Vampire: The Dark Ages

Vampire: The Dark Ages is a tabletop role-playing game published by White Wolf Publishing in March 1996. It is a spin-off from Vampire: The Masquerade, also published by White Wolf, which is set in modern times. An updated version, Dark Ages: Vampire, was released in 2002, and a further update, Vampire Twentieth Anniversary Edition: The Dark Ages,[lower-alpha 1] in 2015.

Vampire: The Dark Ages
First edition cover art
Designer(s)Jennifer Hartshorn, Ethan Skemp, Mark Rein-Hagen, Kevin Hassall
Publisher(s)White Wolf Publishing
Publication date
    • March 1996 (first edition)
    • 2002 (Dark Ages: Vampire)
    • July 29, 2015 (V20 Dark Ages)
Genre(s)Personal horror
System(s)Storyteller System

Setting

Vampire: The Dark Ages is set in medieval Europe in 1197, in the World of Darkness;[2] the updated version Dark Ages: Vampire moves the timeline forward to 1230,[3] and Vampire: The Dark Ages Twentieth Anniversary Edition further to 1242.[4] Players take the roles of vampires, who believe themselves to have descended from the biblical Caine, the first murderer. Each vampire belongs to one of thirteen clans with different vampiric powers and weaknesses, and with different relationships with other clans. Vampires hold a lot of power, and humans know of their existence, unlike in the modern setting of Vampire: The Masquerade; because cities were smaller in the time of Vampire: The Dark Ages, however, it is more difficult for vampires to hide their activities, and they need to face enemies directly as they do not have access to modern technology. In addition to vampires, all other beings from the World of Darkness games appear in the Dark Ages setting, including werewolves, changelings, wraiths and mages.[2]

Gameplay

Vampire: The Dark Ages shares its basic Storyteller System gameplay system with the other World of Darkness games, and is compatible with Vampire: The Masquerade.[2][5]

History

Vampire: The Dark Ages was published by White Wolf Publishing in March 1996 as the first in a line of World of Darkness games with historical settings,[5] each based on previous games in the series; the series also included 1997's Werewolf: The Wild West and 1998's Mage: The Sorcerer's Crusade.[6] An updated version titled Dark Ages: Vampire was released in 2002,[7][6] and received supplements based on other World of Darkness games, including Dark Ages: Mage and Dark Ages: Inquisitor in 2002; Dark Ages: Werewolf in 2003; and Dark Ages: Fae in 2004.[6] A further update of the core game, Vampire Twentieth Anniversary Edition: The Dark Ages, was published by Onyx Path Publishing, and was funded through a Kickstarter campaign in 2014[8] and released on July 29, 2015.[1]

The game was given a French translation and published in France by Hexagonal in November 1996;[9] Twentieth Anniversary Edition also got Spanish and Spanish release by Arkhane Asylum Publishing and NoSoloRos in 2016 and 2017, respectively,[4][10] both of which were financed through crowdfunding campaigns.[10][11]

The game was novelized as the thirteen-part Dark Ages Clan Novel series, beginning in 2002.[12]

Reception

Reception
Review scores
SourceRating
Arcane8/10[2]
Backstab7/10[9]
SciFi-Universe70/100[4]

Andy Butcher of Arcane called Vampire: The Dark Ages a great game with a lot of potential for many different kinds of scenarios. He called its "moody" atmosphere one of the biggest achievements of the game, which was helped by the artwork in the rule book, and enjoyed the interaction between the medieval setting and the vampires. He did however criticize how the game does not clearly define the nature of its version of vampires and only describes the setting broadly, making the game more difficult to play unless players have experience with Vampire: The Masquerade and some knowledge of 12th century history. He appreciated the single-roll, dice-based system for determining whether attempted tasks succeed, describing it as "simple and elegant" for allowing degrees of success or failure, but also criticized the gameplay for having unclear combat rules, something he described as a recurring problem in World of Darkness games.[2]

By 1998 White Wolf was facing continued economic problems, and was hitting a crisis. Of their last five World of Darkness games – the three historical games, and 1994's Wraith: The Oblivion and 1995's Changeling: The Dreaming – only Vampire: The Dark Ages sold well.[6]

Notes

  1. Abbreviated V20 Dark Ages[1]
gollark: ???
gollark: Maybe disable that.
gollark: Mostly not intra-staff drama, though.
gollark: Several minutes ago, even.
gollark: .

References

  1. Watson, Ian A. A. (2015-07-29). "Now Available: V20 Dark Ages". Onyx Path Publishing. Archived from the original on 2016-05-04. Retrieved 2020-03-28.
  2. Butcher, Andy (April 1996). "Vampire: The Dark Ages". Arcane. No. 5. Future plc. pp. 56–59.
  3. Dark Ages: Vampire. White Wolf Publishing. 2002. p. 15. ISBN 1-58846-276-5.
  4. H., Christophe (2018-04-23). "Critique du jeu de rôle : Vampire : l'Age des Ténèbres Edition 20ème anniversaire [2017]". SciFi-Universe (in French). Archived from the original on 2019-06-29. Retrieved 2020-03-28.
  5. "Vampire: The Dark Ages". Arcane. No. 2. Future plc. January 1996. p. 10.
  6. Appelcline, Shannon (2014). Designers & Dragons: The '90s (2nd ed.). Evil Hat Productions. pp. 7–52. ISBN 978-1-613170-84-7.
  7. Dark Ages: Vampire. White Wolf Publishing. 2002. p. 10. ISBN 1-58846-276-5.
  8. Lucard, Alex (2014-10-21). "Tabletop Review: Book of the Wyrm (Werewolf: The Apocalypse 20th Anniversary Edition)". Diehard GameFan. Archived from the original on 2019-11-14. Retrieved 2020-03-28.
  9. Bailly, Arnaud (October 1996). "Vampire : L'Age des Ténèbres". Backstab (in French). No. 0. FC Publications. p. 12.
  10. "Et au sud?". Casus Belli (in French). No. 19. Black Book Éditions. May–June 2016. p. 30.
  11. "L'Âge des Ténèbres". Casus Belli (in French). No. 22. Black Book Éditions. May–June 2017. p. 19.
  12. Jones, Stephen (2003). The Mammoth Book of Best New Horror. 14. Constable & Robinson. pp. 51–52. ISBN 978-0-786712-37-3.
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