Blades Of Keran (3.5e Campaign Setting)

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Blades Of Keran

The World of Keran

The world of Keran is dark, gruesome and vile. The nations are in war. The great desert empire of Sumra rules most of the world. The Elves and the Dwarves are dying out. The Sarli are a race of Cat-like Necromancers. The Murderer's are a race of crow-like priests. Undead are part of the natural order but none ever realize. Elementals are bound to creatures and animate constructs. The Monolith is Hidden.

The details of this setting, races, and classes may differ from other sources.


Player Info

Races
The races found in the world of Keran.
Classes
A list of classes available to players.
Gear and Equipment
All the miscellaneous stuff you'll ever need.
Magic
New Spells unique to this setting and changes to core spells.
Feats
General, Metamagic, Racial, ect.

World Reference

History
How Keran came to be.
Geography of the World
Places and locations of interest in the world of Keran.
Deities
The Keran Pantheon, and religion
Cosmology and the Planes
The layout of the cosmos.
Organizations
The organizations of people in Keran.
Magic
Magic in the world of Keran.
Economy
Crime & Punishment

DM Info

About
What the setting is all about, and why I made it.
Bestiary and Monster Races
The vile beasts, horrid creatures, and savage species.


Adventures and Quests
Things to do in Keran.
NPCs, Minions, and Notables
The people your players may see, talk to, or kill.
Variant Rules
These are rules for playing in Keran that override the Core Rules.
Books Of Keran
These are supplements writen for the Blades Of Keran Setting.
Magic Items
A list of magic items and how to make them.




Back to Main Page 3.5e Homebrew Campaign Settings

gollark: If you hack `import` stuff you can make it work, probably.
gollark: It'll need to parse validly, at least.
gollark: Hmm... probably.
gollark: Not `cmacro` obviously.
gollark: Here is an example for how `macro` could work.
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