Grey Arise (3.5e Template)

Grey Arise

Grey Arise is what a individual becomes if they underwent the ritual to become a Arise and were of the neutral alignment. They have hardly been altered compared tow what they looked like in life except they gain claws and they are stronger and faster. Since the ritual for creating arise was only meant for good people it changes them to become better at more uncivil practices than civil. For more information on the Arise and becoming one go to the arise page.

Creating a Grey Arise

"Grey Arise" is an acquired template that can be added to any dragon, giant, humanoid, or monstrous humanoid creature. They have all of the base creature's statistics and special abilities except they are now of the deathless type and they gain the special abilities noted here.

Size and Type

The creature’s type changes to deathless and they gain all of the deathless traits. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

Hit Dice

Increase all current and future Hit Dice to d12s.

Armor Class

A grey arise's armor class is unchanged with their base.

Attack

Grey arise gain two claws as natural weapons, if they already have claws as a base then they their damage gets replaced with whichever does the most.

Full Attack

When weapons are unavailable grey arise will use their claws.

Damage

Grey arise claws does 1d4 damage.

Special Attacks

Paralysis (Ex): Those hit by a grey arise’s claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.

Special Qualities

Grey arise retain all the base creature’s special qualities and gains those described below.

Resist Control (Ex): Grey arise have a +2 bonus on their will saving throws against the control deathless spell.

Abilities

Grey arise have no constitution score but they are stronger and faster than they were when alive. +2 Strength and +2 Dexterity to base

Skills

Grey arise have a + 4 racial bonus to balance, climb and jump.

Challenge Rating

Same as the base creature.

Treasure

Unchanged from base.

Advancement

By character class.

Level Adjustment

Same as the base creature.


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