Dark Arise (3.5e Template)
Blades Of Keran |
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Player Info |
World Reference |
DM Info |
Dark Arise
Dark Arise is what a individual becomes if they underwent the ritual to become a Arise and were of the evil alignment. They have become more sinister look for their race than what they were when alive. Their skin became a dark grey colour, their hair black and they have red eyes. They are twisted and are not really meant to be. Not because they are evil but because the ritual is only meant for good people and because the person undergoing was one of the evil alignment they gain some unexpected abilities. For more information on the Arise and becoming one go to the arise page.
Creating a Dark Arise
"Dark Arise" is an acquired template that can be added to any dragon, giant, humanoid, or monstrous humanoid creature. They have all of the base creature's statistics and special abilities except they are now of the deathless type and they gain the special abilities noted here.
Size and Type
The creature’s type changes to deathless and they gain all of the deathless traits. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice
Increase all current and future Hit Dice to d12s.
Armor Class
A dark arise's armor class is unchanged with their base.
Attack
Dark arise gain two claws as natural weapons, if they already have claws as a base then they their damage gets replaced with whichever does the most.
Full Attack
When weapons are unavailable dark arise will use their claws.
Damage
Dark arise claws does 1d4 damage.
Special Attacks
Avasculate (Su): Once reaching 10HD a dark rise can cast the necromantic spell, avasculate, once per day and a extra time every six HD gained afterwards.
Paralysis (Ex): Those hit by a dark arise’s claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.
Special Qualities
Dark arise retain all the base creature’s special qualities and gains those described below.
Resist Control (Ex): Dark arise have a +2 bonus on their will saving throws against the control deathless spell.
Abilities
Dark arise have no constitution score but they are slightly stronger and faster than they were when alive. +1 Strength and +1 Dexterity to base
Skills
Dark arise have a + 4 racial bonus to intimidation and +2 racial bonus to balance, climb and jump.
Challenge Rating
Same as the base creature.
Treasure
Unchanged from base.
Advancement
By character class.
Level Adjustment
Same as the base creature.
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