Geliefd (3.5e Creature)

The geliefd is an odd spirit that feeds on the passion of a lover. Once it has picked out its target it uses its shapechanging abilities to become an exact replica of everything that the target most desires in a lover. It then slowly urges the target into phsyical intimacy, for it must remain in its altered state until that moment.

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Geliefd
Size/Type: Large Aberration
Hit Dice: 12d8+36 (90 hp)
Initiative: +5
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 20 (-1 size +1 dexterity +10 natural), touch 10, flat-footed 19
Base Attack/Grapple: +9/+19*
Attack: Bite (+10 melee; 1d6+2 plus charisma drain)
Full Attack: 2 Bites (+10 melee; 1d6+2 plus charisma drain) and 2 claws (+10 melee; 1d6+1)
Space/Reach: 10 ft./10 ft.
Special Attacks: Charisma drain, improved grab, spell-like abilities
Special Qualities: Damage reduction 10/magic, darkvision 60', despair, embodiment of desires, telepathy 100'
Saves: Fort +7, Ref +5, Will +10
Abilities: Str 14, Dex 12, Con 16, Int 10, Wis 14, Cha 26
Skills: Bluff +11; Diplomacy +18; Listen +11; Sense Motive +7; Spot +11
Feats: Multiattack, Persuasive, Improved Intiative, Alertness, Improved Multiattack
Environment: Any
Organization: Solitary
Challenge Rating: 9
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: -
Level Adjustment: -

At the moment of first physical intimacy it instantly changes back into its natural form. This natural form appears as a solid black, featureless, vaguely humanoid shaped being suspended on four huge spidery legs that come from its back. Two tentacles ending in snapping jaws sprout from just below the legs.

A geliefd in its natural form can not speak, but uses telepathy, though it rarely has much to say. In its altered form it can speak, read, and write, any languages the target can speak, read, and write.

Combat

A geliefd rarely needs to fight. It becomes such a perfect representation of everything its target desires that most who discover its true nature still find themselves unable to harm it. It only attacks when it has resumed natural form and the potential victim is unaffected by its aura of despair.

In battle it slices at enemies with its sharp spidery legs and bites at them with its tentacle mouths. It will usually attempt to grapple them and drain their essence quickly. If faced with multiple foes it will usually attempt to take out its target, then escape.

Charisma Drain (Su): If a geliefd hits with its bite attack it drains the essence of the enemy, draining 1d6 charisma. It gains 5 temporary hp for every point of charisma drained this way. If the enemy is reduced to 0 charisma, they die.

Despair (Su): A geliefd in its normal form radiates a constant aura of despair, which it uses to stun potential victims, making them easy targets. At the mere sight of the geliefd, the viewer must succeed on a DC 24 will save or be paralyzed with fear for 1d4 rounds. Wether or not the save is successful, that creature can not again be affected by the same geliefd's despair ability for 24 hours. The save DC is Charisma based.

Embodiment of Desires (Su): When the geliefd chooses a target it transforms into an exact replica of everything that the target desires in a lover, both mentally and physically. While transformed it is treated as if constantly under the affect of a non-detection spell. It also loses the use of all of its abilities except for its spell-like abilties, though it retains its own hit dice, BAB, etc. It is proficient with any natural weapons the changed form has. If none, it is proficient simple weapons.

The geliefd must retain this form until it and the target share their first moment of physical intimacy, at which point it retains its normal form.

Improved Grab (Ex): To use this ability, a geliefd must hit a large or smaller enemy with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check it establishes a hold. *A geliefd has a +4 racial bonus to grapple.

Spell-Like Abilities (Sp): At will - detect thoughts (DC 20), ethereal jaunt, suggestion (DC 21). Caster Level 12th. Save DCs are Charisma based.



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