Shivers II: Harvest of Souls

Shivers II: Harvest of Souls is a horror-themed point-and-click PC adventure game, released in 1997 by Sierra On-Line. It is the sequel to Shivers.

Shivers II: Harvest of Souls
Developer(s)Sierra On-Line
Publisher(s)Sierra On-Line
Producer(s)Wendy Albee
Designer(s)Marcia Bales
Willie Eide
Artist(s)Ron Spears
Writer(s)Marcia Bales
Jim Hicks
Composer(s)Guy Whitmore
Platform(s)Microsoft Windows
Release
Genre(s)Adventure
Mode(s)Single-player

Gameplay

The game is played from a first-person perspective, like its predecessor and games like The 7th Guest and Myst. A series of rock music videos provide the player with clues to solving the game's puzzles.[2]

Plot

The game starts with the player checking into a motel in the sleepy town of Cyclone, Arizona. Upon entering the motel, the player is greeted by a rather unfriendly clerk who hands them a message that reads: "I have your friends, only a warrior can free them." The player walks into their room, sets down their bags and goes to bed. Once the player drifts to sleep, they have a strange dream involving a car wreck and a dead body. Once awake, the player is free to explore the town.

The player will quickly discover that their immediate goal is to find the twelve bahos (prayer sticks) scattered throughout the town and return them to the sacred kiva in Devil's Mouth Canyon just outside town. The bahos have been hidden by the villain known only as Darkcloud, a mysterious figure who wears a kachina mask, in order to test the player so that they may become "the warrior". The player is assured that once they become "the warrior", they will be able to free the members of Trip Cyclone, who have been transformed into petroglyphs. The player must ultimately deduce the true identity of Darkcloud and discover his actual plan.

Reception

Between January 1998 and July 1998 alone, Shivers II sold 45,963 copies and earned $445,196 in the United States.[3]

Next Generation rated it two stars out of five, and stated that "It might be the best puzzle game of its type, but it's still just a puzzle game that involves lots of mouse-clicking and leaps of logic to uncover its ancient mystery."[4]

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References

  1. Staff (April 9, 1997). "Power Chess a Best Seller". PC Gamer US. Archived from the original on October 12, 1997.
  2. "NG Alphas: Shivers II: Harvest of Souls". Next Generation. No. 24. Imagine Media. December 1996. p. 157.
  3. Staff (November 1998). "Letters; Mys-Adventures". Computer Gaming World (172): 34.
  4. "Finals". Next Generation. No. 32. Imagine Media. August 1997. p. 124.
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