5e SRD:Ghoul

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Ghoul

Medium undead, chaotic evil


Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 10 (+0) 7 (-2) 10 (+0) 6 (-2)

Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)


ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


See 5e SRD:Ghouls.



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gollark: I don't see why you still insist on this version...
gollark: I still think that unless some fundamental things about consciousness which that assumes are figured out, and perhaps even then, this is kind of wasteful and useless.
gollark: Well, yes, might be.
gollark: We don't even know how consciousness works. That process might just somehow result in having two consciousnesses running for a bit. Who knows?
gollark: What's the real problem here? You lose consciousness all the time. Unless you don't sleep.
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