Achtung Spitfire!

Achtung Spitfire! is a strategy computer game released by Avalon Hill in 1997. It is a turn-based air combat game taking place during the early half of World War II, including fixed-wing aircraft, air battles and operations by Luftwaffe, Royal Air Force and French Air Force in 1939–1943.

Achtung Spitfire!
Cover art
Developer(s)Big Time Software
Publisher(s)Avalon Hill
Designer(s)Charles Moylan
Artist(s)Steven Holmes
Composer(s)Charles Moylan
Platform(s)Windows 95, Mac OS
Release
Genre(s)Strategy
Computer wargaming
Mode(s)Single-player, multiplayer

Achtung Spitfire! is a prequel to the 1996 video game Over the Reich, which takes place during the latter half of the war. Another game in the series, Third Reich PC, was also released in 1996. Rather than being designed for serious flight simulation experts, Achtung Spitfire! is catered around the interests of all World War II hobbyists.

Gameplay

As a pilot in the French Air Force, the player is trying to fight some Luftwaffe pilots.

Players must command a series of pilots as they try to achieve the goals of the current mission. Technological changes over the years of the war result in faster and better planes to fly in. After choosing the pilots, the player must either defend his own allies, combat enemy fighters/bombers or undertake an interception mission vital to the war effort. The game uses the same flight engine and graphic user interface of Over the Reich; granting the same amount of limited autonomy in every game. Players must watch their speed, torque and altitude. Otherwise, they could stall or simply crash into the ground.

Many of the flying techniques found in the actual World War II cannot be recreated in this game due to in-game limitations. Players cannot do cover fire techniques in addition to being unable to advance fire towards the enemy. The entire game stops at 1943, which is between the Battle of Britain and the Invasion of Normandy. Scenarios can be quickly generated in a method similar to Jane's Advanced Tactical Fighters.

There is a mini-encyclopedia containing vital information about 25 of the aircraft used in this game. Multiplayer gameplay is possible either through either Internet or play by e-mail.[2]

Squadrons which survive until 1943 can be transferred over to Over the Reich.[2]

Reception

Reception
Review scores
PublicationScore
CGM[2]
GameSpot7.8/10[3]
Next Generation[4]

Critics widely agreed that Achtung Spitfire! is accessible and easy to play,[2][3] yet offers a rich spectrum of challenges and strategic possibilities.[2][3][4] GameSpot particularly noted the graduated skill system, saying this solves a common problem of wargames by allowing the player the option of gradually easing themselves into the game's mechanics.[3] The large number of available scenarios was also praised,[3][4] though Computer Games Magazine felt the Battle of Britain campaign to be the highlight. The reviewer called Achtung Spitfire! "a very rich wargame, one in which the player's decisions have an immediate and dramatic effect on the outcome."[2] Next Generation reviewed the Macintosh version of the game, stating that "Achtung Spitfire isn't breaking new ground, but it is a solid and entertaining game, and a thoughtful diversion from the usually frenetic nature of computer games."[4]

Achtung Spitfire! was a runner-up for Computer Gaming World's 1997 "Wargame Game of the Year" award, which ultimately went to Sid Meier's Gettysburg! The editors called Spitfire! "simply the best Battle of Britain game ever."[5]

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References

  1. Staff (September 3, 1997). "Now Shipping". PC Gamer. Archived from the original on February 18, 1998. Retrieved December 5, 2019.
    "A slew of new games have been released to retail outlets over the last few weekends, including Achtung! Spitfire..."
  2. Lackey, Jeff (1997). "Achtung Spitfire!: Bigtime's Finest Hour". Computer Games Magazine. Archived from the original on February 6, 2005.
  3. Krol, Scott. "Achtung Spitfire! Review". GameSpot. Retrieved 9 January 2020.
  4. "Finals". Next Generation. No. 35. Imagine Media. November 1997. p. 208.
  5. Staff (March 1998). "CGW Presents The Best & Worst of 1997". Computer Gaming World (164): 74–77, 80, 84, 88, 89.
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