SRD:Dexterity

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Dexterity (Dex)

Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.

You apply your character’s Dexterity modifier to:

  • Reflex saving throws, for avoiding fireballs and other attacks that you can escape by moving quickly.

Any creature that can move has at least 1 point of Dexterity. A creature with no Dexterity score can’t move. If it can perform actions (such as casting spells), it applies its Intelligence modifier to initiative checks instead of a Dexterity modifier. The creature automatically fails Reflex saves and Dexterity checks.


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gollark: It should be possible to say "either both of these legal operations run, or none do".
gollark: But transactional legal systems would be better.
gollark: I think what we really need is ACID-compliant legal systems.
gollark: As such, nobody will ever do it.
gollark: That *would* be higher-efficiency given taxes.
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