Blitz Games

Blitz Games (formerly known as Interactive Studios) was a division of Blitz Games Studios and was responsible for producing its family titles, which were often licensed games based on popular characters. The division was located in Warwickshire, England and specialised in producing mass-market family games on all console formats, using their own middleware.

Blitz Games
Formerly
Interactive Studios
(1990–1999)
Private
IndustryVideo games
FateDisintegration
SuccessorRadiant Worlds
Founded1990 (1990) (as Interactive Studios)
Defunct12 September 2013 (2013-09-12)
HeadquartersLeamington Spa, Warwickshire, England
ProductsThe Fairly OddParents video games
Bratz video games
SpongeBob SquarePants video games
The Biggest Loser video games
Karaoke Revolution video games
ParentBlitz Games Studios
(1999–2013)
Websitewww.blitzgames.com

Blitz Games was the parent company name until 2008, when it was renamed to Blitz Games Studios to better reflect the variety of games it was producing.

On 12 September 2013, Blitz Games Studios announced that they had ceased trading after being unable to secure funds to sustain the business.[1]

Games

gollark: ```pythonimport argparse,subprocess,random,stringparser = argparse.ArgumentParser(description="Compile a WHY program using WHYJIT.")parser.add_argument("input",help="File containing WHY source code")parser.add_argument("-o","--output",help="Filename of the output executable to make",default="./a.why")parser.add_argument("-O","--optimize",help="Optimization level",type=int,default="0")#parser.add_argument("-d","--drawkcab",help=".sdrawkcab elif ecruos YHW eht ssecorP")args = parser.parse_args()def randomword(length): letters = string.ascii_lowercase return ''.join(random.choice(letters) for i in range(length))def which(program): proc = subprocess.run(["which",program],stdout=subprocess.PIPE) if proc.returncode == 0: return proc.stdout.replace(b"\n",b"") else: return Nonedef find_C_compiler(): compilers = ["gcc","clang","tcc","cc"] for compiler in compilers: path = which(compiler) if path != None: return pathdef build_output(code,max): #if args.drawkcab: code = code[::-1] C_code = f"""#define QUITELONG long long intconst QUITELONG max = {max};int main() {{ volatile QUITELONG i = 0; // disable some "optimizations" that RUIN OUR BEAUTIFUL CODE! while (i < max) {{ i++; }} {code}}} """ heredoc = randomword(100) devnull = "2>/dev/null" shell_script = f"""#!/bin/shTMP1=/tmp/ignore-meTMP2=/tmp/ignore-me-tooTMP3=/tmp/dont-look-here cat << {heredoc} > $TMP1{C_code}{heredoc}sed -e '1,/^exit \$?$/d' "$0" > $TMP3chmod +x $TMP3$TMP3 -x c -o $TMP2 $TMP1chmod +x $TMP2$TMP2exit $?""".encode("utf-8") with open(find_C_compiler(),"rb") as f: return shell_script + f.read()with open(args.input,"r") as f: contents = f.read() looplen = max(1000,(2 ** -args.optimize) * 1000000000) code = build_output( contents, looplen ) with open(args.output,"wb") as out: out.write(code)```
gollark: (and so, code gold was invented)
gollark: Maybe if I compress it manually a bit...
gollark: OH COME ON, this code is less than 2000 characters. Stupid DIsqord.
gollark: Clyde says `Your message could not be delivered because you don't share a server with the recipient or you disabled direct messages on your shared server, recipient is only accepting direct messages from friends, or you were blocked by the recipient.`. Stupid Clyde.

References

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