5e SRD:Monsters
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Monsters by Type
Aberration{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Aberration Type | notcategory=List | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} Beast{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Beast Type | notcategory=List | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} Celestial{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Celestial Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} Construct{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Construct Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} |
Dragon{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Dragon Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} Elemental{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Elemental Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} Fey{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Fey Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} |
Fiend{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Fiend Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} Giant{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Giant Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} Humanoid{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Humanoid Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} Monstrosity{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Monstrosity Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} |
Ooze{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Ooze Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} Plant{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Plant Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} Undead{{#dpl: debug=1 |
category=5e | category=SRD | category=Creature | category=Undead Type | notcategory=Supplement | notcategory=! | notcategory=NPC | notcategory=Miscellaneous Creature | format=,* [[%PAGE%¦²{#replace:%PAGE%¦5e SRD:¦}²]],\n, | order=ascending
}} |
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gollark: Apparently the "RMT" (remote control interface) thing it has might be helpful: https://docs.espressif.com/projects/esp-idf/en/latest/esp32/api-reference/peripherals/rmt.html
gollark: https://www.youtube.com/watch?v=SSiRkpgwVKY (with an ESP8266 though).
gollark: I think I read that the ESP32's I²S hardware could do something vaguely PWM-like up to 80MHz.
gollark: I don't know *that* much. It just seems like it might require a lot of routing table entries on every node to work.
gollark: Based on skimming the disaster radio routing protocol bit, it doesn't really have any defenses against malicious devices fiddling with routing, and may scale poorly (not sure exactly how the routing tables work).
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