Battle Garegga

Battle Garegga[lower-alpha 1] is a vertically scrolling shoot'em up arcade game developed by Raizing and published by Eighting in 1996. It was later ported to the Sega Saturn in 1998, and an updated version, Battle Garegga Rev.2016 was released in 2016.

Battle Garegga
Japanese Arcade flyer
Developer(s)Raizing
M2 (Rev.2016)
Publisher(s)
Director(s)Kazuyuki Nakashima
Programmer(s)Shinobu Yagawa
Yasunari Watanabe
Yūichi Ochiai
Artist(s)Shinsuke Yamakawa
M. Tatsuda
Composer(s)Manabu Namiki
Platform(s)Arcade, Sega Saturn, PlayStation 4, Xbox One
Release
Genre(s)Bullet hell
Mode(s)
CabinetUpright
Arcade systemToaplan Version 2[3]
CPU68000, Z80[1]
SoundYM2151, (2x) OKI6295[1]
DisplayRaster, 240 x 320 pixels (Vertical), 2048 colors

It was followed by a sequel titled Battle Bakraid in 1999.

Development

Programmer Shinobu Yagawa worked on this game, and he had previously worked on the game Recca in 1992. He would later work on games like Ibara and its sequel, Pink Sweets.[4]

Gameplay

Gameplay screenshot.

In addition to the player's main shot, picking up green Option power-ups will add up to four support pods to the craft. The formation of these Options can be changed to one of five presets and there are additional secret formations that can be accessed by dropping a certain number of power-ups before picking up the next. Both shot and options are fired by holding the A button.

Upon killing a regular enemy on the ground, a red Small Bomber token will appear. Picking up enough of these gives the player one Large Bomber token, but the player can use their remaining Small Bombers without a Large Bomber in stock; the duration or strength of the bomb will merely be reduced according to the percentage of a full bomb that was used. Up to five Large Bombers can be in stock at any one time, after which each Small token is worth 100 points.

Power-ups drop randomly from popcorn enemies, along with Medals. Every time a Medal is collected, the next one that spawns will be worth more, from 100 to 10,000 points; however, if a medal falls off the bottom of the screen, the next one to spawn will be of the lowest value. Medals can also be found upon using a bomb on certain items of scenery.

The game features an adjustable difficulty system that will increase difficulty based on the actions of the player. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. Firing and powering up the main weapon, as well as picking up various items, will increase the difficulty of the game. Losing a life will decrease the difficulty (rank) of the game. The fewer lives a player has when they die, the more rank is decreased, thus, the game rewards a player who doesn't stock up many lives at a time. Players are thus "forced" to keep themselves powered down, conserve shots, and lose lives on purpose in order to keep the last few stages of the game playable, though it is possible to finish the game in one life given an intricate knowledge of the game's rank system and an ultra-prudent playstyle.

Unlike in most other scrolling shooter games, where bullets are often brightly colored to distinguish from the background, bullets are realistically colored, making it difficult for players to see them. Exploding enemies and objects also create flying debris, further camouflaging incoming fire. This was ameliorated to some extent in the Type 2 version, which replaces most of the standard bullets with yellow dots.

Plot

Mathew Wayne, a resident of a small country town, was a mechanical genius whose aptitude and skills were passed down to his sons, Brian and Jason. After gaining leadership of his automobile factory from him, the brothers' skills became renowned throughout the country. Eventually, the Federation approached the brothers with an extremely profitable contract to help produce military vehicles for it. The Wayne brothers accepted the contract and created weapons without peer.

A short time later, the skies turned dark with the Federation's encroaching airfleet, and towns and cities everywhere were ravaged by these armies—including Brian and Jason's home town. To their horror, the Federation was using the weapons and vehicles they themselves had designed to reshape the land to their pitiless will. Taking up planes whose designs had never been submitted to the Federation, the Wayne brothers prepare to destroy the Federation's mad scheme. They are aided by the four heroes from Mahou Daisakusen.

