OGC:Arch Nemesis (3.5e Feat)

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Arch Nemesis [Past Life, Save, Role Playing]

3e Summary::Throughout your many lives, a single constant has been your reincarnated adversary fighting you through the ages.
Prerequisite: Wisdom 15, Past Life
Benefit: Once per session, when making a saving throw, you may use your highest saving throw bonus rather then the one required. This must be decided before the save is rolled. In addition, you have an enemy of some kind, somewhere. It is unknown when he will return, but he is assumed to be the same level as you, when he does.
Special: Each time, you use this feat’s ability, your arch-nemesis gains 1 hit point permanently. While your destinies are fixed, each time you tap into the karma of your past life, your arch-nemesis is doing the same. DMs not running a cinematic campaign, can instead impose a 100 XP penalty on the PC each time he uses this ability. This represents the character’s unwillingness to learn anything in this life, but rather drawing upon past failures to overcome obstacles.




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Arch Nemesis from Secrets (AEG), © 2004, Alderac Entertainment Group; Author Alderac Entertainment Group, based on original material by Alderac Entertainment Group. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Secrets (AEG) Transcribed Content
Secrets (AEG)
Races Suffering Orcs (3.5e Race)
Classes Barbarian of the North (3.5e Class)
Feats Arcane Ley Lines (3.5e Feat) Arch Nemesis (3.5e Feat) Avatar (3.5e Feat) Barbaric Past (3.5e Feat) Bardic Lore (3.5e Feat) Beast Line (3.5e Feat) Boundaries of the Past (3.5e Feat) Brew Epic Potion (3.5e Feat) Brew Greater Potion (3.5e Feat) Brew Unstable Potion (3.5e Feat) Co Dependence (3.5e Feat) Damage Reduction (3.5e Feat) Defensive Stance (3.5e Feat) Delusions of Grandeur (3.5e Feat) Destiny Denied (3.5e Feat) Distracting Stance (3.5e Feat) Divine Champion (3.5e Feat) Divine Ley Lines (3.5e Feat) Dwarf Line (3.5e Feat) Elf Line (3.5e Feat) Forgotten Lore (3.5e Feat) Great Destiny (3.5e Feat) Greater Damage Reduction (3.5e Feat) Greater Maiming Strike (3.5e Feat) Greater Stunning Strike (3.5e Feat) Improved Damage Reduction (3.5e Feat) Improved Defensive Stance (3.5e Feat) Improved Maiming Strike (3.5e Feat) Improved Stunning Strike (3.5e Feat) Inspired Past (3.5e Feat) Maiming Strike (3.5e Feat) Monastic Past (3.5e Feat) Multiple Stunning Strike (3.5e Feat) Noble Past (3.5e Feat) Paragon of Beasts (3.5e Feat) Past Life (3.5e Feat) Perfect Body (3.5e Feat) Perfect Flesh (3.5e Feat) Perfect Mind (3.5e Feat) Perfect Self (3.5e Feat) Perfect Soul (3.5e Feat) Sorcerous Past (3.5e Feat) Stunning Strike (3.5e Feat) Superior Damage Reduction (3.5e Feat) Superior Maiming Strike (3.5e Feat) Virtuous Past (3.5e Feat)
Divinity Foresight (3.5e Cleric Domain)




gollark: Awesome is maintained, right? Arch has a list.
gollark: I'm also using a Wayland-based one, so I have slightly more power efficiency and no screen tearing.
gollark: In a "tiling" WM, you instead split up the screen and have things take up fractions of it. They also generally let you have multiple workspaces with different sets of windows in them.
gollark: Well, traditional windowing systems are "stacking", so you drag windows around and put them on top of each other and whatever.
gollark: FEAR my ultimate cosmic power (attained via tiling WM).
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