Computer Football Strategy

Computer Football Strategy (also known as Football Strategy[2]) is a 1983 computer game that simulates the National Football League from a strategic point of view. It was developed for the Commodore 64[2] and the Atari 8-bit family/[3] Many retired professional football players have been noted to be content while recapturing their former heroics on this computer game.[4]

Computer Football Strategy
Screenshot
Developer(s)Microcomputer Games
Publisher(s)Avalon Hill[1]
Platform(s)Atari 8-bit, Commodore 64, CP/M, TRS-80
ReleaseCommodore 64:
Genre(s)Sports (football)[1]
Mode(s)Single-player[2]
Multiplayer[2]

Gameplay

The basic choice of teams span from the 1966 Green Bay Packers (the winners of Super Bowl I) to the 1982 Washington Redskins (the winners of Super Bowl XVII - the most recent Super Bowl as of the game's release). The game uses a top-down perspective in order to properly simulate the football field. The game shows the football field as a small, thin strip divided into ten-yard lines.[5] Four basic graphics (the blue players playing the role as the defense and the black players playing the role as the offense) are considered to be "simulated American football players.[5]" A notable criticism of the game is that having X's and O's would have been more realistic (because coaches use these in real-life football to write playbooks for the team players).[5]

Twenty different plays can be called from the line of scrimmage with ten different outcomes depending on the defensive alignment.[5] The display shows a minimal coverage of the action; with no movement by either the quarterback or the wide receivers.[5] A complete lack of "hurry-up" offences means that each pass takes 15 seconds of game time to complete.[5]

Reception

Football Strategy was a runner up in the category of "Best Computer Sports Game" at the 4th annual Arkie Awards.[6]:33

gollark: Presumably gloves, but then they'd use them on everything to not get burned.
gollark: If it's too hot to hold, how do dragonkeepers actually pick them up?
gollark: Split up the space to search and have each core do a bit in parallel, I don't see the problem.
gollark: Aren't those ridiculously expensive? How much do you want to spend on bruteforcing flags for purposes?
gollark: I'd assume it's GPUable, since you can break up the space to scan pretty easily and have each bit of that run independently in parallel.

References

  1. "Release information". GameFAQs. Retrieved 2011-03-24.
  2. "# of players/alternative title information". GB64.com. Retrieved 2011-03-24.
  3. "Computer Football Strategy". Atari Mania.
  4. "Advanced overview". Eli Tomlinson. Retrieved 2011-03-26.
  5. Brown, Dale F. (July 1984). "Two Games of Strategy". COMPUTE! (49): 72.
  6. Kunkel, Bill; Katz, Arnie (March 1983). "Arcade Alley: The Best Computer Games". Video. Reese Communications. 6 (12): 32–33. ISSN 0147-8907.
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