Cranston Manor
Cranston Manor is a graphic adventure published for the Apple II by On-Line Systems in 1981. It is Hi-Res Adventure #3.[4] The player must invade a mansion that was occupied by a millionaire and steal the sixteen treasures that are inside of it.[4] The game allows players to switch between graphics-based and text-based gameplay.[4]
Cranston Manor | |
---|---|
Developer(s) | On-Line Systems |
Publisher(s) | On-Line Systems |
Designer(s) | Larry Ledden[1] Harold DeWitz[2] Ken Williams[2] |
Series | Hi-Res Adventures |
Engine | ADL |
Platform(s) | Apple II, FM-7, PC-88, PC-98 |
Release | |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Cranston Manor is based on Larry Ledden's text adventure The Cranston Manor Adventure. The graphical version was programmed by Ledden, Ken Williams, and Harold DeWitz.[2]
Development
Larry Ledden wrote The Cranston Manor Adventure as text-only interactive fiction for the Atari 8-bit family. It was published by Artworx in 1981. Sierra On-Line acquired the rights from Ledden to create a graphical version which was published as Cranston Manor for the Apple II. Ledden was paid royalties, but did not receive credit in Sierra's version.[1]
References
- "Cranston Manor Adventure". Museum of Computer Game History.
- Hague, James. "The Giant list of Classic Game Programmers".
- Cranston Manor at GameFAQs
- "Cranston Manor manual" (PDF). Museum of Computer Adventure Game History. On-Line Systems. 1981.