Major Arcana (3.5e Equipment)

Major Arcana: While the Minor Arcana represent the majority of the tarot deck, it is the Major Arcana that are among the most powerful and most memorable. These cards are more commonly used in mystic divinations by both mages and charlatans alike. While any class can appreciate the cards and their value, it is the Tarot Mage who makes the most use out of them, as they are required to cast his spells

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Unlike the minor arcana, the major arcana do not have any suits. They are a set of twenty-two unique and different cards with significant interpretations. They are also the cards more commonly associated with the occult, and revered for their symbolism. As such, they are often gifted with more powerful capabilities.

The major arcana are usually more powerful when dealing with magic cast upon oneself. While there are a few that affect others, the majority of the cards serve to better the powers of the caster who wields them.

A Tarot Mage can tap into the raw power of one of the major arcana cards at a time. When the card is tapped, it bestows a bonus to one or more of the mage's ability scores (see the appropriate column in the table below). Note that XXI - The World affects all of the abilities at once. The mage receives a +2 enhancement bonus for 1 hour + 1 hour per class level of Tarot Mage. During this time, the tarot mage may not use the tapped card to cast spells. Other major arcana can be used to cast spells, but the mage must wait for the duration of the previous effect to expire before tapping another major arcana card.

CL ;

Major Arcana
Card Tarot Spells Granted Affected Ability Score when Tapped
0 - The FoolJourney4, Discovery3, Risk2Wisdom
I - The MagicianPower1, Sorcery5, Trickery3Intelligence
II - The High PriestessCompassion2, Emotional Balance3Wisdom
III - The EmpressFertility and Gain6, Preservation7, Protection1Constitution
IV - The EmperorAction3, Authority6, Discipline3Charisma
V - The HierophantAssuredness4, Divine Magics6Charisma
VI - The LoversHarmony2, Romance4Charisma
VII - The ChariotSuccess1, Travel5Dexterity
VIII - StrengthPatience and Study3, Willpower3Strength
IX - The HermitGoals Understood2, Spiritual Awakening6Wisdom
X - Wheel of FortuneGood Luck3, Prosperity5Intelligence
XI - JusticeBalance2, Responsibility4Wisdom
XII - The Hanged ManCalm1, Patience2Wisdom
XIII - DeathChange4, Death9Intelligence
XIV - TemperanceModeration1, Balance2Intelligence
XV - The DevilDisease4, Outsider6Intelligence
XVI - The TowerAlter Life9, Warning1Strength
XVII - The StarHealth2, Regeneration4, Resurrection9Constitution
XVIII - The MoonDeceit2, Dream Power7Dexterity
XIX - The SunAchieve Goals8, Harmony2Constitution
XX - JudgmentEmotional Freedom7, Forgiveness5Charisma
XXI - The WorldCompleteness9, Success1Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
1-9. All superscript numerals indicate the level of the spell.

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