Taz: Wanted

Taz: Wanted is an action-adventure video game released in 2002 by Blitz Games. The game features the Looney Tunes character Taz the Tasmanian Devil.

Taz: Wanted
PAL region Xbox cover art
Developer(s)Blitz Games
Publisher(s)Infogrames
Director(s)Jon Cartwright
Producer(s)Team Phoenix
Designer(s)Scott West
Programmer(s)Claude Dareau
Philip Palmer
Nigel Higgs
John Weeks
Ian Hickman
Artist(s)Eoghan Quigley
Neil Pettitt
Chris Southall
Marc Buckingham
David Webb
Composer(s)Marc Canham
EngineBlitzTech
Platform(s)GameCube, PlayStation 2, Xbox, Microsoft Windows
Release
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Plot

Taz and She-Devil are hanging out romantically on Taz Island, but are suddenly captured by Yosemite Sam and held captive in Yosemite Zoo; Taz is kept in a large cage in the center of the zoo while She-Devil is still in a smaller cage in a truck. While Sam films an advertisement for the zoo on TV, Taz attempts to break out his cage, and Sam has She-Devil moved to a safer area of the zoo. After Taz breaks out, Sam has his "Taz Catcher" workers put up wanted posters and post a bounty to help catch Taz. Tweety Bird appears and agrees to help Taz in his journey to save She-Devil, giving him pointers on where the wanted posters Taz needs to destroy are found.

After going through the zoo's safari, winter, and beach-themed attractions and destroying all of the wanted posters strewn throughout, Taz nearly escapes the zoo using a snowblower, a raft, and an escaped elephant found in said locations. However, Taz soon finds himself having to battle Gossamer in a game of Elephant Pong. When Taz wins, Sam retreats and moves She-Devil again. Taz chases after them, reaching the town of "Sam" Francisco. After evading capture from Sam's workers again, Taz sees Sam advertising She-Devil as the prize on the game show "Gladiatoons", prompting Taz to find a way into the show.

After causing chaos and destroying the wanted posters at the local museum, shopping mall, and construction site, Taz uses an unstable cement mixer from the site to launch himself into the Gladiatoons set. Taz then takes Wile E. Coyote's place in the main competition against the champion, Daffy Duck. Taz eventually emerges victorious against Daffy, but when Taz is placed on the winner's podium, Daffy throws a switch that causes the podium to trap Taz in a cage. After Daffy claims the bounty on Taz, Sam and his workers then take the captive Devil and transport him by train to the Old West. Upon reaching the train station in the desert, Taz manages to break free yet again. He then sees Sam's blimp lower him and She-Devil into an explosives warehouse on an otherwise unreachable butte.

Taz goes on to destroy the wanted posters throughout a local canyon town, a haunted theme park locale, and a large underground strip mine, eventually gaining access to a mine cart in the process. Taz then rides the cart and launches himself into the factory and confronts Sam. Sam uses dynamite in an attempt to blow up Taz, but ends up causing the warehouse to explode in the process. Sam escapes in his blimp with She-Devil, but the explosion has such force that it hurls Taz into outer space and eventually back on his island, where Sam is trying to build a theme park over it.

Taz catches up to Sam, where he is attempting to destroy the entire island by detonating a large amount of explosives in a volcano. Taz defeats Sam, causing him to fall into the lava. However, Sam managed to save himself thanks to a hidden jetpack, and escapes. As Taz and She-Devil are raised into Sam's blimp, which in en route back to Yosemite Zoo, Tweety suddenly appears operating a large mech, much to Taz's confusion. Tweety reveals that it was his idea to construct the 'Tazland A-maze-ment Park' all along, and battles Taz throughout the blimp. The battle eventually culminates with Taz opening the blimp's rear cargo door, and yelling with such audible force that it pushes Tweety out of the blimp, defeating him. She-Devil then appears, having broken out on her own, and shares a brief kissing session with Taz. She-Devil then tries to pilot the blimp from the cockpit to take them home to their island, but Taz accidentally destroys the control panel when he bursts in, causing the craft to crash on the island. She-Devil then hands Taz a broom to clean up, much to Taz's annoyance.

