Kuru Kuru Kururin

Kuru Kuru Kururin[lower-alpha 1] is a puzzle video game developed by Eighting and published by Nintendo for the Game Boy Advance handheld video game console. It was released in Japan on March 21, 2001 and in Europe and Australia on June 22, 2001 as a launch title. North America saw the title for the first time on February 11, 2016 via the Wii U's Virtual Console service. Kuru Kuru Kururin is the first title in the Kururin series and was followed by two Japan-only sequels, Kururin Paradise and Kururin Squash!

Kuru Kuru Kururin
European box art
Developer(s)Eighting
Publisher(s)Nintendo
Composer(s)Atsuhiro Motoyama
SeriesKururin
Platform(s)Game Boy Advance
ReleaseGame Boy Advance
  • JP: March 21, 2001
  • PAL: June 22, 2001
Genre(s)Puzzle
Mode(s)Single player, multiplayer

Gameplay

Screenshot of Kuru Kuru Kururin.

The player controls a slowly spinning stick called the Helirin, or the Helicopter in the European localization, and must maneuver it through a series of mazes without touching the walls. The player controls the direction and speed of movement (there are 3 levels of speed), but the task is made difficult as the stick rotates continuously. The Helirin can move faster by holding down any of the two face buttons, and even faster by holding down both. There are bonuses to collect, record times to beat, and a gold star for completing the level without any accidents. The game also features multiplayer support, which enables four players to participate in the action using a single cartridge.

Kuru Kuru Kururin was released in Japan and Europe, but not (until early 2016) in North America. However, as the Game Boy Advance has no regional lockout, a North American Game Boy Advance can be used to play either the Japanese or European version of the game. The menus in the Japanese version are simple enough that they are easily navigable by a player who knows no Japanese.

The game starts with simple training levels, in which players are told how to play and how to get around the first corners. After that, there are three levels in each stage, which get progressively harder and longer. The obstacles and the look of the levels (ice, cave, machine, etc.) vary between stages. Beginners can play the levels on Easy mode, where the stick is only half of its usual size.

There is a mode called Challenge mode, which is a collection of smaller levels, usually involving only one or two corners or objects to dodge.

Plot

The story begins when Kururin's brothers and sisters go missing, and it is up to him to find them. Kururin is initially unsure that he is up to the task because he has never left his home world before. Being the adventurous and helpful fellow he is, Kururin agrees to rescue his lost family. Teacher Hare trains Kururin in the art of controlling the Helirin, a stick-shaped helicopter that has a slow-spinning propeller. Piloting the Helirin through the different worlds will be a difficult task, but using Teacher Hare's valuable lessons, Kururin bravely sets out on his adventure to rescue his lost family.

Development

Kuru Kuru Kururin was developed by the Japanese company Eighting and first announced at the Nintendo Space World 2000.[1]

Reception

Reception
Review scores
PublicationScore
CVG5/10
Edge7/10[2]
Eurogamer9/10
GameSpot7.1/10
Nintendo World Report9/10

Kuru Kuru Kururin received mostly positive reviews from critics. It was praised for its simple yet addictive gameplay. Eurogamer rated the game a score of 9 out of 10 points. The reviewer lauded the game's learning curve and stated that there would be no other puzzle game on the Game Boy Advance at the time that can "rival Kuru Kuru Kururin for its sheer addictiveness and fun-value."[3] Nintendo World Report, then known as Planet GameCube, gave Kuru Kuru Kururin the same score as Eurogamer and declared that it is "simple enough that anyone can pick this game up and play." The reviewer praised the game's multiplayer mode, which he described as "an absolute blast," as well as its lasting appeal, but also commented that the "cutesy" characters and music would be a turn-off for "a lot of people."[4] Jeff Gerstmann of GameSpot rated Kuru Kuru Kururin 7.1 out of 10 and described its graphics as "simple but effective." He stated that the game is "excellent at filling up small periods of free time with its short, level-based nature."[5] Computer and Video Games was less impressed by the game, rating it 5 out of 10. The reviewer declared the game to be "extremely frustrating" and stated that it lacks "the perfect simplicity" of other puzzle games such as Mr. Driller and Tetris. Nonetheless, he also commented that the novel gameplay of Kuru Kuru Kururin "will find many fans" and that the multiplayer mode is "unexpectedly brilliant."[6]

Legacy

The first sequel entitled Kururin Paradise came out in 2002 for the Game Boy Advance. It was released in Japan only, even though Kururin Paradise was previously showcased at E3 2002, the first time a Kururin game had been announced for the American market.[7] Another sequel was also released only in Japan for the Nintendo GameCube in 2004, entitled Kururin Squash!, which became the only title of the series to feature 3D computer graphics, as well as to appear on a home console.[8]

Several references to the Kururin series are made in the Super Smash Bros. series. The Helirin makes a cameo appearance as a trophy in Super Smash Bros. Melee, but is incorrectly referred to as "Heririn" in the American version. The Helirin later appears in Super Smash Bros. Brawl as an Assist Trophy. Unlike most Assist Trophies, it doesn't attack, but it becomes part of the stage, and can be used as a platform or a wall.[9] Several other things in the Kururin series appear as Trophies and Stickers in the game.[10][11]

Notes

  1. Japanese: くるくるくるりん
gollark: How would we generate RFTools power?
gollark: Indeed. I only use it because I like doing browsery stuff but can't really get away from using JS-y stuff without 10MB of JS build output.
gollark: It's certainly likely to be better than JS tooling.
gollark: I believe Gradle is famed for taking ages.
gollark: You can add on extra stuff, it works pretty reliably, it's quite well integrated, and very simple to use.

References

  1. "More Game Boy Advance Shots". IGN. 2000-08-09. Archived from the original on 2011-06-13. Retrieved 2010-03-08.
  2. "Revue de presse internationale de Kuru Kuru Kururin" [International press coverage of Kuru Kuru Kururin] (in French). Gamekult. Retrieved 2010-03-09.
  3. Martin Taylor (2001-07-07). "KuruKuru Kururin Review". Eurogamer. Retrieved 2010-03-09.
  4. Billy Berghammer (2001-08-08). "GBA Review: Kuru Kuru Kururin". Nintendo World Report. Retrieved 2010-03-09.
  5. Jeff Gerstmann (2001-04-23). "Kuru Kuru Kururin Review for Game Boy Advance". GameSpot. Retrieved 2010-03-09.
  6. Stephen Fulljames (2001-08-15). "Kuru Kuru Kururin Review". Computer and Video Games. Retrieved 2010-03-09.
  7. "E3 2002: Hands-on: Kururin Paradise". IGN. 2002-05-24. Archived from the original on 2011-06-13. Retrieved 2010-03-08.
  8. Anoop Gantayat (2004-10-14). "Kururin Squash Playtest". IGN. Archived from the original on 2012-04-03. Retrieved 2010-03-08.
  9. Masahiro Sakurai (2008-02-06). "Assist Trophies". Nintendo. Retrieved 2010-03-08.
  10. "Trophy List". Nintendo. 2008-04-08. Retrieved 2010-03-08.
  11. "Sticker List". Nintendo. 2008-04-09. Retrieved 2010-03-08.
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