OGC:Perfect Self (3.5e Feat)
Perfect Self [Past Life, Initiative, Defensive]
3e Summary::You've mastered your current form, attuning yourself to all your senses in perfect harmony.
Prerequisite: Strength 13, Dexterity 15, Intelligence 13, Wisdom 16, Past Life, Perfect Body, Perfect Mind, Perfect Soul, Perfect Flesh, base attack bonus +6
Benefit: At the end of each combat round, your Initiative increases by +1. This bonus is in addition to any other bonus gained during combat. You also gain use of the Combat Reflexes feat, doubling your Dexterity modifier if you already possess it. You gain the benefit of evasion (as a rogue) and may ignore the first flank attempt in any given round.
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gollark: lyric badhis purging of <#614050573167362079> made me sadlyric badhis poor management during his long reign drove me mad
gollark: Yes, anarchy is bad, bees will be deployed, etcetera.
gollark: No. Deploying counterbees.
gollark: (warning:Do not bring monopole matter into contact with normal matter.Do not gather monopole matter into dense configurations: collapse into a black hole will occur even if the configuration is structurally stable.Construction of monopole matter may require star deconstruction and megascale structures.See your local physics provider for more information and local availibility.)
gollark: THE KNOWLEDGE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF UNLEASHING INDESCRIBABLE HORRORS THAT SHATTER YOUR PSYCHE AND SET YOUR MIND ADRIFT IN THE UNKNOWABLY INFINITE COSMOS.
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