Cranston Manor

Cranston Manor is a graphic adventure published for the Apple II by On-Line Systems in 1981. It is Hi-Res Adventure #3.[4] The player must invade a mansion that was occupied by a millionaire and steal the sixteen treasures that are inside of it.[4] The game allows players to switch between graphics-based and text-based gameplay.[4]

Cranston Manor
Developer(s)On-Line Systems
Publisher(s)On-Line Systems
Designer(s)Larry Ledden[1]
Harold DeWitz[2]
Ken Williams[2]
SeriesHi-Res Adventures
EngineADL
Platform(s)Apple II, FM-7, PC-88, PC-98
Release
Genre(s)Graphic adventure
Mode(s)Single-player

Cranston Manor is based on Larry Ledden's text adventure The Cranston Manor Adventure. The graphical version was programmed by Ledden, Ken Williams, and Harold DeWitz.[2]

Development

Larry Ledden wrote The Cranston Manor Adventure as text-only interactive fiction for the Atari 8-bit family. It was published by Artworx in 1981. Sierra On-Line acquired the rights from Ledden to create a graphical version which was published as Cranston Manor for the Apple II. Ledden was paid royalties, but did not receive credit in Sierra's version.[1]

gollark: What if we make a simpler browser using Scheme, as Brendan Eich was *going* to do?
gollark: TTechâ„¢? How creative.
gollark: What they are saying is that values have types and not variables.
gollark: Python type annotations don't actually do anything either.
gollark: Metatables will let you override `type` nowadays I think.

References

  1. "Cranston Manor Adventure". Museum of Computer Game History.
  2. Hague, James. "The Giant list of Classic Game Programmers".
  3. Cranston Manor at GameFAQs
  4. "Cranston Manor manual" (PDF). Museum of Computer Adventure Game History. On-Line Systems. 1981.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.