The Black Cauldron (video game)

The Black Cauldron is an adventure game designed by Al Lowe of Sierra On-Line and released in 1986. The game is based on the Disney film The Black Cauldron, which was itself based on the Chronicles of Prydain novel of the same name by Lloyd Alexander. It was made shortly after the first King's Quest game, so it resembles that adventure in many ways. Along with The Dark Crystal it remains one of only a few adventure games by Sierra to be based on films.

The Black Cauldron
Developer(s)Sierra On-Line
Publisher(s)Sierra On-Line
Producer(s)Joe Hale
Designer(s)Al Lowe
Programmer(s)Scott Murphy
Artist(s)Mark Crowe
EngineAdventure Game Interpreter
Platform(s)MS-DOS, Amiga, Apple II, Apple IIGS, Atari ST, Tandy 1000
Release1986
Genre(s)Adventure
Mode(s)Single-player

Gameplay

The player character is a young assistant pig-keeper named Taran, who undertakes a quest to stop the evil Horned King, who seeks for Hen Wen, the magical pig of the wizard Dallben, for her visionary abilities. With these abilities, the Horned King would be able to discover the Black Cauldron and rule the land.

Taran's first mission is to lead her to the Fair Folk while the Horned King's dragons are looking for them. If the pig should be captured (the game allows either possibility), Taran can go to the Horned King's castle and rescue her. As soon as he is inside, Taran will meet Eilonwy with her magic bauble and may rescue Fflewddur Fflam, as well as discover a Magic Sword.

The Cauldron is in the possession of three witches of Morva who will trade it for the Sword. A dragon grasps the cauldron and Taran goes back to encounter the evil man himself.

The game features plot branches and multiple endings depending on many variables, such as whether Hen Wen the pig was saved, how the cauldron was destroyed, and what reward was chosen afterward. This use of multiple endings preceded the more famous use in Lucasfilm's game Maniac Mansion by a year.

Features

In order to make the game more accessible to children, Sierra used an innovative idea that would not reappear in the genre for the next 10 years: the text parser was removed in favor of the function keys that performed various actions: F3 would choose an inventory item, F4 would use it, F6 would perform "Use" near the character's location, and F8 would "look". The simplification of the two actions "Look" and "Use" was not reused in Sierra's later games. However, it somewhat resembles the control system of other later simpler point-and-click adventure games, such as the King's Quest VII or The Dig whose interfaces only consisted of "Look" and "Use". Being based on a Disney film, the graphics present some relative 'flexibility', compared to the monolithic and straight sceneries of previous and later games.

Reception

Antic in 1987 criticized the Atari ST version of The Black Cauldron as "typical of early software for newer computers. It doesn't fully utilize the ST's capabilities", citing the "chunky low-resolution" graphics "obviously ported from another make of computer". The magazine concluded that fans of other Sierra adventures would enjoy the game.[1]

Reviews

gollark: Or any nonsense like the projectile not instantly accelerating, rotation, the projectile not being a particle, or the varying gravity at each height.
gollark: This is true, yes. I did not consider relativistic corrections.
gollark: I've worked out approximately how to do it anyway, it should be about 10 minutes to work out a general formula or something ignoring air resistance.
gollark: We can calculate this ish probably.
gollark: Dinner takes me about 15 minutes, and I eat it while still using my computer for efficiency.

See also

  • List of Disney video games by genre

References

  1. Loveless, Matthew (April 1987). "Black Cauldron". Antic.
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