Jaguar (microarchitecture)

The AMD Jaguar Family 16h is a low-power microarchitecture designed by AMD. It is used in APUs succeeding the Bobcat Family microarchitecture in 2013 and being succeeded by AMD's Puma architecture in 2014. It is two-way superscalar and capable of out-of-order execution. It is used in AMD's Semi-Custom Business Unit as a design for custom processors and is used by AMD in four product families: Kabini aimed at notebooks and mini PCs, Temash aimed at tablets, Kyoto aimed at micro-servers, and the G-Series aimed at embedded applications. Both the PlayStation 4 and the Xbox One use chips based on the Jaguar microarchitecture, with more powerful GPUs than AMD sells in its own commercially available Jaguar APUs.[2]

Jaguar - Family 16h
General Info
LaunchedMid-2013
Discontinuedpresent
Common manufacturer(s)
Cache
L1 cache64 KB per core[1]
L2 cache1 MB to 2 MB shared
Architecture and classification
Min. feature size28 nm
Instruction setAMD64 (x86-64)
Physical specifications
Socket(s)
Products, models, variants
Core name(s)
  • Kabini
  • Temash
  • Kyoto
  • G-series
  • Athlon, Sempron, A4, A6, & E4
History
PredecessorBobcat - Family 14h
SuccessorPuma - Family 16h (2nd-gen)

Design

  • 32 KiB instruction + 32 KiB data L1 cache per core, L1 cache includes parity error detection
  • 16-way, 1–2 MiB unified L2 cache shared by two or four cores, L2 cache is protected from errors by the use of error correcting code
  • Out-of-order execution and speculative execution
  • Integrated memory controller
  • Two-way integer execution
  • Two-way 128-bit wide floating-point and packed integer execution
  • Integer hardware divider
  • Consumer processors support two DDR3L DIMMs in one channel at frequencies up to 1600 MHz[3]
  • Server processors support two DDR3 DIMMS in one channel at frequencies up to 1600 MHz with ECC[4]
  • As a SoC (not just an APU) it integrates Fusion controller hub
  • Jaguar does not feature clustered multi-thread (CMT), meaning that execution resources are not shared between cores

Instruction set support

The Jaguar core has support for the following instruction sets and instructions: MMX, SSE, SSE2, SSE3, SSSE3, SSE4a, SSE4.1, SSE4.2, AVX, F16C, CLMUL, AES, BMI1, MOVBE (Move Big-Endian instruction), XSAVE/XSAVEOPT, ABM (POPCNT/LZCNT), and AMD-V.[1]

Improvements over Bobcat

  • Over 10% increase in clock frequency[5]
  • Over 15% improvement in instructions per clock (IPC)[5]
  • Added support for SSE4.1, SSE4.2, AES, CLMUL, MOVBE, AVX, F16C, BMI1[5]
  • Up to four CPU cores
  • L2 cache is shared between cores
  • FPU datapath width increased to 128-bit[5]
  • Added hardware integer divider
  • Enhanced cache prefetchers
  • Doubled bandwidth of load-store units
  • C6 and CC6 low power states with lower entry and exit latency[5]
  • Smaller, 3.1 mm2 area per core
  • Integrated Fusion controller hub (FCH)
  • Video Coding Engine

