OGC:Delusions of Grandeur (3.5e Feat)
Delusions of Grandeur [General, Role Playing, Save]
3e Summary::You've convinced yourself of your own importance and know how to ignore when people say otherwise.
Benefit: You believe the world works on a different level. As a result, you gain a bonus to all saving throws against mind-influencing effects. This bonus is rolled at the beginning of each session on a 1d6 and lasts for the entire session.
Special: You may never take any Past Life feats.
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gollark: I've never heard of them.
gollark: You're just saying that because the DHMO companies pay you to promote it.
gollark: Well, yes, it occurs in nature, but that doesn't make it non-dangerous either.
gollark: Did you know that DHMO actually enables the growth of dangerous bacteria?
gollark: Sure, it's used in industry, but that doesn't make it not a dangerous chemical.
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