5e SRD:Adult Brass Dragon

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Adult Brass Dragon

Huge dragon, chaotic good


Armor Class 18 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft., burrow 30 ft., fly 80 ft.


STR DEX CON INT WIS CHA
23 (+6) 10 (+0) 21 (+5) 14 (+2) 13 (+1) 17 (+3)

Saving Throws Dex +5, Con +10, Wis +6, Cha +8
Skills History +7, Perception +11, Persuasion +8, Stealth +5
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages Common, Draconic
Challenge 13 (10,000 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 49 (13d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

See 5e SRD:Dragons.



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gollark: Haskal++.
gollark: Oopsie?
gollark: ++exec```luafunction factorial(x)local a = 1for i = 1, x do a = a * iendprint("fact", a)if a == 0 then return 1 endreturn aendfunction scream(x, a, b)print (x, a, b)if a == 0 thenif b == 0 thenprint "a, b = 0"return factorial(x)else print "a = 0"return math.pow(factorial(x), scream(x, 0, b - 1))endendlocal g = factorial(scream(x, a - 1, b))return math.pow(g, g) endprint(scream(5, 2, 2))```
gollark: ++exec```luafunction factorial(x)local a = 1for i = 1, x do a = a * iendprint("fact", a)if a == 0 then return 1 endreturn aendfunction scream(x, a, b)print (x, a, b)if a == 0 thenif b == 0 thenprint "a, b = 0"return factorial(x)else print "a = 0"return math.pow(factorial(x), scream(factorial(x), 0, b - 1))endendlocal g = factorial(scream(x, a - 1, b))return math.pow(g, g) endprint(scream(5, 2, 2))```
gollark: ++exec```luafunction factorial(x)local a = 1for i = 1, x do a = a * iendprint("fact", a)if a == 0 then return 1 endreturn aendfunction scream(x, a, b)print (x, a, b)if a == 0 thenif b == 0 thenreturn factorial(x)else return math.pow(factorial(x), scream(factorial(x), 0, b - 1))endendlocal g = factorial(scream(x, a - 1, b))return math.pow(g, g) endprint(scream(5, 2, 2))```
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