Features

APU features table

Processors

Consoles

Chip
(device)
Release date Fab Die area (mm2) CPU GPU Memory Storage API support Special features
Archi-
tecture
Cores Clock (GHz) L2 cache Archi-
tecture
Core config[lower-alpha 1] Clock (MHz) GFLOPS [lower-alpha 2] Pixel fillrate (GP/s) [lower-alpha 3] Texture fillrate (GT/s) [lower-alpha 4] Other Size Bus type & width Band-
width (GB/s)
Audio Other
Liverpool
(PS4)
Nov 2013 28 nm 348 Jaguar 2 modules with 4 cores each 1.6 2× 2 MiB GCN 2 1152:72:32
18 CU
800 1843 25.6 57.6 8 ACEs 8 GiB GDDR5
256-bit
176 3DBD/DVD
1× 2.5" SATA hard drive
Easily replaceable hard drive
USB 3.0
OpenGL 4.2, GNM, GNMX and PSSL Dolby Atmos (BD)
S/PDIF
PS VR
PS4 additional modules
HDR10 (except discs)[lower-alpha 5]
CEC
Optional IR sensor
Durango
(Xbox One)
Nov 2013 363 1.75 768:48:16
12 CU
853 1310 13.6 40.9 2 ACEs 32 MiB ESRAM[lower-alpha 6] 204 3DBD/DVD/CD
1× 2.5" SATA hard drive
USB 3.0
Direct3D 11.2 and 12 Fully Dolby Atmos, DTS:X, and Windows Sonic
S/PDIF
Xbox One additional modules
FreeSync (1)
HDMI 1.4 through
IR sensor and IR out port
Kensington lock
8 GiB DDR3
256-bit
68
Edmonton
(Xbox One S) [6]
Jun 2016 16 nm 240 914 1404 14.6 43.9 2 ACEs 32 MiB ESRAM 219 4KBD/3DBD/DVD/CD[lower-alpha 7]
1× 2.5" SATA hard drive
USB 3.0
Fully Dolby Atmos, DTS:X, and Windows Sonic
S/PDIF
Xbox One S additional modules
Fully HDR10
Dolby Vision (streaming)
FreeSync (1&2)
HDMI 1.4 through
IR sensor and IR out port
Kensington lock
8 GiB DDR3
256-bit
68
Liverpool?
(PS4 Slim)
Sep 2016 208 1.6 1152:72:32
18 CU
800 1843 25.6 57.6 8 ACEs 8 GiB GDDR5
256-bit
176 3DBD/DVD
1× 2.5" SATA hard drive
Easily replaceable hard drive
USB 3.0
OpenGL 4.2, GNM, GNMX and PSSL Dolby Atmos (BD) PS VR
PS4 Slim additional modules
HDR10 (except discs)
CEC
Optional IR sensor
Neo
(PS4 Pro) [7][8][9]
Nov 2016 325 2.13 GCN 4
Polaris
[10]
2304:144:32
36 CU
911 4198 58.3 131.2 4 ACEs and 2 HWS
Double-rate FP16[lower-alpha 8]
checkerboard rendering
8 GiB
[11]
GDDR5
256-bit
218 3DBD/DVD
1× 2.5" SATA hard drive
Easily replaceable hard drive
USB 3.0
OpenGL 4.2 (4.5), GNM, GNMX and PSSL Dolby Atmos (BD)
S/PDIF
PS VR
PS4 Pro additional modules
HDR10 (except discs)
Up to 4K@60 Hz
CEC
Optional IR sensor
1 GiB DDR3[lower-alpha 9] ?
Scorpio
(Xbox One X) [12][13][14]
Nov 2017 359 Customized
Jaguar
2.3 2560:160:32
40 CU
1172 6001 37.5 187.5 4 ACEs and 2 HWS 12 GiB GDDR5
384-bit
326 4KBD/3DBD/DVD/CD
1× 2.5" SATA hard drive
USB 3.0
Direct3D 11.2 and 12 Fully Dolby Atmos, DTS:X, and Windows Sonic
S/PDIF
Xbox One X additional modules
Fully HDR10
Dolby Vision (streaming)
FreeSync (1&2)
Up to 4K@60 Hz
HDMI 1.4b through
IR sensor and IR out port
Fenghuang
(Subor Z Plus) [15][16][17]
Aug 2018 planned 14 nm [18] Zen 4 cores
8 threads
3.0 GCN 5
Vega
1536:384:32
24 CU
1300 3994 41.6 499.2 Double-rate FP16 8 GiB GDDR5
256-bit
256 1× 2.5" SATA SSD
1× 2.5" SATA hard drive
Easily replaceable drives
USB 3.0
Vulkan 1.1, Direct3D 12.1 S/PDIF Subor Z Plus additional modules
Windows 10 Enterprise LTSC
(PS5) [19] 2020 planned 7 nm Zen 2 8 cores
16 threads
3.5 (variable) RDNA 2 2304:?:?
36 CU
2230 (variable) 10280 (variable) Double-rate FP16
Real-time ray tracing
Primitive shaders
Custom 3D audio blocks
16 GiB GDDR6
256-bit
448 4KBD
Custom 5.5 GB/s PCIe 4.0 x4 NVMe SSD
PCIe 4.0 M.2 slot
Easily replaceable M.2 SSD
USB (except PS5 games)
PS5 TEMPEST 3D AudioTech PS VR
Dedicated DMA controller and I/O coprocessors
Custom coherency engines and cache scrubbers
Custom decompression block
HDR
Up to 4K@120 Hz
Up to 8K@30 Hz
Scarlett
(Xbox Series X)
2020 planned 360.45 3.66
(3.8 w/o SMT)
3328:?:?
52 CU
1825 12155 Double-rate FP16
Real-time ray tracing
Mesh shaders
Variable rate shading
ANN acceleration
10 GiB GDDR6
320-bit
560 4KBD
Custom 2.4 GB/s NVMe SSD
Custom expansion card
USB 3.1 (except XSX games)
DirectX 12 Ultimate Custom spatial audio block
MS Project Acoustics
Fully Dolby Atmos, DTS:X, and Windows Sonic
Custom decompression block
HDR
VRR
Up to 4K@120 Hz
Up to 8K@30 Hz
CEC
6 GiB GDDR6
192-bit[lower-alpha 10]
336
  1. Unified Shaders : Texture Mapping Units : Render Output Units
  2. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  3. Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
  4. Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
  5. UHD BD is the only video disc format supporting HDR.
  6. Cache
  7. "Digital" version does not have an optical drive.
  8. Feature preview of Rapid Packed Math, introduced in GCN 5 Vega.
  9. Swap
  10. A plain 320-bit 20GiB version could be made by just replacing four 1 GiB GDDR6 chips by 2 GiB ones.

