Dungonab Bay

Dungonab Bay[3] or Dongonab Bay[4] a body of water on the coastline of Sudan on the Red Sea.

Dungonab Bay
Dungonab Bay
Location in Sudan
Coordinates21°0′N 37°11′E
Native nameDungunāb Bay
Ocean/sea sourcesRed Sea
Basin countriesSudan
Max. length33 km (21 mi)
Max. width12 km (7.5 mi)
IslandsNumerous[1]
Part of"Dungonab Bay – Mukkawar Island Marine National Park" part of Sanganeb Marine National Park and Dungonab Bay – Mukkawar Island Marine National Park
CriteriaNatural: (vii), (ix), (x)
Reference262rev-002
Inscription2016 (40th session)
Official nameDongonab Bay-Marsa Waiai
Designated2 February 2009
Reference no.1859[2]

Geography

The Dungonab Bay is south-facing and is located 130 km to the north of Port Sudan. Its mid part, the Rawayah Lagoon, is surrounded by coral reefs. Together with Mukkawar Island and Sanganeb (an isolated coral reef), the area was declared the Dungonab Bay – Mukkawar Island Marine National Park and became a World Heritage Site in 2016.[5] It has been designated as a protected Ramsar site since 2009.[2]

gollark: sbgcsetup
gollark: TerraFirmaCraft looks *extremely*.
gollark: My (E2E, lategame) ore acquirer and processor. It uses a bunch of sieves running on soul sand, gravel and dust to make ore pieces and gems and such, as well as a void ore miner (I resent EnvironmentalTech, but apparently you need the crystals from it), as well as a laser drill, as well as an ender chest from the lunar mining site. It uses Ender IO machines for smelting/some grinding because they're really, really fast, Mekanism 5x ore processing (which constantly ends up backlogged) for a few rarer things, and 4x ore processing (still horribly backlogged) for most of the rest.
gollark: What will it actually do?
gollark: <:SolarPanel:423059956422410240> <- Is this going to be a 1.3 feature, then?

See also

References


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