OGC:Maiming Strike (3.5e Feat)

This material is published under the OGL

Maiming Strike [Fighter Bonus, Class, Tactical, Melee Attack, Ranged Attack]

3e Summary::You damage ability scores directly.
Prerequisite: Dexterity 13, Intelligence 13, Weapon Specialization, Fighter level 8th
Benefit: When you select this feat, choose an ability score: Strength, Dexterity, or Constitution. When using a weapon with which you are specialized, whether in melee combat or using it at a range of no more than 30 ft., you can attempt a maiming strike that delivers Strength, Dexterity, or Constitution damage. As a full round action, you can declare a maiming strike. You suffer a -4 penalty to your attack roll and deal 1d2 temporary ability score damage with a simple weapon or 1d3 temporary ability score damage with a martial or exotic weapon in lieu of regular hit point damage. Increase the damage by 1 if you are using a two-handed weapon. This damage cannot be augmented by any other means. If you score a critical hit during a maiming strike, this target suffers 1d4+1 damage instead, regardless of the type of weapon you use.
Normal: You cannot normally deal damage to an ability score.
Special: You can take this feat multiple times. Each time, you must choose which ability score your maiming strike will affect: Strength, Dexterity or Constitution. Once you have taken this feat for each ability, you can no longer take this feat. In addition to the normal feat slot, a fighter must spend 500 XP and 4 weeks in training in order to learn this feat. A fighter who spends 750 XP and 6 weeks in training, may increase the effective range of this feat to 60 ft. A fighter who spends 1,000 XP and 6 weeks in training, only suffers a -3 penalty to his attack roll when performing a maiming strike.




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Maiming Strike from Secrets (AEG), © 2004, Alderac Entertainment Group; Author Alderac Entertainment Group, based on original material by Alderac Entertainment Group. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Secrets (AEG) Transcribed Content
Secrets (AEG)
Races Suffering Orcs (3.5e Race)
Classes Barbarian of the North (3.5e Class)
Feats Arcane Ley Lines (3.5e Feat) Arch Nemesis (3.5e Feat) Avatar (3.5e Feat) Barbaric Past (3.5e Feat) Bardic Lore (3.5e Feat) Beast Line (3.5e Feat) Boundaries of the Past (3.5e Feat) Brew Epic Potion (3.5e Feat) Brew Greater Potion (3.5e Feat) Brew Unstable Potion (3.5e Feat) Co Dependence (3.5e Feat) Damage Reduction (3.5e Feat) Defensive Stance (3.5e Feat) Delusions of Grandeur (3.5e Feat) Destiny Denied (3.5e Feat) Distracting Stance (3.5e Feat) Divine Champion (3.5e Feat) Divine Ley Lines (3.5e Feat) Dwarf Line (3.5e Feat) Elf Line (3.5e Feat) Forgotten Lore (3.5e Feat) Great Destiny (3.5e Feat) Greater Damage Reduction (3.5e Feat) Greater Maiming Strike (3.5e Feat) Greater Stunning Strike (3.5e Feat) Improved Damage Reduction (3.5e Feat) Improved Defensive Stance (3.5e Feat) Improved Maiming Strike (3.5e Feat) Improved Stunning Strike (3.5e Feat) Inspired Past (3.5e Feat) Maiming Strike (3.5e Feat) Monastic Past (3.5e Feat) Multiple Stunning Strike (3.5e Feat) Noble Past (3.5e Feat) Paragon of Beasts (3.5e Feat) Past Life (3.5e Feat) Perfect Body (3.5e Feat) Perfect Flesh (3.5e Feat) Perfect Mind (3.5e Feat) Perfect Self (3.5e Feat) Perfect Soul (3.5e Feat) Sorcerous Past (3.5e Feat) Stunning Strike (3.5e Feat) Superior Damage Reduction (3.5e Feat) Superior Maiming Strike (3.5e Feat) Virtuous Past (3.5e Feat)
Divinity Foresight (3.5e Cleric Domain)



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