NukeWar
NukeWar is a 1980 video game by Avalon Hill for the Apple II, Atari 8-bit family, Commodore 64, Commodore PET, FM-7, TRS-80, and VIC-20.
NukeWar | |
---|---|
Developer(s) | Microcomputer Games |
Publisher(s) |
|
Platform(s) | Apple II, Atari 8-bit, PET, TRS-80, FM-7, Commodore 64, VIC-20 |
Release | |
Genre(s) | Strategy |
Gameplay
NukeWar is a game of global thermonuclear war with text and sprites.[1]
Reception
In 1996, Computer Gaming World declared NukeWar the 135th-best computer game ever released.[1]
gollark: Just because you can describe a task in a sentence or so doesn't mean you can give a description clear and detailed enough to think about programming it.
gollark: Early attempts at AI back in the last millennium tried to create AIs by giving them logical reasoning abilities and a large set of facts. This didn't really work; they did some things, hit the limits of the facts they had, and didn't do anything very interesting.
gollark: They don't even have *memory* - you just train the model a bunch, keep that around, feed it data, and then get the results; next time you want data out, you use the original model from the training phase.
gollark: They don't really have goals, only the training code does, and that goal is something like "maximize prediction accuracy with respect to the data".
gollark: They're big networks which are trained to detect patterns, sometimes very deep ones, in large amounts of data.
References
- Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
External links
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.