Giga Wing

Giga Wing (ギガウイング, Giga Uingu) is a 1999 vertically scrolling shooter arcade game developed by Takumi Corporation and published by Capcom on their CPS-2 arcade system board and ported later that year to the Dreamcast console. The arcade version is notable for using a horizontally aligned monitor (much like Treasure's Radiant Silvergun), something that is considered rare for a vertical shooter.

Giga Wing
Arcade flyer
Developer(s)Takumi Corporation
Publisher(s)
Designer(s)Kei Toume
Composer(s)Yasushi Kaminishi
SeriesGiga Wing
Platform(s)Arcade, Dreamcast
ReleaseArcade
  • NA: February 22, 1999
  • BR: February 22, 1999
  • AS: February 22, 1999
  • JP: February 23, 1999
Dreamcast
  • JP: November 11, 1999
  • NA: July 19, 2000
  • EU: October 20, 2000
Genre(s)Manic shooter
Mode(s)Single-player, local cooperative
CabinetUpright
Arcade systemCPS-2
DisplayRaster, 384 x 224 pixels (Horizontal), 4096 colors

Gameplay and plot

Arcade version screenshot.

Giga Wing takes place during a fictional war within a steampunk setting. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. The game is based on the player(s) trying to destroy a medallion which possesses great power. Many of the bosses use the medallion as a weapon. At the end, it shows that an evil man who pilots a ship called the "Stranger" is the real person who is in control of the Medallion, and was responsible for the war, as well as other conflicts in the past including World War II, and you fight him three times as a mini-boss and as the last boss. He appears to be a friend of Stuck 30 years ago when you fight him with Stuck.

There are four different characters in the game: Sinnosuke, Ruby, Isha, and Stuck; and each of them has their own individual storyline. Players can also do team play mode that has two characters at once, creating a new storyline. In each storyline, there are two endings. In the bad ending, the character the player uses will sacrifice their life in a kamikaze attack that destroys the Medallion. In team up mode, generally one of the character does this, but sometimes both characters survive. In the good endings for either solo or team play, the characters do not sacrifice themselves.

The player chooses one of four different craft and shoots through seven stages. Each level ends with a boss fight and each game begins with three lives. The option to continue is given when all lives are lost, although the seventh stage is only accessible if the player does not use any continues. Each ship in Giga Wing has three attacks: a normal shot (spray of bullets), reflect (reflects enemy bullets and damages enemy ships in the field), and force bomb (nullifies all on-screen bullets). Defeated ships sometimes drop power-ups. Each ship starts out with two bombs and up to seven can be collected. Each bomb left in reserve after any boss fight gives the player a bonus. Players can increase their score multiplier by collecting medals dropped by defeated ships. Player "rank" is determined by score at the end of each level. The game adjusts the difficulty accordingly.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings51%[1]
Review scores
PublicationScore
AllGame[2]
EGM6/10[3]
Famitsu28/40[4]
Game Informer7.5/10[5]
GameFan(JP) 68%[6]
(US) 42%[7]
GameSpot4.4/10[8]
IGN6/10[9][10]
Next Generation[11]

In Japan, Game Machine listed Giga Wing on their May 1, 1999 issue as being the tenth most-successful arcade game of the year.[12]

Jim Preston reviewed the Dreamcast version of the game for Next Generation, rating it two stars out of five, and stated that "This should be packaged with bottles of both Visine and Excedrin."[11]

The Dreamcast version received "mixed" reviews according to the review aggregation website GameRankings.[1] In Japan, Famitsu gave it a score of 28 out of 40.[4] Game Informer gave it a favorable review over four months before its U.S. release date.[5]

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References

  1. "Giga Wing for Dreamcast Reviews". GameRankings. CBS Interactive.
  2. Ottoson, Joe. "GigaWing (DC) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved August 22, 2019.
  3. "Giga Wing". Electronic Gaming Monthly. Ziff Davis. 2000.
  4. "ギガウィング [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved August 22, 2019.
  5. Reiner, Andrew (March 2000). "Giga Wing (DC)". Game Informer. No. 83. FuncoLand. Archived from the original on June 5, 2000. Retrieved August 22, 2019.
  6. "REVIEW for GigaWing (Import) (DC)". GameFan. Shinno Media. November 10, 1999.
  7. "REVIEW for Giga Wing (DC)". GameFan. Shinno Media. August 3, 2000.
  8. Bartholow, Peter (December 9, 1999). "Gigawing [sic] Review [Import] (DC)". GameSpot. CBS Interactive. Retrieved August 22, 2019.
  9. Williamson, Colin (November 15, 1999). "Giga Wing (Import) (DC)". IGN. Ziff Davis. Retrieved August 22, 2019.
  10. Gantayat, Anoop (July 25, 2000). "Giga Wing (DC)". IGN. Ziff Davis. Retrieved August 22, 2019.
  11. Preston, Jim (November 2000). "Finals". Next Generation. Vol. 3 no. 11. Imagine Media. p. 124.
  12. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 586. Amusement Press, Inc. 1 May 1999. p. 17.
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