Gameplay

Taz: Wanted has four areas, the first three having the same basic blueprint. There are three levels in each area, each level having seven wanted posters of some variety that must be destroyed with some technique. Once all seven posters are destroyed, a scene will show an area of the level in which something happens that will help Taz get to the new area, such as a gate opening or something breaking. In the new area, Taz gets his hands on something and somehow manages to get it and him back to the HUB. Once the three things are acquired for the area, they can be used to enter a boss arena. The only exception for this is the level Taz Land, in which nothing is brought back, and the final area, with only one level and two bosses. Once the boss is defeated Taz is either blown, shipped, or chased to the next area. To travel between areas, a misplaced door is placed in each one which transports you to Planet X with all the other doors Taz can travel through. Defeating bosses unlocks their arenas for two-player mode.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PS2) 64.27%[1]
(PC) 62.83%[2]
(Xbox) 60.11%[3]
(GC) 53.86%[4]
Metacritic(PS2) 65/100[5]
(Xbox) 62/100[6]
(GC) 61/100[7]
(PC) 58/100[8]
Review scores
PublicationScore
AllGame[9]
GameSpot(PC) 5.1/10[10]
5/10[11]
GameZone7.2/10[12][13]
(PS2) 7/10[14]
(Xbox) 6.9/10[15]
IGN(PS2) 6.7/10[16]
(Xbox) 6.5/10[17]
(PC) 6.2/10[18]
(GC) 5.7/10[19]
NGC Magazine52%[20]
Nintendo Power3/5[21]
OPM (US)[22]
OXM (US)5.6/10[23]
PC Zone66%[24]
X-Play[25]

The game was met with mixed reception upon release. GameRankings and Metacritic gave it a score of 64.27% and 65 out of 100 for the PlayStation 2 version;[1][5] 60.11% and 62 out of 100 for the Xbox version;[3][6] 62.83% and 58 out of 100 for the PC version;[2][8] and 53.86% and 61 out of 100 for the GameCube version.[4][7]

The game was nominated for 2002 BAFTA award in category 'Best Children's Entertainment'.[26]

gollark: I don't understand what units of the state you're trying to break it into.
gollark: I see.
gollark: I don't see what your analogy is analogising then.
gollark: Towns and cities are just human-imposed and very fuzzy categories for groups of buildings and infrastructure and such.
gollark: But this is basically just stating your desired conclusion slightly indirectly. Why not include villages? Or districts of a city? Or individual houses?

References

  1. "Taz Wanted for PlayStation 2". GameRankings. Retrieved 2014-05-16.
  2. "Taz Wanted for PC". GameRankings. Retrieved 2014-05-16.
  3. "Taz Wanted for Xbox". GameRankings. Retrieved 2014-05-16.
  4. "Taz Wanted for GameCube". GameRankings. Retrieved 2014-05-16.
  5. "Taz Wanted for PlayStation 2 Reviews". Metacritic. Retrieved 2014-05-16.
  6. "Taz Wanted Critic Reviews for Xbox". Metacritic. Retrieved 2014-05-16.
  7. "Taz Wanted for GameCube Reviews". Metacritic. Retrieved 2014-05-16.
  8. "Taz Wanted for PC Reviews". Metacritic. Retrieved 2014-05-16.
  9. Marriott, Scott Alan. "Taz: Wanted (PS2) - Review". AllGame. Archived from the original on 2014-11-17. Retrieved 2014-11-17.
  10. Park, Andrew (2002-10-22). "Taz Wanted Review (PC)". GameSpot. Retrieved 2014-05-16.
  11. Davis, Ryan (2002-10-25). "Taz Wanted Review". GameSpot. Retrieved 2014-05-16.
  12. Hollingshead, Anise (2002-10-07). "Taz Wanted Review - PC". GameZone. Archived from the original on 2009-02-01. Retrieved 2014-05-16.
  13. Lafferty, Michael (2002-10-31). "Taz Wanted Review - GameCube". GameZone. Archived from the original on 2008-12-27. Retrieved 2014-05-16.
  14. Romano, Natalie (2002-10-04). "Taz: Wanted Review - PlayStation 2". GameZone. Archived from the original on 2008-12-27. Retrieved 2014-05-16.
  15. Raymond, Justin (2002-10-04). "Taz: Wanted Review - Xbox". GameZone. Archived from the original on 2008-12-27. Retrieved 2014-05-16.
  16. Perry, Douglass C. (2002-09-17). "Taz: Wanted (PS2)". IGN. Retrieved 2014-05-16.
  17. Perry, Douglass C. (2002-09-24). "Taz: Wanted Review (Xbox)". IGN. Retrieved 2014-05-16.
  18. Adams, Dan (2002-10-10). "Taz: Wanted (PC)". IGN. Retrieved 2014-05-16.
  19. Mirabella III, Fran (2002-10-30). "Taz: Wanted (GCN)". IGN. Retrieved 2014-05-16.
  20. "Taz: Wanted". NGC Magazine. 2002.
  21. "Taz: Wanted". Nintendo Power. 163: 218. December 2002.
  22. "Taz: Wanted". Official U.S. PlayStation Magazine: 119. September 2002.
  23. "Taz: Wanted". Official Xbox Magazine: 112. October 2002.
  24. "PC Review: Taz: Wanted". PC Zone. 2002.
  25. Chang, Mitchell (2002-11-06). "'Taz Wanted' (PC) Review". X-Play. Archived from the original on 2002-11-07. Retrieved 2014-05-16.
  26. http://www.bafta.org/awards-database.html?pageNo=9&year=2002
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.