Bestiary (Keran Supplement)

Keran uses the standard bestiary from DnD with exception to some new monsters and some monster that aren't in the world. Also some creature types are Different (Such as Undead).

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Creatures Removed

  • Astral Constructs: Doesn't Exist.
  • Aasimar: Replaced by Aasimar.
  • Abominations: Doesn't Exist.
  • Angels: Replaced by Angels.
  • Brain Mole: Doesn't Exist.
  • Cerebrilith: Doesn't Exist.
  • Crysmal: Doesn't Exist.
  • Dragons: Replaced by True Dragons
  • Dromite: Doesn't Exist.
  • Dwarfs: Replaced by Dwarf
  • Elves: Replaced by Dunesti and Newesti.
  • Giants: Doesn't Exist.
  • Goblins: Doesn't Exist.
  • Kobolds: Replaced by Kobold.
  • Lizardfolk: Replaced by Marshshadow Lizardfolk.
  • Lycanthropes: Doesn't Exist.
  • Locathah: Doesn't Exist.
  • Merfolk: Doesn't Exist.
  • Orc: Doesn't Exist.
  • Rakshasa: Doesn't Exist.
  • Tiefling: Replaced by Tiefling
  • Xeph: Doesn't Exist.
  • To Be Continued

Updated Creature Types

New Keran Creatures

  • NightShades
  • Nightwalker
  • NightSting
  • NightWing
  • Ouroboros
  • Damned Ouroboros
  • Virtuous Ouroboros

To be Finished.


Back to Main Page 3.5e Homebrew Campaign Settings Blades Of Keran Campaign Setting

gollark: Some others are near 156h (I think that's 6d12h or so) which is more worrying.
gollark: The alternating between sick and nonsick one is 4d9h.
gollark: Hatchlings are mostly fine for sickness, right? They don't get affected much?
gollark: Yep, that hatchling is sick again...
gollark: "We have trained a neural network to badly approximate a simple formula. This is a new breakthrough in DC nonsense."
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