Ronin Challenge

Ronin Challenge is an adventure module published in 1990 for the Advanced Dungeons & Dragons fantasy role-playing game.

Ronin Challenge
CodeOA6
AuthorsCurtis Smith and Rick Swan
First published1990
Linked modules
OA1 OA2 OA3 OA4 OA5 OA6 OA7

Plot summary

Ronin Challenge is a Forgotten Realms Kara-Tur scenario in which a martial arts tournament turns into a deadly wilderness quest that leads the player characters to ancient ruins.[1]

Publication history

OA6 Ronin Challenge was written by Curtis Smith and Rick Swan, with a cover by Jim Holloway, and was published by TSR in 1990 as an 80-page booklet with a large color map and an outer folder.[1]

Reception

Reviews

gollark: You could set up charging stations on important routes.
gollark: Linked cards would allow you to entirely ignore routing but can't do navigation.
gollark: The drones could also store bigger programs by booting off the network.
gollark: Isn't it just flooding-based? Really inefficient. You'd burn all their battery power.
gollark: They would then submit their data to central servers which would hold all of it and provide it on demand to the shipping drones.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 109. ISBN 0-87975-653-5.
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