5e SRD:Ogre Zombie

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Ogre Zombie

Large undead, neutral evil


Armor Class 8
Hit Points 85 (9d10 + 36)
Speed 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 6 (-2) 18 (+4) 3 (-4) 6 (-2) 5 (-3)

Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Common and Giant but can't speak
Challenge 2 (450 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.


See 5e SRD:Zombies.



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gollark: Really?
gollark: Your board would need BIÖS updates for 3rd gen.
gollark: More RAM would be nice, but I think the current thing only takes ECC.
gollark: I think most of the power consumption from the server is just various inefficiencies from it being old and not prioritized for efficiency.
gollark: The idea of switching to a newer platform is so that the power consumption will be lower and so I can switch to passive cooling.
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