Desktop

SoCs using Socket AM1:

Model CPU GPU TDP Memory Socket
Cores Frequency L2 Cache Model Cores (unified shaders :
texture mapping units :
render output units)
Frequency
Athlon 5370 4 2.2 GHz 2 MB Radeon R3 128:8:4[20] 600 MHz 25 W DDR3-1600 AM1
Athlon 5350[21] 2.05 GHz
Athlon 5150 1.6 GHz
Sempron 3850 1.3 GHz 450 MHz
Sempron 2650 2 1.45 GHz 1 MB 400 MHz DDR3-1333

Desktop/Mobile

Target
segment
Model CPU GPU TDP Memory Turbo Core
Cores Frequency Max. Turbo L2 Cache Model Config. Frequency Turbo
Notebooks
/Mini-PCs[22]
A6-5200 4 2.0 GHz N/A 2 MB HD 8400 128:8:4[23] 600 MHz N/A 25 W DDR3L-1600 No
A4-5100 1.55 GHz HD 8330 500 MHz 15 W
A4-5000 1.5 GHz HD 8330 500 MHz
Notebooks E2-3000 2 1.65 GHz 1 MB HD 8280 450 MHz
E1-2500 1.4 GHz HD 8240 400 MHz DDR3L-1333
E1-2100 1.0 GHz HD 8210 300 MHz 09 W
Tablets A6-1450 4 1.4 GHz 2 MB HD 8250 400 MHz 08 W DDR3L-1066 Yes
A4-1350[24] N/A HD 8210 N/A DDR3-1066 No
A4-1250 2 1 MB HD 8210 DDR3L-1333
A4-1200[25] HD 8180 225 MHz 03.9 W DDR3L-1066

Server

Opteron X1100-series "Kyoto" (28 nm)

ModelSteppingCPUMemory
support
TDPReleasedPart numberRelease
price (USD)
CoresFrequencyTurboL2 CacheMultiVcore
X1150 B042.0 GHzN/A2 MBDDR317 WMay 2013OX1150IPJ44HM$64

Opteron X2100-series "Kyoto" (28 nm)

ModelSteppingCPUGPUMemory
support
TDPReleasedPart numberRelease
price (USD)
CoresFrequencyTurboL2 CacheMultiVcoreModelConfigFrequencyTurbo
X2150 B041.9 GHzN/A2 MBHD 8400800 MHzN/ADDR322 WMay 2013OX2150IAJ44HM$99
X2170 42.4 GHzN/A2 MBHD 8400800 MHzN/ADDR325 WSeptember 2016OX2170IXJ44JB

Embedded

Model CPU GPU TDP Memory
Cores Frequency L2 Cache Model Config. Frequency
GX-420CA 4 2.0 GHz 2 MB HD 8400E 128:8:4 600 MHz 25 W DDR3-1600 ECC
GX-416RA[26][27][28][29] 1.6 GHz N/A 15 W
GX-415GA 1.5 GHz HD 8330E 128:8:4 500 MHz
GX-412TC[30] 1.0 GHz N/A 6 W DDR3-1333 ECC
GX-411GA 1.1 GHz HD 8210E 128:8:4 300 MHz 15 W DDR3-1600 ECC
GX-217GA 2 1.65 GHz 1 MB HD 8280E 450 MHz
GX-210HA 1.0 GHz HD 8210E 300 MHz 09 W DDR3-1333 ECC
GX-210JA HD 8180E 225 MHz 06 W DDR3-1066 ECC

