Amber Bee (3.5e Creature)

As you wander weave through the trees you start to hear clicks from within the wood under your feet. Then with your next step three large bee's flew through the wood as if it were air. The bee's looked as if they were made of a smooth bark. Then something catches your eye, at the backend of each of the creatures lay a sharp stinger which was constantly dripping an Amber liquid.

Amber Bee
Size/Type: Medium Elemental (Extraplanar, Wood)
Hit Dice: 3d8 (25 hp)
Initiative: +1
Speed: 5ft (1 Square), Fly 40ft (8 Squares)
Armor Class: 16 (10+1(Dex)+5(Natural Armor)), touch 11, flat-footed 15
Base Attack/Grapple: +2/+1
Attack: Sting +3 (1d4-1, Poison)
Full Attack: Sting +3 (1d4-1, Poison)
Space/Reach: 5ft/5ft
Special Attacks: Poison, Swarm Attack
Special Qualities: Swarm Mind, Wood Glide
Saves: Fort +7, Ref +2, Will +3
Abilities: Str 9, Dex 13, Con 19, Int 3*, Wis 12, Cha 12
Skills: Hide +3, Listen +8, Move Silently +3, Spot +2
Feats: AlertnessB, Improved Initiative, Spring AttackB, Weapon Finesse
Environment: Elemental Plane of Wood
Organization: Swarm (4-12)
Challenge Rating: 3
Treasure: Amber Only
Alignment: Always Neutral
Advancement: 4-5 (Medium), 6-9 (Large)
Level Adjustment: -

Amber Bee's are the guardians of the Elemental Plane of wood and its tree's. In return for protecting the realm from outsiders the tree's give them free access to their bodies, allowing them to fly through wood as if it were not there.

They generally dwell within tree's drinking sap, and using their excellent hearing to detect outsiders.

Combat

Amber Bee's will generally wait in swarms ready to ambush any they hear. In these swarms they speak to the tree's who form a network of minds allowing them to be tactical. If in small groups they will generally just attack. If in groups of numbers larger than 6 they will generally try and surround their foes and attack using tree's and guerrilla tactics.

Poison (Ex): Injury, Fortitude Save DC 16, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is constitution based.

Swarm Attack (Ex): If a Amber Bee in a swarm uses the the aid another action to assist another pack member's attack roll in combat, it grants a +4 bonus on its ally's nexxt attack roll instead of the usual +2. If any member of a pack enters a grapple, each other member can use the aid another action to grant is a +2 bonus on grapple checks to pin the oppenent. Often two or three members enter a grapple, with the remainder aiding their companions.

Swarm Mind (Su): As long as a swarm contains at least three individuals, none of which is more than 50 feet from any other individual, all its members share a group consciousness. If one is aware of a particular danger, they all are. If one in the swarm is not flat-footed, none of them are. No member of the swarm is considered flanked unless all of them are.

As long as the swarm members remain within range, they all enjoy the benefit of Alertness. They can communicate empathically with one another, as well as with a sentient being within range, much as a familiar does with its master.

  • The colective intelligence score of a swarm of Amber Bee's is equal to 3 time the number of members in the swarm. Each individual has an intelligence of 3, as given in the statistics.

Wood Glide (Ex): An Amber Bee can glide through wood, and other plant matter as easily as a fish swims through water. Its movement leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A warp wood spell cast on an area containing a Wood Gliding Amber Bee flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.



Back to Main Page 3.5e Homebrew Creatures CR 3

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