Guildbook: Sandmen

Guildbook: Sandmen is a supplement published by White Wolf Publishing in 1996 for the horror role-playing game Wraith: The Oblivion.

Contents

Guildbook: Sandmen is a softcover book written by Beth Fishci.[1] It is the second of the Guildbook supplements for Wraith: The Oblivion that develop the various Arcanos (wraithly powers), as well as the culture and societies that surround each.[2]

This book describes Sandmen, a cult of ancient spirits with backgrounds in classical theatre, who can shape the dreams of unwary sleepers into bizarre "Dreamscapes" that affect other mortals.[1]

Reception

In the April 1996 edition of Arcane (Issue 5), Adam Tinworth was ambivalent about this book, saying "This book is by no means an essential buy, as the ideas won't suit every group's style of play. But for any campaign that features a Sandman, it is a useful source of inspiration and colour in an environment that, by nature, lacks either." He concluded by giving the book an average rating of 7 out of 10.[2]

In the July 1996 edition of Dragon (Issue 231), Rick Swan thought that the book "delivered a crypt-full of chills." He concluded "For experienced 'Wraith-ers', this is role-playing at its most chilling."[1]

gollark: I still have the code, you know.
gollark: My rapbot, obviously.
gollark: Technically, freeze-inducing bees would be cryoapioforms.
gollark: Deploy the beesMake heavpoot freeze
gollark: And you say he does nothing!Clearly you're bluffing.

References

  1. Swan, Rick (July 1996). "Roleplaying Reviews". Dragon. TSR, Inc. (231): 112.
  2. Tinworth, Adam (April 1996). "Games Reviews". Arcane. Future Publishing (5): 72.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.