The Book of Chantries

The Book of Chantries is a supplement published by White Wolf Publishing in 1993 for the fantasy role-playing game Mage: The Ascension.

Original cover art, 1983

Content

The book describes various Chantries (home bases or headquarters for mages). The Chantries range from something as small and temporary as a 1978 Volkswagen microbus to ancient and powerful interdimensional fortresses. Important personalities that inhabit each Chantry are also described, creating a virtual list of the most important mages in the world.[1]

The book shows referees how to allow players to design a Chantry using a construction-point system. A short adventure called "Harvest Time" is also included.[1]

Publication history

The Book of Chantries is a 182-page softcover book written by Steven C. Brown, Phil Brucato, and Robert Hatch, with interior art by Joshua Gabriel Timbrook, Larry MacDougall, Quinton Hoover, Drew Tucker, Lawrence Allen Williams, Craig Gelmore, Elliott, Andrew Robinson, Jeff Menges, and cover art by Scott Hampton and Michelle Prahler.[1] It was released by White Wolf Publishing in December 1983. A French translation was published in July 1999 by Hexagonal.[2]

Reviews

In the April-May 1994 edition of Casus Belli (Issue 80), Fabrice Colin felt that this supplement provided the raison d'etre of being a mage that had been missing in the original rules. "More than a varied gallery of ready-to-use NPCs, it is above all a precious guide on the lifestyle, the motivations and mentalities of the mages, as many elements were rather lacking in the basic rules." Colin concluded that "A wise Storyteller can hardly do without this."[3]

In the December 1994 edition of Dragon (Issue 212), Allen Varney liked the supplement, saying it "provide[s] important campaign resources for skilled Storytellers. The Chantries work not only as headquarters but as rich sources of NPCs and creative story ideas."[1]

gollark: Can't wait for random people to be able to make custom diseases from the comfort of their home!
gollark: The great thing about bioweapons is that commercial DNA printing is quite cheap, and apparently mostly doesn't even defend against known sequences for e.g. smallpox (not that blacklisting works, really), and I believe there are papers describing how you can conveniently resurrect Spanish flu and such.
gollark: Wow, I am typoey today.
gollark: Yes, uncanny valley.
gollark: Yeeees, this is the main issue I have with genetic engineering.

References

  1. Varney, Allen (December 1994). "Roleplaying Reviews". Dragon. TSR, Inc. (212): 92.
  2. "Hexagonal". Casus Belli (in French). No. 120. Excelsior Publications. June–July 1999. p. 72.
  3. Colin, Fabrice (April–May 1994). "The Book of Chantries: Au coeur de l'ombre". Casus Belli (in French). No. 80. Excelsior Publications. p. 24.
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