Light Arise (3.5e Template)
Blades Of Keran |
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Player Info |
World Reference |
DM Info |
Light Arise
Light Arise is what a individual becomes if they underwent the ritual to become a Arise and were of the good alignment. They have become altered to have a more humble but attractive appearance for their race and are meant to be honest and trusting. They also lose pigment (gaining white hair and pale skin) except for their eyes which become gold. For more information on the Arise and becoming one go to the arise page.
Creating a Light Arise
"Light Arise" is an acquired template that can be added to any dragon, giant, humanoid, or monstrous humanoid creature. They have all of the base creature's statistics and special abilities except they are now of the deathless type and they gain the special abilities noted here.
Size and Type
The creature’s type changes to deathless and they gain all of the deathless traits. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice
Increase all current and future Hit Dice to d12s.
Armor Class
A light arise's armor class is unchanged with their base.
Attack
Light arise do not gain any natural weapons and must either go into battle unarmed, wielding weapons or any base natural weapons.
Full Attack
Light arise do not gain any natural weapons and must either go into battle unarmed, wielding weapons or any base natural weapons.
Damage
Light arise do as much unarmed damage as they would with their base.
Special Attacks
Sunbeam (Su): When a light arise has reached 10HD they gain the ability to cast sunbeam once per day and they can cast it an extra time every four HD gained.
Special Qualities
Light arise retain all the base creature’s special qualities and gains those described below.
Resist Control (Ex): Light arise have a +2 bonus on their will saving throws against the control deathless spell.
Abilities
Light arise have no constitution score but their new appearance make them look more trustworthy and honest than they were when alive. Base abilities + 4 to charisma.
Skills
Light arise have a + 6 racial bonus to diplomacy and bluff but a - 2 racial bonus to intimidation, due to their appearance, to base.
Challenge Rating
Same as the base creature.
Treasure
Unchanged from base.
Advancement
By character class.
Level Adjustment
Same as the base creature.
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