Drider Wizard (3.5e NPC)
The drider wizard presented here had the following ability scores before racial adjustments, ability score increases, and template adjustments: Str 8, Dex 14, Con 12, Int 15, Wis 10, Cha 13.
Sexless drider drow wizard 6 | |
always CE Large aberration (augmented humanoid, elf) | |
Init/Senses | +5/darkvision 180 ft.; Listen +6, Spot +6 |
Languages | Common, Draconic, Drow Sign Language, Elven, Undercommon |
AC | 27, touch 16, flat-footed 22 (+3 armor, +2 deflection, +5 Dex, +6 natural, +2 shield, −1 size) |
hp | 36 (6 HD) |
Immune | magic sleep |
SR | 17 |
Fort/Ref/Will | +5/+7/+5 (+7 against spells and spell-like abilities); +2 against enchantments |
Weakness | light blindness |
Speed | 30 ft. (6 squares), climb 15 ft. |
Melee | +1 rapier +5 (1d6+3/18–20) and bite −1 (1d4+1 plus poison) or |
Melee | bite −1 (1d4+1 plus poison) |
Ranged | +1 hand crossbow +7 (1d6+1 plus poison) |
Space/Reach | 10 ft./5 ft. |
Base Atk/Grp | +3/+9 |
Combat Gear | potion of cure serious wounds (CL 5th), potion of gaseous form (CL 5th), wand of magic missile (CL 3rd, 50 charges) |
Wizard Spells Prepared | (CL 6th, 1d20+8 to overcome SR, share spells): |
Spell-Like Abilities | (CL 6th): |
Abilities | Str 14, Dex 20, Con 16, Int 20, Wis 10, Cha 15 |
SQ | able to notice secret or concealed doors, familiar |
Feats | Combat Casting, Exotic Weapon ProficiencyB (hand crossbow), Heighten SpellB, Highborn DrowU, Martial Weapon ProficiencyB (rapier), Martial Weapon ProficiencyB (short sword), Scribe ScrollB, Spell Penetration |
Skills | Climb +15, Concentration +12 (+16 casting defensively), Hide +9, Knowledge (arcana) +8, Listen +6, Move Silently +9, Search +11, Spot Skill +6 |
Possessions | combat gear plus +1 hand crossbow, +1 mithral light shield, +1 rapier, 20 poisoned bolts, bracers of armor +3, headband of intellect +2, ring of climbing, ring of protection +2. |
Spellbook | spells prepared plus 0—all cantrips 2nd—daze monster, darkness |
Light Blindness (Ex) | Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drider wizard for 1 round. On subsequent rounds, it is dazzled as long as it remains in the affected area. |
Poison (Ex) | Injury (bite attack), Fortitude DC 16, initial and secondary damage 1d6 Str. The save DC is Constitution-based.
Injury (poisoned bolts), Fortitude DC 13, initial damage unconsciousness, secondary damage unconsciousness 2d4 hours. The save DC is Constitution-based. |
Strategies and Tactics
TBD
Sample Encounter
TBD
Drider Wizard (EL 9): TBD
Back to Main Page → 3.5e Homebrew → NPCs → CR 9
Back to Main Page → 3.5e Homebrew → NPCs → ECL 10
gollark: Actually, textutils is probably escaping it for you.
gollark: Or you could hexadecimalize™ it.
gollark: You should be using binary mode probably, yeßß.
gollark: Also, you can do disk ejection via the peripheral API.
gollark: But I suppose that has known holes.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.