Pages ISBN Dungeon ranking[3]
Tomb of Horrors S1 Gary Gygax 1978[4] 1014 32 ISBN 0-935696-12-1 3
White Plume Mountain S2 Lawrence Schick 1979 510 16 ISBN 0-935696-13-X 9
Expedition to the Barrier Peaks S3 Gary Gygax 1980 812 32 ISBN 0-935696-14-8 5
The Lost Caverns of Tsojcanth S4 Gary Gygax 1982[5] 610 64 ISBN 0-935696-72-5 22
Realms of Horror S14 Gary Gygax and Lawrence Schick 1987 Various 144[6] ISBN 0-88038-486-7 N/A

Reception

All four of the modules were in Dungeon's 2004 article, "The 30 Greatest D&D Adventures of All Time"[3]

gollark: What?
gollark: Did you forget to clear the package cache? I bet you did.
gollark: The only update space wastage is the package cache. And you can, you know, clear that.
gollark: * rolling release is cool™ and amazing™
gollark: Oh, like heavpoot's game™.

See also

Notes

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 113. ISBN 0-87975-653-5.
  2. (The Acaeum; Special Series)
  3. (Mona; "The 30 Greatest D&D Adventures of All Time"
  4. Although commercially released in 1978, Tomb of Horrors was originally used at the first Origins Game Fair. (Denmead; Top 10 D&D Modules I Found in Storage This Weekend)
  5. The Lost Caverns of Tsojcanth was actually used first at WinterCon V in 1976, before being published commercially 6 years later. (Schick; Heroic Worlds).
  6. The module actually consists of an 80-page book, a 46-page book, and a 16-page book, rather than all being part of the same book (TSR Archive; Realms of Horror)

References


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.