Mission Asteroid

Mission Asteroid (shown as Mission: Asteroid in the manual and on the title screen)[3] is a graphic adventure game for the Apple II written by Ken and Roberta Williams and released in 1980 by On-Line Systems.[2] It was later ported to the Atari 8-bit family[3] and Commodore 64.

Mission Asteroid
Re-release cover art[1]
Developer(s)On-Line Systems
Publisher(s)On-Line Systems
Designer(s)Roberta Williams[2]
Programmer(s)Ken Williams[2]
SeriesHi-Res Adventures
EngineADL
Platform(s)Apple II, Atari 8-bit, Commodore 64
Release1980: Apple
1982: Atari[3]
1983: C64
Genre(s)Graphic adventure
Mode(s)Single-player

The game was released as Hi-Res Adventures #0, despite being released after Mystery House and Wizard and the Princess. It was meant as an introduction to the adventure game genre so it was made easier than the rest of Hi-Res Adventures games.[4]

Reception

Mark Marlow reviewed Mission: Asteroid, Mystery House, and The Wizard and the Princess for Computer Gaming World, and stated that "Mission: Asteroid is the simplest of the group and only requires a few hours to solve."[5]

gollark: Why does it not make sense?
gollark: I could make it scale with code length if you want...
gollark: It's generated from the optimization parameters per-compile.
gollark: NO I DIDN'T.
gollark: Why does it not count?

References

  1. "Mission Asteroid - Boxed Release (Commodore 64)". Vintage-Sierra.net. Retrieved 9 March 2019.
  2. Hague, James. "The Giant List of Classic Game Programmers".
  3. "Mission: Asteroid". Atari Mania.
  4. "On-Line Systems Catalog" (PDF). 1981.
  5. Marlow, Mark (January–February 1982). "Micro - Reviews". Computer Gaming World. 1 (2): 31–32.CS1 maint: date format (link)


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