Mummy: The Curse
Mummy: The Curse is a role-playing game published by White Wolf, Inc. and Onyx Path Publishing for the Chronicles of Darkness setting, and the successor to the Mummy: The Resurrection line. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including elements of the soul and their powers. In the first edition, it required the World of Darkness corebook for use, and was released in 2013.
Mummy: The Curse first edition cover | |
Designer(s) | C.A. Suleiman, Dean Shomshak, Richard Thomas |
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Publisher(s) | White Wolf, Onyx Path |
Publication date | 2013 (First Edition) |
Genre(s) | Modern Gothic |
System(s) | Storytelling System |
A second edition is currently in production.[1]
History
Background
Mummies were once guild members and craftsmen in the fictional ancient civilization of Irem.
Guilds
Notes
gollark: Is this an attempt at using dictation or something?
gollark: * faster FP16 maths
gollark: Also, they predate any optimizations for machine learning like tensor cores or FP16 maths, so they'll be hilariously slow.
gollark: So some stuff won't work very well.
gollark: The K80 is actually two K40s glued together.
References
- "#97: The Annual Dragonmeet Coffee Bar Special". Darker Days Radio. January 18, 2019. Retrieved January 24, 2019. Discussion of Mummy 2nd Edition.
External links
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