Ochimo: The Spirit Warrior

Ochimo: The Spirit Warrior is an adventure module published in 1987 for the Advanced Dungeons & Dragons fantasy role-playing game.

Ochimo: The Spirit Warrior
CodeOA3
AuthorsJeff Grubb
First published1987
Linked modules
OA1 OA2 OA3 OA4 OA5 OA6 OA7

Plot summary

Ochimo the Spirit Warrior is intended for use with the Oriental Adventures supplement.[1] In this scenario, the player characters journey to Akari Island to defeat the spirit of an ancient warrior.[1]

This module includes descriptions of the island, and of Shou Lung, as well as new monsters and a detailed map of the city of Opawangchicheng.[1]

Ochimo, the Spirit Warrior gives the timeline for another major section of the world presented in the original Oriental Adventures, and has an island scenario that introduces some aspects of the mainland culture.[2]

Publication history

OA3 Ochimo the Spirit Warrior was written by Jeff Grubb, with a cover by Jeff Easley and interior illustrations by Jim Holloway, and was published by TSR in 1987 as a 48-page booklet with an outer folder.[1]

Reception

Michael Mullen reviewed the adventure in Space Gamer/Fantasy Gamer No. 81.[2] Mullen concluded that "Ochimo, the Spirit Warrior serves as a moderate introduction to the more Chinese elements of the world, and gives a background timeline of the major mainland civilization. Suggested for characters of level 5-7, (seven pre-rolled characters are provided) you may find that the players should bring characters towards the upper end of that scale, or maybe even levels 7-9. The players face some major opposition, and well played, there should be few characters left standing at the end of the adventure."[2]

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gollark: Then, the [DATA EXPUNGED] crab computational engine [REDACTED] rewrite of all physics in Rust, which means that ██████ ██████ ███████ all is apioform ████████████ █████ charge-parity symmetry violation.
gollark: ].
gollark: I'm writing a [BEES EXPUNGED] which initiates certain contingencies via deployment of bees [REDACTED, PROBABLY
gollark: I should really just have written this in Haskell, so I could *prove* it was impossible.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 108–109. ISBN 0-87975-653-5.
  2. Mullen, Michael (January 1988). "Ah, So Desu Ka? Oriental Adventures for the AD&D Game". Space Gamer/Fantasy Gamer. Diverse Talents, Incorporated (81): 28–30.


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