SRD:Charisma

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Charisma (Cha)

Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to turn undead. Every creature has a Charisma score.

You apply your character’s Charisma modifier to:

  • Checks that represent attempts to influence others.

Sorcerers and bards get bonus spells based on their Charisma scores. The minimum Charisma score needed to cast a sorcerer or bard spell is 10 + the spell’s level.

Any creature capable of telling the difference between itself and things that are not itself has at least 1 point of Charisma. Anything with no Charisma score is an object, not a creature. Anything without a Charisma score also has no Wisdom score.


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 Ability Scores


gollark: From what? They have no context except a bunch of code they also can't read.
gollark: Most useful access to it requires an account. Nobody knows how to make one, especially as the authentication mechanisms it relied on are all down, but fortunately a "try APL" REPL with more permissions than it probably should have still functions and allows anonymous access.
gollark: Well, in my headcanon, the system was never designed to be "magic" but is a relic from a more advanced civilisation which can self-repair a decent amount.
gollark: Oh wait, you can, have the system also have a bunch of robotic lifeforms tied into it but make them weird lifeishly and call them "elementals".
gollark: I don't think you can give this system many powers unless you just handwave it as magic nanobots or something.
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