5e SRD:Skeleton

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Skeleton

Medium undead, lawful evil


Armor Class 13 (armor scraps)
Hit Points 13 (2d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 15 (+2) 6 (-2) 8 (-1) 5 (-3)

Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can't speak
Challenge 1/4 (50 XP)


ACTIONS

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


See 5e SRD:Skeletons.



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gollark: A fun quirk is that since it uses animation frames, if you go offscreen it immediately NaNs horribly.
gollark: Oh, I was going to add potential energy to this but forgot, sad.
gollark: ↓ physics
gollark: (not to scale)
gollark: Why not use this cool distribution?
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