NukeWar

NukeWar is a 1980 video game by Avalon Hill for the Apple II, Atari 8-bit family, Commodore 64, Commodore PET, FM-7, TRS-80, and VIC-20.

NukeWar
Developer(s)Microcomputer Games
Publisher(s)
Platform(s)Apple II, Atari 8-bit, PET, TRS-80, FM-7, Commodore 64, VIC-20
Release
  • Apple, Atari, PET, TRS-80
  • NA: 1980
  • FM-7
  • JP: 1982
  • C64, VIC-20
  • NA: 1983
Genre(s)Strategy

Gameplay

NukeWar is a game of global thermonuclear war with text and sprites.[1]

Reception

In 1996, Computer Gaming World declared NukeWar the 135th-best computer game ever released.[1]

gollark: Just because you can describe a task in a sentence or so doesn't mean you can give a description clear and detailed enough to think about programming it.
gollark: Early attempts at AI back in the last millennium tried to create AIs by giving them logical reasoning abilities and a large set of facts. This didn't really work; they did some things, hit the limits of the facts they had, and didn't do anything very interesting.
gollark: They don't even have *memory* - you just train the model a bunch, keep that around, feed it data, and then get the results; next time you want data out, you use the original model from the training phase.
gollark: They don't really have goals, only the training code does, and that goal is something like "maximize prediction accuracy with respect to the data".
gollark: They're big networks which are trained to detect patterns, sometimes very deep ones, in large amounts of data.

References

  1. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
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