Voyager I (video game)

Voyager I: Sabotage of the Robot Ship is a computer game designed and programmed by William D. Volk,[1] and published by the Microcomputer Games division of Avalon Hill. It was originally released for the Apple II in 1981,[1] with later versions for the Atari 8-bit family,[2] TRS-80 Color Computer,[3] TRS-80, and Commodore PET.

Voyager I
Publisher(s)Avalon Hill
Designer(s)William D. Volk
Programmer(s)William D. Volk
Platform(s)Apple II, Atari 8-bit family. PET, TRS-80, TRS-80 Color Computer
Release1981: Apple II
1982: Atari

Gameplay

Voyager I is a real-time science fiction adventure in which the player's mission is to stop a kamikaze alien ship bent on the destruction of Earth.[4]

Reception

Dave Jones reviewed the game for Computer Gaming World, and stated that "I feel that while the graphics of Voyager I are good the game design itself is too simplistic to hold the interest of the average computer game player for very long. If persistence is your "thing" you will find Voyager I interesting but those who enjoy employing strategies or arcade arcade skills will probably want to look elsewhere."[5]

Bruce Berrien reviewed Voyager I in Space Gamer No. 67.[4] Berrien commented that "the game is slow-moving and rather boring [...] Voyager I quickly becomes predictable."[4]

gollark: For example, a train station I'm aware of has a ticket office with 4 people at desks and basically no activity, even though they mostly just act as bad frontends for the automatic ticket system, for which there are also (not very good) automatic ticket machines.
gollark: There are some things which I think probably should be automated but aren't, though, and I think that's mostly just because some people want there to be humans around for whatever reason and pressure to "preserve jobs".
gollark: Oops, I said knowledge work twice.
gollark: In some cases it's probably possible but it would have drawbacks or isn't cost-effective yet.
gollark: Examples of hard to automate things: social interaction, anything where people are expected to be able to deal with weird unexpected situations and handle them properly, knowledge work things, anything where you need lots of mobility, complex knowledge work.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Voyager I". Atari Mania.
  3. Boyle, L. Curtis. "Voyager". Tandy Color Computer Games.
  4. Berrien, Bruce (Jan–Feb 1984). "Capsule Reviews". Space Gamer. Steve Jackson Games (67): 34–35.
  5. Jones, Dave (May–June 1982). "Voyager I: Sabotage of the Robot Ship". Computer Gaming World. 1 (4): 16, 38.
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