Release

The original arcade game was released on February 3, 1996,[5][6] and released on Sega Saturn on February 26, 1998.[7] The Sega Saturn version has become a rare game, and in 2014 it was listed as costing £100 in the United Kingdom.[4]

On December 15, 2016 M2 released a new version of the game called Battle Garegga Rev.2016 to PlayStation 4 as part of their M2 Shot Triggers publishing label.[8] An Xbox One version was released the following year, along with an English version for both platforms.[9]

Reception

In Japan, Game Machine listed Battle Garegga on their March 15, 1996 issue as being the eighth most-successful arcade game of the year.[10]

Three reviewers from the Japanese Sega Saturn Magazine gave it an 8/10 each.[11]

Famitsu gave Battle Garegga Rev.2016, a score of 32 out of 40.[8]

Notes

  1. Japanese: バトルガレッガ Hepburn: Batoru Garegga
gollark: Thusly, git.osmarks.net is C.
gollark: > Allows visitors to look and download without authenticating. (A+0)Yes.> Does not log anything about visitors. (A+1)No. Your IP and user agent are logged for purposes.> Follows the criteria in The Electronic Frontier Foundation's best practices for online service providers. (A+2)> Follows the Web “Content” Accessibility Guidelines 2.0 (WCAG 2.0) standard. (A+3)> Follows the Web Accessibility Initiative — Accessible Rich Internet Applications 1.0 (WAI-ARIA 1.0) standard. (A+4)Probably not.> All data contributed by the project owner and contributors is exportable in a machine-readable format. (A+5)No idea. There might be an API.
gollark: > All important site functions work correctly (though may not look as nice) when the user disables execution of JavaScript and other code sent by the site. (A0)I think they *mostly* do.> Server code released as free software. (A1)Yes.> Encourages use of GPL 3-or-later as preferred option. (A2)> Offers use of AGPL 3-or-later as an option. (A3)> Does not permit nonfree licenses (or lack of license) for works for practical use. (A4)See above. Although not ALLOWING licenses like that would be very not free.> Does not recommend services that are SaaSS. (A5)Yes.> Says “free software,” not “open source.” (A6)Don't know if it says either.> Clearly endorses the Free Software Movement's ideas of freedom. (A7)No.> Avoids saying “Linux” without “GNU” when referring to GNU/Linux. (A8)It says neither.> Insists that each nontrivial file in a package clearly and unambiguously state how it is licensed. (A9)No, and this is stupid.
gollark: > All code sent to the user's browser must be free software and labeled for LibreJS or other suitable free automatic license analyzer, regardless of whether the site functions when the user disables this code. (B0)Nope!> Does not report visitors to other organizations; in particular, no tracking tags in the pages. This means the site must avoid most advertising networks. (B1)Yes, it is entirely served locally.> Does not encourage bad licensing practices (no license, unclear licensing, GPL N only). (B2)Again, don't think gitea has this.> Does not recommend nonfree licenses for works of practical use. (B3)See above.
gollark: > All important site functionality that's enabled for use with that package works correctly (though it need not look as nice) in free browsers, including IceCat, without running any nonfree software sent by the site. (C0)I think so. Definitely works in free browsers, don't know if it contains nonfree software.> No other nonfree software is required to use the site (thus, no Flash). (C1)Yes.> Does not discriminate against classes of users, or against any country. (C2)Yes.> Permits access via Tor (we consider this an important site function). (C3)Yes.> The site's terms of service contain no odious conditions. (C4)Yes.> Recommends and encourages GPL 3-or-later licensing at least as much as any other kind of licensing. (C5)I don't think it has much on licensing, so suuuure.> Support HTTPS properly and securely, including the site's certificates. (C6)Definitely.

References

  1. "Battle Garegga". arcade-history.com. Retrieved 2018-10-06.
  2. "SEGA SATURN Soft > 1998" (in Japanese). GAME Data Room. Retrieved 2018-10-06.
  3. "Toaplan Version 2 Hardware (Other)". system16.com. Retrieved 2019-06-02.
  4. "A guide to gaming's most valuable treasures". Eurogamer.net. Archived from the original on 2017-11-12. Retrieved 2018-08-02.
  5. "バトルガレッガ [アーケード] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-08-02. Retrieved 2018-08-02.
  6. "BATTLE GAREGGA". 株式会社エイティング (in Japanese). Archived from the original on 2018-08-02. Retrieved 2018-08-02.
  7. "バトルガレッガ [セガサターン] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-08-04. Retrieved 2018-08-02.
  8. "バトルガレッガ Rev.2016 [PS4] / ファミ通.com". www.famitsu.com. Archived from the original on 2018-08-02. Retrieved 2018-08-02.
  9. "Battle Garegga Rev.2016". M2 Shot Triggers. M2 Co., Ltd. Archived from the original on 21 October 2017. Retrieved 21 October 2017.
  10. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 514. Amusement Press, Inc. 15 March 1996. p. 25.
  11. "Archived copy". Archived from the original on 2016-06-01. Retrieved 2016-05-18.CS1 maint: archived copy as title (link)
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