Jaguar derivative and successor

In 2017 a derivative of the Jaguar microarchitecture was announced in the APU of Microsoft's Xbox One X (Project Scorpio) revision to the Xbox One.[31] The Project Scorpio APU is described as a 'customized' derivative of the Jaguar microarchitecture, utilizing eight cores clocked at 2.3 GHz.[32][33]

The Puma successor to Jaguar was released in 2014 and targeting entry level notebooks and tablets.[34]

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References

  1. "Software Optimization Guide for Family 16h Processors". AMD. Retrieved August 3, 2013.
  2. "Xbox One vs. PS4: How the final hardware specs compare". ExtremeTech. November 22, 2013. Retrieved January 25, 2014.
  3. "AMD releases 5 Kabinis and 3 Temashes". SemiAccurate. Retrieved July 16, 2013.
  4. "AMD launches Opteron X-Series, Moving Jaguar into Servers". Bright Side Of News. Retrieved July 16, 2013.
  5. "Slide detailing improvements of Jaguar over Bobcat". AMD. Retrieved August 3, 2013.
  6. MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
  7. Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
  8. Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
  9. Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
  10. Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
  11. "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
  12. http://www.anandtech.com/show/11536/microsofts-project-scorpio-get-a-launch-date-xbox-one-x-499-november-7th
  13. https://arstechnica.com/gaming/2017/04/xbox-scorpio-hardware-specs/
  14. Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
  15. Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
  16. Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.
  17. Leadbetter, Richard (15 September 2018). "Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console". Retrieved 28 October 2018.
  18. Leadbetter, Leadbetter (15 September 2018). Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis!. Eurogamer. Event occurs at 2 minutes 2 seconds. Retrieved 28 October 2018.
  19. Smith, Ryan (16 April 2019). "Sony Teases Next-Gen PlayStation: Custom AMD Chip with Zen 2 CPU & Navi GPU, SSD Too". Anandtech.
  20. AMD Radeon R3 5350 compare Nvidia GeForce GT 520 GPU
  21. "AMD Introduces New Socketed AMD Sempron and AMD Athlon APU Products with AM1 Platform". AMD. Retrieved 9 April 2014.
  22. "AMD introduces its Mini-PC based Kabini". Tech News Pedia. Retrieved July 16, 2013.
  23. Shimpi, Anand. "AMD's Jaguar Architecture: The CPU Powering Xbox One, PlayStation 4, Kabini & Temash". AnandTech. Retrieved August 3, 2013.
  24. "AMD Expands Elite Mobility APU Line-Up with New Quad-Core Processor". Amd.com. 2013-06-29. Retrieved 2013-10-23.
  25. "AMD Quanta A4-1200 APU Tablet Prototype". YouTube. 2013-06-29. Retrieved 2013-10-23.
  26. Shvets, Gennadiy. "AMD G-Series GX-416RA specifications". cpu-world.com. CPU-World. Retrieved 1 March 2015.
  27. "AMD Embedded G-Series System-on-Chip (SOC)" (PDF). AMD. Retrieved 2013-11-10.
  28. "Netboard A10". deciso.com. Deciso B.V. Retrieved 1 March 2015.
  29. Schellevis, Jos. "Under the Hood: AMD G-Series SOC Delivers the Horsepower for Next Generation Firewalls". community.amd.com. Advanced Micro Devices, Inc. Retrieved 1 March 2015.
  30. "PC Engines apu2c2 product file". pcengines.ch. Retrieved 2016-07-15.
  31. Leadbetter, Richard (6 April 2017). "Inside the next Xbox: Project Scorpio tech revealed". EuroGamer. Retrieved 6 April 2017.
  32. Howse, Brett (3 November 2017). "The Xbox One X Review". Anandtech. Retrieved 18 May 2018.
  33. Carbotte, Kevin (21 August 2017). "Microsoft Details Xbox One X Scorpio Engine SoC". Tom's Hardware. Retrieved 18 May 2018.
  34. Lal Shimpi, Anand (29 April 2014). "AMD Beema/Mullins Architecture & Performance Preview". Anandtech. Retrieved 17 April 2017.


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