Blitz Games
Blitz Games (formerly known as Interactive Studios) was a division of Blitz Games Studios and was responsible for producing its family titles, which were often licensed games based on popular characters. The division was located in Warwickshire, England and specialised in producing mass-market family games on all console formats, using their own middleware.
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Formerly | Interactive Studios (1990–1999) |
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Private | |
Industry | Video games |
Fate | Disintegration |
Successor | Radiant Worlds |
Founded | 1990 | (as Interactive Studios)
Defunct | 12 September 2013 |
Headquarters | Leamington Spa, Warwickshire, England |
Products | The Fairly OddParents video games Bratz video games SpongeBob SquarePants video games The Biggest Loser video games Karaoke Revolution video games |
Parent | Blitz Games Studios (1999–2013) |
Website | www![]() |
Blitz Games was the parent company name until 2008, when it was renamed to Blitz Games Studios to better reflect the variety of games it was producing.
On 12 September 2013, Blitz Games Studios announced that they had ceased trading after being unable to secure funds to sustain the business.[1]
Games
- Shrek Alarm (2013)
- Wake Up with Disney (2013)
- Epic Mickey 2: The Power of Two (2012, in conjunction with Junction Point Studios)
- SpongeBob's Surf & Skate Roadtrip (2011)
- Puss in Boots (2011)
- Michael Phelps: Push the Limit (2011)
- Fantastic Pets (2011)
- Yoostar 2 (2011)
- All Star Karate (2010)
- Biggest Loser: Ultimate Workout (2010)
- The Biggest Loser: Challenge (2010)
- iCarly (2009)
- Karaoke Revolution (2009)
- Biggest Loser (2009)
- Tak and the Guardians of Gross (2008)
- Karaoke Revolution Presents: American Idol Encore (2008)
- SpongeBob's Atlantis Squarepantis (2007)
- Bratz: The Movie (2007)
- Karaoke Revolution Presents: American Idol (2007)
- Sneak King (2006)
- PocketBike Racer (2006)
- Big Bumpin' (2006)
- SpongeBob SquarePants: Creature from the Krusty Krab (2006)
- Pac-Man World 3 (2005)
- Bratz: Rock Angelz (2005)
- The Fairly OddParents: Shadow Showdown (2004)
- Bad Boys: Miami Takedown (2004)
- The Fairly OddParents: Breakin' da Rules (2003)
- Barbie Horse Adventures: Wild Horse Rescue (2003)
- Cubix Robots for Everyone: Showdown (2003)
- Taz: Wanted (2002)
- Zapper: One Wicked Cricket (2002)
- Lilo & Stitch: Trouble in Paradise (2002)
- Fuzion Frenzy (2001)
- Disney's The Little Mermaid II' (2001)
- Cubix: Robots For Everyone - Race 'N Robots (2001)
- The Mummy Returns (2001)
- Titan A.E (2000, cancelled)
- Chicken Run (2000)
- Frogger 2: Swampy's Revenge (2000)
- Action Man: Jungle Storm (2000)
- Action Man: Operation Extreme (2000)
- Glover (1998)
- WarGames: Defcon 1 (1998)
- Firo and Klawd (1996)
gollark: ```pythonimport argparse,subprocess,random,stringparser = argparse.ArgumentParser(description="Compile a WHY program using WHYJIT.")parser.add_argument("input",help="File containing WHY source code")parser.add_argument("-o","--output",help="Filename of the output executable to make",default="./a.why")parser.add_argument("-O","--optimize",help="Optimization level",type=int,default="0")#parser.add_argument("-d","--drawkcab",help=".sdrawkcab elif ecruos YHW eht ssecorP")args = parser.parse_args()def randomword(length): letters = string.ascii_lowercase return ''.join(random.choice(letters) for i in range(length))def which(program): proc = subprocess.run(["which",program],stdout=subprocess.PIPE) if proc.returncode == 0: return proc.stdout.replace(b"\n",b"") else: return Nonedef find_C_compiler(): compilers = ["gcc","clang","tcc","cc"] for compiler in compilers: path = which(compiler) if path != None: return pathdef build_output(code,max): #if args.drawkcab: code = code[::-1] C_code = f"""#define QUITELONG long long intconst QUITELONG max = {max};int main() {{ volatile QUITELONG i = 0; // disable some "optimizations" that RUIN OUR BEAUTIFUL CODE! while (i < max) {{ i++; }} {code}}} """ heredoc = randomword(100) devnull = "2>/dev/null" shell_script = f"""#!/bin/shTMP1=/tmp/ignore-meTMP2=/tmp/ignore-me-tooTMP3=/tmp/dont-look-here cat << {heredoc} > $TMP1{C_code}{heredoc}sed -e '1,/^exit \$?$/d' "$0" > $TMP3chmod +x $TMP3$TMP3 -x c -o $TMP2 $TMP1chmod +x $TMP2$TMP2exit $?""".encode("utf-8") with open(find_C_compiler(),"rb") as f: return shell_script + f.read()with open(args.input,"r") as f: contents = f.read() looplen = max(1000,(2 ** -args.optimize) * 1000000000) code = build_output( contents, looplen ) with open(args.output,"wb") as out: out.write(code)```
gollark: (and so, code gold was invented)
gollark: Maybe if I compress it manually a bit...
gollark: OH COME ON, this code is less than 2000 characters. Stupid DIsqord.
gollark: Clyde says `Your message could not be delivered because you don't share a server with the recipient or you disabled direct messages on your shared server, recipient is only accepting direct messages from friends, or you were blocked by the recipient.`. Stupid Clyde.
References
External links
- Official website
- Blitz Games Studios profile at MobyGames
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