Giga Wing 2

Giga Wing 2 (ギガウイング2, Giga Uingu Tsū) is a 2000 vertical scrolling shooter arcade game developed by Takumi and published by Capcom on Sega's NAOMI arcade system board and later ported in 2001 to the Dreamcast console. The arcade version is notable both for its excessive scores (scores in the quintillions are not unheard of), and for using a horizontally aligned monitor (much like Treasure Co. Ltd's Radiant Silvergun), something that is considered rare for a vertical shooter.

Giga Wing 2
Developer(s)Takumi Corporation
GeneX (DC)
Publisher(s)Capcom
Designer(s)Kei Toume
Platform(s)Arcade, Dreamcast
ReleaseArcade
Dreamcast
  • JP: January 18, 2001
  • NA: May 16, 2001
Genre(s)Manic shooter
Mode(s)Single player, multiplayer
CabinetUpright
Arcade systemSega NAOMI
DisplayRaster (vertical)

Dreamcast version

It added score attack mode, 4-player mode, gallery mode, online ranking features. Online ranking service was ended on 10 December 2003.

Soundtrack

The soundtrack to Giga Wing 2 was released on CD, bundled with the soundtrack to Mars Matrix, both composed by the Japanese composer Yasushi Kaminishi -上西 泰史- (https://ja.wikipedia.org/wiki/上西泰史) . The music is exclusively orchestral, with a chaotic sound to provide atmosphere to the war-torn world in which the game takes place.[1]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70/100[2]
Review scores
PublicationScore
Edge6/10[3]
EGM6.83/10[4]
Famitsu27/40[5]
GameRevolutionB[6]
GameSpot7/10[7]
GameSpy9/10[8]
IGN5/10[9]

In Japan, Game Machine listed Giga Wing 2 on their March 1, 2001 issue as being the most-successful arcade game of the year.[10]

The Dreamcast version received "average" reviews, a bit more positive than the first Giga Wing, according to the review aggregation website Metacritic.[2] Game Revolution called it "A good game. For a mere $20, you get plenty of mindless old-school fun, albeit for a relatively short time."[6] GameSpot said, "You'd be hard-pressed to find a more visually impressive shooter on the Dreamcast, and the game is highly playable to boot."[7] In Japan, Famitsu gave it a score of 27 out of 40.[5]

gollark: I put the corpse together with the old corpse, and attempt a bulk sale to the shopkeeper.
gollark: ++roll 4d3
gollark: Fearsome.
gollark: I and HelloBoi sworduously attack the GM#1.
gollark: Well, we have swords now.

References

  1. "Yasushi Kaminishi". VGMDb.
  2. "Giga Wing 2 for Dreamcast Reviews". Metacritic. CBS Interactive.
  3. Edge staff (March 2001). "Giga Wing 2 (DC)". Edge. No. 95. Future plc.
  4. EGM staff (2001). "Giga Wing 2". Electronic Gaming Monthly. Ziff Davis.
  5. "ギガウィング2 [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved August 23, 2019.
  6. Nash, Joe (May 2001). "Gigawing 2 [sic] Review". Game Revolution. CraveOnline. Archived from the original on November 14, 2004. Retrieved August 23, 2019.
  7. Lopez, Miguel (May 2, 2001). "GigaWing 2 Review". GameSpot. CBS Interactive. Retrieved August 23, 2019.
  8. silvergun (June 11, 2001). "Giga Wing 2". PlanetDreamcast. IGN Entertainment. Archived from the original on January 12, 2009. Retrieved August 23, 2019.
  9. Gantayat, Anoop (February 15, 2001). "Giga Wing 2 (Import) (DC)". IGN. Ziff Davis. Retrieved August 23, 2019.
  10. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 629. Amusement Press, Inc. 1 March 2001. p. 17.
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