Looney Tunes: Duck Amuck
Looney Tunes: Duck Amuck is a 2007 game for the Nintendo DS developed by WayForward and published by Warner Bros. Games. Like the cartoon short it is based on, Duck Amuck, it involves an external entity (in this case the player) manipulating Daffy Duck's environment.
Looney Tunes: Duck Amuck | |
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Developer(s) | WayForward Technologies |
Publisher(s) | Warner Bros. Games |
Director(s) | Rob Buchanan |
Producer(s) | Jeff Pomegranate |
Designer(s) | Rob Buchanan Michael Herbster Sean Velasco Chris Anderson |
Programmer(s) | David Wright |
Artist(s) | Pablo Ruvalcaba |
Writer(s) | Luke Brookshier |
Composer(s) | Adam DiTroia |
Platform(s) | Nintendo DS |
Release | October 9, 2007 |
Genre(s) | Platformer, minigame |
Mode(s) | Single-player, multiplayer |
Gameplay
In this game, the player uses a stylus to compete against Daffy Duck, (voiced by Joe Alaskey), with the goal of making him angry by way of various minigames. The game also features wireless game play which allows players to not only gang up on Daffy as a team but also battle each other in head to head competition. The player can also collect many famous Looney Tunes character coins, which are hidden in the mini-games in the form of sparkles.
Over fifty mini-games can occur in Idle mode (When Daffy stands in front of a blank background); in some the player just has to mess with him to get mini-games. If the player picks up Daffy and throws him to the right, multi-Player mode will be activated. Throwing Daffy to the right will show the player all the gags (mini-games) that have been unlocked. If the player lets go of Daffy when he is in mid-air, he will fall, and there are also other ways in which the player can abuse Daffy.
The game ends in a manner similar to the cartoon: Daffy demands to know who is doing all the scenery and messing him up. In a departure from the short's ending Daffy himself is shown as the animator (replacing Bugs Bunny), playing a Nintendo DS, proclaiming "Well, if you can't beat 'em, BE them!"
In the secret ending however, Daffy leaves the player no choice but to annihilate the "nuclear option" by donning the devil costume and "eating" nuclear objects like gasoline and nuclear items before swallowing the match. The game ends with Daffy being blown up and becoming a ghost as he declares it "an ending to remember".
Reception
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Looney Tunes: Duck Amuck received mixed to positive reviews. The game has an average score of 66 out of 100 at Metacritic,[2] and 65.66% at GameRankings.[1]
References
- "Looney Tunes: Duck Amuck for DS". GameRankings. Retrieved 2013-03-28.
- "Looney Tunes: Duck Amuck for DS Reviews". Metacritic. Retrieved 2013-03-28.
- Donahoe, Michael (2007-10-09). "Looney Tunes: Duck Amuck". 1UP.com. Retrieved 2013-03-28.
- "Looney Tunes: Duck Amuck". Electronic Gaming Monthly (221): 112. November 2007.
- Lyon, James (2008-01-22). "DS Roundup Review". Eurogamer. Retrieved 2013-03-28.
- Ng, Amanda (2007-10-09). "Review: Looney Tunes: Duck Amuck for DS". GamePro. Archived from the original on 2007-10-11. Retrieved 2013-03-28.
- Provo, Frank (2007-10-22). "Looney Tunes: Duck Amuck Review". GameSpot. Retrieved 2013-03-28.
- Woodward, Stephen (2007-10-15). "Looney Tunes: Duck Amuck Review - Nintendo DS". GameZone. Archived from the original on 2008-11-05. Retrieved 2013-03-29.
- Harris, Craig (2007-10-09). "Duck Amuck Review". IGN. Retrieved 2013-03-28.
- "Looney Tunes: Duck Amuck". Nintendo Power. 222. November 2007.
- Burchfield, Evan (2007-10-30). "Looney Tunes: Duck Amuck Review". Nintendo World Report. Retrieved 2013-11-08.
- Kalogeropoulos, Tristan (2008-02-12). "Looney Tunes: Duck Amuck Review". PALGN. Archived from the original on 2012-10-03. Retrieved 2013-11-28.