Dark Ages: Werewolf
Dark Ages: Werewolf is a supplementary role-playing book published by White Wolf, Inc.
Dark Ages: Werewolf cover | |
Publisher(s) | White Wolf |
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Publication date | 2003 |
Genre(s) | Personal Horror |
System(s) | Storyteller System |
History
When White Wolf returned to historical RPGs in 2002, they relaunched Dark Ages: Vampire (2002) as a core rulebook; supplements were added for other magical groups, each dependent upon Dark Ages: Vampire to play. All of the surviving World of Darkness games got Dark Ages attention in this way, including Dark Ages: Werewolf (2003).[1]
Description
The Dark Ages: Werewolf supplement allows gamers to run scenarios for the Werewolf system in Medieval Europe (circa 1230 AD).[1]
Publication information
- Published in 2003, 2nd Edition Print. Hardback. White wolf Catalogue Number: WW20005 ISBN 1-58846-284-6, 232 pages. Original Game concept credited to Mark Rein·Hagen.
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gollark: Compilers did that, not people, probably.
gollark: I'm actually always correct so yes.
gollark: Premature optimisation is bad, so avoid spending ages for dubiously useful speed gains. But really inefficient code in some contexts is also bad, so optimise tight loops, frequently called stuff and real time stuff.
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References
- Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 224. ISBN 978-1-907702-58-7.
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